• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

#AllTheTusks

Jesse Smith
8/07
#Standard 
  •  
  •  

Not until this past week when I was messing around with deck ideas did something occur to me on my journey to find a powerhouse Standard build. Thragtusk is really close to being the new "Titan" as he does everything you want him to do in the right deck. Thragtusk provides huge swings in the game on both the offensive end as well as the defensive. However using him offensively provides a little help from the support cast as we'll discuss later.

Using Thragtusk as a Wall provides you with a lot of card advantage while your opponent tries to deal with a 5/3 followed by a 3/3. It also protects your planeswalkers which are often your most powerful cards as well as the hardest to deal with (despite Thragtusk being difficult to deal with himself).

Thragtusk and planeswalkers: that's the premise of the deck.

Observe.

Bant Midrange
Jesse Smith
0th Place at Test deck on 8/5/2012
Standard
 

Creatures (19)

  • 4 Blade Splicer
  • 4 Elvish Visionary
  • 2 Phantasmal Image
  • 4 Restoration Angel
  • 1 Snapcaster Mage
  • 4 Thragtusk

Planeswalkers (5)

  • 3 Ajani, Caller of the Pride
  • 2 Gideon Jura

Lands (24)

  • 2 Forest
  • 3 Island
  • 3 Plains
  • 3 Evolving Wilds
  • 1 Glacial Fortress
  • 1 Hinterland Harbor
  • 1 Moorland Haunt
  • 3 Razorverge Thicket
  • 4 Seachrome Coast
  • 3 Sunpetal Grove

Spells (12)

  • 2 Oblivion Ring
  • 2 Dismember
  • 2 Mana Leak
  • 2 Day of Judgment
  • 4 Ponder

    Sideboard

  • 1 Mortarpod
  • 2 Witchbane Orb
  • 1 Phantasmal Image
  • 1 Oblivion Ring
  • 3 Celestial Purge
  • 1 Crushing Vines
  • 2 Flashfreeze
  • 1 Naturalize
  • 1 Day of Judgment
  • 1 Terminus
  • 1 Timely Reinforcements
 


As you can see there's a whole lot more to this deck than just slamming planeswalkers and Thragtusks to win the game. This deck is one that can fight against each archetype's weak areas. For instance if you are playing against Delver they are faster than you. Therefore against it you want to be the control deck and you want to get a lock on the game before you can start attacking. Sometimes this happens as early as turn 5. Against Zombies you're fighting a similar fight; be the control deck until your opponent can't draw outs.

But against a deck like Wolf Run Blue which just won this past weekend you can play aggro or control depending on your draws both of which can work depending on the game state. And against control decks you can just go with the Blade Splicer draw and force your opponent to tap out before following it up with more threats. Sticking an Ajani against a control opponent often results in a win as they have to use a lot of resources to make sure Ajani doesn't ultimate (this happens a lot against plenty of decks actually).

Day of Judgment is completely disrespected in quite a few lists lately and although that may be fine since it's just ok versus Delver I think it is a necessary inclusion as an out to any swarm deck. One of Day of Judgment's weak areas lately has been undying but what's sweet is the fact that Ajani can add a counter to undying and Day of Judgment the board while still threatening a game ending move in the form of a Cat. Speaking of Ajani (who has apparently been waiting a little too long to pounce) this card is so incredibly underrated it makes me want to write an entire article on why he's good. But I'll keep it short for the time being. I want you guys to play with him—hopefully in Bant Midrange.

10 Reasons Ajani Is Completely Ridiculous

  1. Ajani costs three mana. THREE MANA!
  2. This allows Ajani to come down early without looking at death the next turn basically dodging lethal. After all he's a Cat.
  3. +1/+1 is far more relevant than you might think. Giving an Elvish Visionary a counter after Ajani is dropped results in a 2/2; this can kill a Geist of Saint Traft or a Diregraf Ghoul among others. Your Restoration Angels are better than their Angels because of a counter. Thragtusk can attack through a Blade Splicer Golem with a counter. The list goes on.
  4. Ajani is a legitimate win condition to partially base your game plan around. His ultimate particularly with four Thragtusks plus rebuys (along with Restoration Angel) ends games and this goal is realistic because he comes down early. See point #2.
  5. He kills opposing Phantasmal Images. And this is a plus ability!
  6. Thragtusk swings for ten when using Ajani's second ability.
  7. He's a great card to play later in the game. Oftentimes he comes in and uses flying and double strike to simply end a game when your opponent is unsuspecting.
  8. He buys you more time to set up big Day of Judgments against creature swarm decks because they are forced to overextend.
  9. You can add counters to undying as mentioned earlier and then Day of Judgment them away for full value.
  10. Gideon swings for twelve!

Speaking of Gideon he and Ajani are simply incredible together. They can play a complete control game when paired up or they can be very aggressive. An added bonus to this sexy combo is the fact that Restoration Angel can Blink in to save Gideon from removal or Blink him in your second main phase to reset him to eight counters and then use his +2 ability getting full value out of your Gideons each turn and then some.

Gideon is a card that enjoys board presence when you cast him so that you can make favorable blocks or trades on the defense or simply take over the board control game once he's stuck. Making your opponent have to deal with both a board of guys (including one that doesn't die easily) and a planeswalker that threatens the game on his own. Going Thragtusk into Gideon followed by some form of Restoration Angel is a backbreaking series of plays.

Bant Midrange aims to utilize Standard's best cards in a synergistic shell. Cards like Ponder and Thragtusk help further the game plan. Nearly every option for Restoration Angel is strong. Blade Splicer can be aggressive or act as a stonewall and even Elvish Visionary is a nice target. Despite not being a top ten Standard card a card like Elvish Visionary is the glue that holds all of this together.

Elvish Visionary works for a few reasons; primarily it smooths out your draws. But because it pairs up with Ajani and Restoration Angel it's more than just a 1/1 in this deck. By far the most important reason it's included in the deck however is the fact that it helps you hit your mana which is key since we're a midrange deck with 24 land. Sure the top of the curve is five but you want to be casting exactly what you need each turn or you run into the chance you'll fall behind. Thragtusk is about the only card that can pull you out of this situation unless you are lucky enough to wall up with Blade Splicer and Restoration Angel.

All of this without Blade Splicer simply wouldn't work. With a single Blade Splicer a Bant Pod deck or similar list must overextend simply to build enough board presence to attack through a 3/3 first strike. Based on this you can then opt to fight the board presence game with Restoration Angels and the like or you can play a very patient battle to get extreme value from a Day of Judgment. Blade Splicer not only is card advantage but creates card disadvantage for your opponent to boot.

Phantasmal Image is good for obvious reasons as is Ponder. Mana Leak is a two-of to keep opponents honest but sometimes it's exactly what you need to keep control of the game.

There are plenty of options every turn in this deck to set up your game plan but one of the biggest decisions is the mana. The mana is finally consistent (it took me a while) but it does require quite a bit of thought process as to how to play your lands as well as your Ponders. Know what your spells are and when you need to cast them because it comes up every single game. Casting an Elvish Visionary on turn 2 is almost always the correct play if it's an option for you as is occasionally sitting on a Mana Leak. But both of these plays require the appropriate mana by turn 2 although you have to pay attention to what that allows you to play on turns 3 and later. It changes a lot because the need for a basic and then the M13 dual land comes up enough to have to mention it. And of course if my mana is off which is quite possible please let me know how you'd build it after you give Bant Midrange a try.

Before I wrap up I want to emphasize the way I play the deck because I've noticed that some of my brews don't have an obvious game plan. If people don't know what my game plan is they end up playing my decks very differently and getting very different results. So if your results with this deck are strictly negative perhaps take note of some things mentioned earlier about hitting your opponents' weak areas. It could just be the deck isn't your style either or maybe I'm just a lucksack and the deck sucks (child please).

My game plan with this deck is to find my route to victory early and stick with it unless something needs to change during the course of the game. Did your opponent not cast anything for two turns? Then turn 3 should probably be a Blade Splicer or Ajani based on what they are playing. Is your opponent playing an aggro deck? Play the board control game. Is your opponent waiting for you to cast cards? Do it! Throw out those creatures.

Sideboard guides are not very useful and I don't usually do them because of this but to give you an idea how I sideboard versus a few decks I'll leave you with this.

Versus Delver

Take out:

Mana+Leak Mana+Leak Oblivion+Ring

Put in:

Phantasmal+Image Day+of+Judgment Timely+Reinforcements

Occasionally you'll want Crushing Vines if you see equipment or even Mortarpod (which I like more on the play).

Versus Ramp

Take out:

Thragtusk Thragtusk Elvish+Visionary

Put in:

Flashfreeze Flashfreeze Phantasmal+Image

Versus Pod Variants

Take out:

Snapcaster+Mage Mana+Leak Mana+Leak Thragtusk Elvish+Visionary

Put in:

Day+of+Judgment Terminus Oblivion+Ring Naturalize Crushing+Vines

Verses Zombies

Take out:

Mana+Leak Mana+Leak Snapcaster+Mage Dismember Dismember
Ajani Caller of the Pride
Phantasmal+Image Phantasmal+Image

Put in:

Celestial+Purge Celestial+Purge Celestial+Purge Oblivion+Ring Terminus Timely+Reinforcements Witchbane+Orb Witchbane+Orb

This matchup can be tough which is why the sideboard has some heavy hate. You want to play the Thragtusk control game here; he's by far your best card against Zombies.

There are a ton of other decks that are seeing play right now but this should give you an idea of how I play the deck as well as what I feel the game plans are against the most popular ones. Enjoy playing #AllTheTusks.

I've been working on my stream and that's generally where these decks come to fruition. So come join the fun and brewing sometime!

@Smi77y

Twitch.tv/smi77y

  •  
  •  
#Standard 
« Previous Article
Talrand Delver
Next Article »
Synthesizing Mono-Green Infect

About Jesse Smith

Jesse Smith is a newcomer to the Magic universe, beginning with M10 . He has since become a dedicated deckbuilder and motivated member of the Magic community. He largely dedicates his play time to Magic Online and breaking the Magic Online metagame. You can find him going by the name of Smi77y.

Read more by
Jesse Smith



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, June 22
  • OPEN Philadelphia, PA
  • Super IQ Richmond, KY - Cosmic Oasis
  • IQ Roanoke, VA - Star City Game Center
  • IQ Lafayette, IN - The Game Preserve
  • IQ Biloxi, MS - Jak's
  • IQ Lutherville/Timonium, MD - Titan Games & Hobbies
  • IQ Tallahassee, FL - Gamescape
  • IQ St. Louis, MO - Ogres Games
  • THIS Sunday, June 23
  • OPEN Philadelphia, PA
  • IQ Sellersburg, IN - Silver Creek Game Shop
  • Friday, June 28
  • GP Miami, FL - StarCityGames.com
  • Saturday, June 29
  • GP Miami, FL - StarCityGames.com
  • Super IQ Indian Trail, NC - Be There Games
  • IQ Arbutus, MD - Xanadu Games
  • IQ Midlothian, VA - Richmond Comix
  • IQ Tupelo, MS - Tupelo Sportscards
  • IQ Stroudsburg, PA - The Gamer's Edge
  • IQ Normandy Park, WA - Card Advantage Games
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • IQ Warren, OH - All American Comics
  • IQ Oxford, AL - FCB Games and Comics
  • Sunday, June 30
  • GP Miami, FL - StarCityGames.com
  • IQ Harrisburg, PA - The Adventurer's Guild
  • IQ Columbia, TN - Collector's Alley
  • IQ Abingdon, MD - Critical Hit Games
  • IQ Carson City, NV - Dk's Sierra Mountian Comics
  • IQ Hatboro, PA - Stomping Grounds
  • IQ Poughkeepsie, NY - Dragon's Den
  • IQ Lenexa, KS - Collector's Cache
  • IQ Lynchburg, VA - Untamed Worlds
  • IQ Dover, DE - Scarecrow Games
  • IQ Fond du Lac, WI - The Mana Vault

STARCITYGAMES.COM EVENTS

  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ
  • Aug 3-4: OPEN Minneapolis, MN
  • Aug 3: CLASSIC Knoxville, TN
  • Aug 10-11: OPEN Salt Lake City
  • Aug 10: CLASSIC Albany, NY

ELITE QUALIFIERS

  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 6/17 YMTC 4 Art Descriptions!
  • 6/17 Weekend Results! June 15-16
  • 6/14 2013 MTGO Community Cup!
  • 6/14 WoW TCG comes to the Open Series!
  • 6/12 Team Sealed in Richmond for M14!
  • 6/11 New Worcester Formats For Theros...
  • 6/10 Weekend Results, June 8-9
  • 6/10 Liz Nugent Lithographs!
  • 6/7 SCG Presents: TURTLES!
  • 6/7 SCG 2013 Platinum Pros!
  • 6/5 MTGO Announcements
  • 6/3 Weekend Results! June 1-2
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 6/16 SCG Open Columbus, US
  • 6/16 MTGO Daily Event
  • 6/09 SCG Elite IQ Durham, US
  • 6/09 MTGO Premier Event
  • 6/09 SCG Open St. Louis, US
  • 6/08 Invi Qualifier Ooltewah, US
  • 6/02 Invi Qualifier Staten Island, US
  • 6/02 Pro Tour Qualifier Hollywood, US
  • 6/02 SCG Open Baltimore, US
  • 6/02 Invi Qualifier Kansas City, US
  • 6/02 MTGO Daily Event
  • 6/01 Invi Qualifier Columbus, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Open St. Louis, US
  • 6/02 SCG Open Baltimore, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.