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Surveying The Last Month Of M13 Standard

Mike Byrne
9/03
#Standard 
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Because my son now has soccer practice on Fridays and he's very bummed he'll miss his weekly MTG fix I'm going to try to take him to my FLGS's Sunday Standard every week. However I will still be able to play FNM myself every week. That means for the next few weeks I'll get to play Standard twice per week Standard. That's a lot more Magic than I'm used to and I'm excited. I like to rotate decks every time I play so I thought a good way to prepare for all this would be to sit down and do a big analysis—conceptual not mathematical—of the current state of Standard.

First I think it's a very healthy format. There are a lot of viable decks and while the Top 8 lists at big events still tend to feature a particular boogeyman with some frequency there's still quite a range of decks out there. I have decided to group them more or less by major archetype with variations noted within. There are some gray areas but I think this captures it. There aren't any deep revelations in here but there are example decklists for nearly everything and this might serve as a useful guide for what to expect if you've taken the summer off and want to know what you'll see over the next month if you show up at a Standard tournament.

Delver

This is the boogeyman and has been for quite a while now. However as boogeymen go I think it's pretty benign. Jund certainly felt more oppressive and I think had a better win percentage against the rest of the field. Caw-Blade one of the best Standard decks of all time was certainly much more dominant and while it could be beaten if your deck was really good against Caw-Blade it probably wasn't that great against the next best deck Valakut. Delver isn't like that.

The core of Delver for those few of you who don't know consists of four of each of the following cards: Delver of Secrets Snapcaster Mage Ponder and Vapor Snag. Most lists also run Mana Leak though not always four and multiple copies of one or both of Gitaxian Probe and Thought Scour. Most but not all also run some form of equipment such as Runechanter's Pike or Swords generally Sword of War and Peace and or Sword of Feast or Famine. Gut Shot is also common as is Phantasmal Image in either maindeck or sideboard. Some lists are now running Augur of Bolas and even Talrand Sky Summoner. Land count tends to be low—as low as eighteen in some builds.

This archetype not only accounts for the largest share of the metagame but has been the most instrumental in defining it. Right now creature quality is often evaluated by the Vapor Snag test; that is how bad is this card against Vapor Snag? Wurmcoil Engine for example is a terrific card that certainly sees play but my guess is it would see a lot more play if the meta wasn't filled with decks that can cast Vapor Snag as many as eight times in a game. At some events this deck is probably around 30% of the field though of course that varies depending on level of event and local metagame.

There is one dominant variant and several minor ones:

U/W Delver

This is the current "best deck" (notice the quotes) particularly since the printing of Restoration Angel. Geist of Saint Traft is also common though sometimes omitted in favor of Blade Splicer due to the synergy with the flash Angel; some lists run both. Almost all of these builds also feature Moorland Haunt. It's pretty hard to go to any Standard event and not see some version of this deck—if you want a decklist the Top 8 at any just about any semi-major event in the last month or so should have one. Here is a typical example from a recent SCG Standard Open Top 8.

U/G Delver

This variant has been rising in popularity of late and seems to be showing up slightly more often at 4-0 in Magic Online Daily Events as a result. This deck eschews the white to run green mostly for Quirion Dryad. This seems slightly weird to me since Dryad fails the Vapor Snag test but it's definitely a fun deck to play so maybe that's the draw. These lists almost always run multiple copies of Talrand.

U/G Delver
ObviousVillain
5th Place at Magic Online Daily Event on 9/2/2012
Standard
 

Creatures (17)

  • 4 Delver of Secrets
  • 2 Phantasmal Image
  • 4 Quirion Dryad
  • 4 Snapcaster Mage
  • 3 Talrand, Sky Summoner

Lands (19)

  • 2 Forest
  • 9 Island
  • 4 Cavern of Souls
  • 4 Hinterland Harbor

Spells (24)

  • 4 Gut Shot
  • 2 Mana Leak
  • 3 Mental Misstep
  • 3 Thought Scour
  • 4 Vapor Snag
  • 4 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 1 Torpor Orb
  • 2 Phantasmal Image
  • 4 Thragtusk
  • 1 Dissipate
  • 1 Mental Misstep
  • 1 Mutagenic Growth
  • 1 Negate
  • 1 Talrand, Sky Summoner
  • 1 Jace, Memory Adept
  • 2 Sleep
 


Other Minor Variants

Some lists have gone mono-blue; these builds are basically the Dryad lists without the Dryads and the two-color mana base. U/W/R is another occasional variant with the red usually just a splash in order to enable running Bonfire of the Damned. There's also a PTQ-winning U/R list out there that I personally like a lot. It runs Grim Lavamancer and Arc Trail in the main and capitalizes on the synergy between Vapor Snag and Lavamancer. Finally there are people out there—a couple of them at my FLGS actually—who are running some kind of RUG Delver list as well.

Key Losses at Rotation

It will be very interesting to see how Delver evolves post-rotation. I cannot imagine that some version of Delver won't still be around but the loss of Ponder will likely make Delver itself a great deal worse. Furthermore the deck also loses Vapor Snag Mana Leak Gitaxian Probe and Gut Shot. It will depend heavily on what cheap blue Snap-able spells get printed in Return to Ravnica. The recently spoiled Izzet Charm seems like a great match for this kind of deck so there's hope. We'll have to see what the other Charms look like and of course whether or not Remand gets reprinted.

Birthing Pod

Tutors have a long history of being overpowered in Magic. Variance can be the bane of MTG and Tutors reduce that variance. Birthing Pod while being a limited Tutor is still a reusable tutor and that makes it powerful. These decks tend to feature mana dorks particularly Birds of Paradise and Avacyn's Pilgrim and then generally a lot of one-of "value" creatures that have some kind of useful enters the battlefield effect. These "toolbox" decks can be great fun to play but do require that you know the decklist really well since you need to know what four-drops are available when you decide to Pod your three-drop.

There are several variants; the most common ones are base G/W with a splash of a third color. The base G/W package generally includes cards like Restoration Angel Blade Splicer Borderland Ranger and Thragtusk. Sometimes Geist-Honored Monk and/or Acidic Slime also make an appearance. There was some debate about the two-spot in this deck as prior to M13 it was usually Strangleroot Geist but that's mostly been bumped in favor of Elvish Visionary. Since these decks tend to run few non-creature spells Thalia Guardian of Thraben is also fairly common in the two-spot. These decks sometimes go all the way to the seven-spot in the form of Elesh Norn Grand Cenobite but some stop at six for a Titan of some form. Gavony Township is generally included in the base G/W lists.

Naya Pod

This is the base G/W deck with a splash of red usually for Huntmaster of the Fells Zealous Conscripts and Bonfire of the Damned. Those are terrific cards that don't really strain the mana base very much so this is probably the most popular variant though lately the Bant variant might have passed it. This is a pretty typical list taken from the top 4 of an MTGO PTQ.

Naya Pod
tiderunner
3rd Place at Pro Tour Qualifier on 8/12/2012
Standard
 

Creatures (30)

  • 1 Acidic Slime
  • 4 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 4 Blade Splicer
  • 3 Borderland Ranger
  • 1 Geist-Honored Monk
  • 2 Huntmaster of the Fells
  • 1 Inferno Titan
  • 4 Restoration Angel
  • 4 Strangleroot Geist
  • 1 Thragtusk
  • 1 Zealous Conscripts

Lands (24)

  • 5 Forest
  • 1 Mountain
  • 1 Plains
  • 4 Cavern of Souls
  • 4 Copperline Gorge
  • 3 Gavony Township
  • 4 Razorverge Thicket
  • 1 Rootbound Crag
  • 1 Sunpetal Grove

Spells (6)

  • 4 Birthing Pod
  • 2 Bonfire of the Damned

    Sideboard

  • 1 Champion of Lambholt
  • 1 Manic Vandal
  • 1 Slayer of the Wicked
  • 1 Thragtusk
  • 1 War Priest of Thune
  • 1 Wolfir Silverheart
  • 1 Zealous Conscripts
  • 3 Celestial Purge
  • 2 Dismember
  • 1 Melira, Sylvok Outcast
  • 2 Thalia, Guardian of Thraben
 


Bant Pod

This version took off when Cedric Phillips won a PTQ in Seattle with it. It obviously adds blue to the base G/W build generally for Deceiver Exarch and Phantasmal Image and then a fair amount of variation around that. Mist Raven seems to be popular of late and some lists run a Frost Titan. Another interesting card that sometimes shows up is Deadeye Navigator which is expensive but hey you're going to Pod into it anyway right? These builds also sometimes run Venser the Sojourner for extra Blink-y goodness.

Bant Pod
Cedric Phillips
1st Place at Pro Tour Qualifier on 7/29/2012
Standard
 

Creatures (32)

  • 1 Phyrexian Metamorph
  • 1 Acidic Slime
  • 4 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 4 Blade Splicer
  • 2 Borderland Ranger
  • 1 Deceiver Exarch
  • 3 Elvish Visionary
  • 1 Frost Titan
  • 1 Geist-Honored Monk
  • 1 Mist Raven
  • 2 Phantasmal Image
  • 4 Restoration Angel
  • 1 Sun Titan
  • 2 Thragtusk

Lands (24)

  • 7 Forest
  • 2 Island
  • 2 Plains
  • 2 Gavony Township
  • 4 Hinterland Harbor
  • 4 Razorverge Thicket
  • 3 Seachrome Coast

Spells (4)

  • 4 Birthing Pod

    Sideboard

  • 1 Deadeye Navigator
  • 1 Slayer of the Wicked
  • 1 Stingerfling Spider
  • 1 Stonehorn Dignitary
  • 1 Thragtusk
  • 1 Viridian Corrupter
  • 3 Celestial Purge
  • 2 Crushing Vines
  • 1 Elesh Norn, Grand Cenobite
  • 1 Melira, Sylvok Outcast
  • 2 Garruk Relentless
 


Minor Variants

The most common is probably Four-Color Pod which is a fusion of the Naya and Bant ideas though there are some fans of RUG Pod which goes all-in on the splash colors and punts the white entirely. That opens up some interesting opportunities but Restoration Angel is so good in these decks that I'm not sure that it's a net win.

Key Losses at Rotation

And the winner for "blindingly obvious answer" goes to…Birthing Pod itself! Unless there is some very interesting similar mechanism in Return to Ravnica this whole archetype is going to go "poof" once October rolls around. I like this style of deck so I'll miss it.

Zombies

This archetype is essentially a black aggro deck centered on Geralf's Messenger Gravecrawler Diregraf Ghoul and Blood Artist plus removal and supporting cast members in black (e.g. Fume Spitter) or in the splash color. Many lists also run Phyrexian Metamorph most often just copying Messenger. Mortarpod is also popular. This is an extremely straightforward deck to play but that doesn't mean it's bad as these cards particularly Messenger are strong and synergistic. The heavy tribal theme makes Cavern of Souls particularly effective in this deck. There are presently two major variants.

B/R Zombies

This build splashes red mostly for Bonfire of the Damned (hmm anyone sense a theme here?) Falkenrath Aristocrat and Brimstone Volley; it won a recent SCG Standard Open. I've also seen Zealous Conscripts Arc Trail Flames of the Firebrand and Gut Shot appear in this deck as well.

B/R Zombies
Han Kyu
1st Place at StarCityGames.com Standard Open on 7/22/2012
Standard
 

Creatures (25)

  • 1 Phyrexian Metamorph
  • 3 Blood Artist
  • 4 Diregraf Ghoul
  • 3 Falkenrath Aristocrat
  • 2 Fume Spitter
  • 4 Geralf's Messenger
  • 4 Gravecrawler
  • 4 Highborn Ghoul

Lands (23)

  • 12 Swamp
  • 4 Blackcleave Cliffs
  • 3 Cavern of Souls
  • 4 Dragonskull Summit

Spells (12)

  • 2 Mortarpod
  • 4 Brimstone Volley
  • 1 Dismember
  • 1 Doom Blade
  • 3 Tragic Slip
  • 1 Bonfire of the Damned

    Sideboard

  • 2 Nihil Spellbomb
  • 1 Phyrexian Metamorph
  • 1 Act of Aggression
  • 2 Geth's Verdict
  • 1 Go for the Throat
  • 2 Smelt
  • 2 Surgical Extraction
  • 2 Liliana of the Veil
  • 2 Duress
 


Zombie Pod

The alert reader will note that there is a Pod variant that I didn't mention in the Pod section and that's because I classify that deck here instead. With Blood Artist sacrificing your own guy to get another guy is pretty sweet. Sacrificing your own guy that doesn't even really die (Gravecrawler Messenger) seems even better. The amount of green splashed here varies some and some of these lists include a Thragtusk and even a Massacre Wurm at the six spot.

Four drops include things like Disciple of Bolas and Phyrexian Metamorph. Many of these lists splash blue for Phantasmal Image as well but some stick with red as the second splash color. I classified these as Zombie decks rather than Pod decks because these decks tend not to have as many one-ofs using Pod as more of a value engine than a Tutor for answers. Here's a good list from a Magic Online Premier Event (Jaksiel's list).

Zombie Pod
Jaksiel
5th Place at Magic Online Premier Event on 8/19/2012
Standard
 

Creatures (27)

  • 1 Phyrexian Metamorph
  • 4 Blood Artist
  • 4 Diregraf Ghoul
  • 1 Disciple of Bolas
  • 2 Fume Spitter
  • 4 Geralf's Messenger
  • 4 Gravecrawler
  • 1 Massacre Wurm
  • 4 Phantasmal Image
  • 1 Skinrender
  • 1 Thragtusk

Lands (24)

  • 9 Swamp
  • 4 Cavern of Souls
  • 4 Darkslick Shores
  • 4 Drowned Catacomb
  • 3 Woodland Cemetery

Spells (9)

  • 4 Birthing Pod
  • 2 Mortarpod
  • 3 Tragic Slip

    Sideboard

  • 1 Nihil Spellbomb
  • 1 Ratchet Bomb
  • 2 Sylvok Lifestaff
  • 1 Thragtusk
  • 1 Trinket Mage
  • 2 Go for the Throat
  • 2 Vile Rebirth
  • 1 Grimgrin, Corpse-Born
  • 1 Liliana of the Veil
  • 3 Duress
 


Minor Variants

There are probably still people out there running the straight U/B version of this deck but that seems to have mostly vanished.

Key Losses at Rotation

Obviously the Pod variant loses Pod. Outside of that however this archetype doesn't lose very much especially the B/R variant. Support cards like Fume Spitter and Mortarpod are leaving but the core of the deck will still be intact. That doesn't mean it will still be a strong deck after rotation as the meta always changes when new cards come out but this deck at least has the potential to come through rotation in some form that resembles its current form.

Wolf Run Ramp

The successor to Valakut decks of the Zendikar era these decks generally revolve around Primeval Titan and big splashy stuff supported by the usual cast of mana dorks and Rampant Growths. All the flavors of this deck obviously run Kessig Wolf Run and generally try to win through pumping an attacker often an animated Inkmoth Nexus and usually end the game in one or two swings. Currently there are two major variants and some minor ones.

G/R

The base two colors and nothing else. Huntmaster of the Fells is often present as is Inferno Titan usually backed by sweepers like Slagstorm and of course Bonfire. Thragtusk is fairly common as well. LSV's list from the World Magic Cup is a fine example.

Wolf Run Ramp
Alex Binek
12th Place at World Magic Cup on 8/19/2012
Standard
 

Creatures (18)

  • 4 Solemn Simulacrum
  • 4 Huntmaster of the Fells
  • 2 Inferno Titan
  • 4 Primeval Titan
  • 4 Thragtusk

Lands (26)

  • 4 Forest
  • 2 Mountain
  • 4 Cavern of Souls
  • 4 Copperline Gorge
  • 4 Glimmerpost
  • 2 Inkmoth Nexus
  • 2 Kessig Wolf Run
  • 4 Rootbound Crag

Spells (16)

  • 4 Sphere of the Suns
  • 1 Bonfire of the Damned
  • 1 Green Sun's Zenith
  • 4 Rampant Growth
  • 2 Slagstorm
  • 4 Whipflare

    Sideboard

  • 2 Zealous Conscripts
  • 1 Ancient Grudge
  • 2 Beast Within
  • 3 Combust
  • 1 Crushing Vines
  • 1 Garruk, Primal Hunter
  • 2 Karn Liberated
  • 1 Bonfire of the Damned
  • 1 Pillar of Flame
  • 1 Red Sun's Zenith
 


RUG

Popularized by Reid Duke's SCG Standard Open: Washington DC winning list this version runs an interesting blue package of Frost Titan Phantasmal Image Ponder and Temporal Mastery and usually uses Farseek rather than Rampant Growth to support the heavy commitment to an off-color. Actually that's a slight misnomer as this deck is really U/G with a splash of red mostly for—wait for it—Bonfire.

Wolf Run Blue
Reid Duke
1st Place at StarCityGames.com Standard Open on 8/5/2012
Standard
 

Creatures (14)

  • 3 Solemn Simulacrum
  • 2 Frost Titan
  • 2 Phantasmal Image
  • 4 Primeval Titan
  • 1 Snapcaster Mage
  • 2 Thragtusk

Lands (26)

  • 5 Forest
  • 4 Island
  • 1 Mountain
  • 2 Cavern of Souls
  • 4 Copperline Gorge
  • 4 Glimmerpost
  • 4 Hinterland Harbor
  • 1 Inkmoth Nexus
  • 1 Kessig Wolf Run

Spells (20)

  • 1 Blasphemous Act
  • 3 Bonfire of the Damned
  • 4 Farseek
  • 4 Ponder
  • 4 Rampant Growth
  • 4 Temporal Mastery

    Sideboard

  • 2 Thragtusk
  • 2 Beast Within
  • 3 Crushing Vines
  • 2 Negate
  • 1 Karn Liberated
  • 1 Blasphemous Act
  • 2 Whipflare
  • 2 Cavern of Souls
 


Minor Variants

There have been both Jund and Naya versions of this deck ever since Innistrad came out—I've played against both at FNMs before—but those seem to have fallen out of favor lately.

Key Losses at Rotation

All variants of this deck are at heart Titan decks so they stand to lose a lot at rotation. As always it depends on what RTR brings but I suspect whatever takes the place of this archetype will be substantially different.

Infect

Why do twenty damage when you can win with just ten? That's kind of the theory anyway. Pre-Dark Ascension there was actually a respectable Mono-Black Infect deck in the meta but the deck was really neutered by the printing of Lingering Souls. Various Infect builds appeared now and again but there wasn't really much traction until more recently with both Wild Defiance and Rancor being available. There's one major variant:

Mono-Green Infect

This deck was making some headway into the metagame and then the Team Croatia played it in the World Magic Cup with great success. Since then it's really taken off. It's cheap to build steals wins with turn 3 kills and generally creates havoc in the metagame—good times really.

It's basically fast small infect guys with a bunch of pump and protection spells and the kind of mana consistency you only get in mono-colored decks where only a couple cards require more than one colored mana. If you're looking for a competitive deck on a tight budget and are willing to sink a little money into cards that are about to rotate out the entire deck can probably be had for under $100 total including sideboard.

Mono-Green Infect
Grgur Petric Maretic
5th Place at World Magic Cup on 8/19/2012
Standard
 

Creatures (10)

  • 4 Ichorclaw Myr
  • 1 Blight Mamba
  • 4 Glistener Elf
  • 1 Viridian Corrupter

Lands (21)

  • 13 Forest
  • 4 Cathedral of War
  • 4 Inkmoth Nexus

Spells (29)

  • 4 Rancor
  • 4 Wild Defiance
  • 4 Apostle's Blessing
  • 4 Gut Shot
  • 3 Mental Misstep
  • 4 Mutagenic Growth
  • 4 Titanic Growth
  • 2 Green Sun's Zenith

    Sideboard

  • 3 Spellskite
  • 3 Viridian Corrupter
  • 2 Beast Within
  • 4 Dismember
  • 1 Mental Misstep
  • 1 Withstand Death
  • 1 Melira, Sylvok Outcast
 


Minor Variants

There's a version of the deck that splashes blue mostly for Blighted Agent and some light permission and a version that splashes white for Ajani Caller of the Pride and Lost Leonin. I've played the G/W version and wouldn't recommend it; while Ajani is indeed amazing you lose to your own horrible mana base as often as to anything else. The mono-black version was successfully resurrected at a PTQ in San Diego back in late June but it hasn't been seen again since then.

Key Losses at Rotation

Right up there with Birthing Pod decks in terms of obviousness the archetype will completely vanish at rotation since infect rotates out with Scars block.

Green Aggro

Sometimes all people want to do is play straightforward efficient beaters and turn them sideways. If that's you but you don't like Zombies then this is your spot in the meta. There are really two base green straight-up aggro decks in Standard though their popularity seems to be waning somewhat. They generally run accelerators Rancor Strangleroot Geists and Wolfir Silverheart at the top end and often equipment to pump them up. There are two major variants:

G/R Aggro

If you've actually been reading all this—and kudos to you for your perseverance if you have—you already know what the red is for here: Huntmaster of the Fells Zealous Conscripts and Bonfire. Some builds run the occasional other burn spell like Pillar of Flame or Arc Trail as well often out of the sideboard. The other big splashy card that sometimes shows up here is Thundermaw Hellkite. Oh and Kessig Wolf Run almost always makes an appearance too. Here's a good example ASchulhof's 4-0 from a recent Daily Event.

G/R Aggro
ASchulhof
1st Place at Magic Online Daily Event on 8/26/2012
Standard
 

Creatures (27)

  • 4 Birds of Paradise
  • 4 Borderland Ranger
  • 2 Hellrider
  • 4 Huntmaster of the Fells
  • 4 Llanowar Elves
  • 4 Strangleroot Geist
  • 1 Thragtusk
  • 1 Thundermaw Hellkite
  • 1 Viridian Corrupter
  • 2 Wolfir Silverheart

Lands (23)

  • 9 Forest
  • 2 Mountain
  • 4 Copperline Gorge
  • 4 Kessig Wolf Run
  • 4 Rootbound Crag

Spells (10)

  • 1 Sword of Feast and Famine
  • 2 Sword of War and Peace
  • 4 Bonfire of the Damned
  • 3 Green Sun's Zenith

    Sideboard

  • 3 Zealous Conscripts
  • 2 Manabarbs
  • 2 Combust
  • 2 Crushing Vines
  • 1 Dismember
  • 2 Melira, Sylvok Outcast
  • 3 Pillar of Flame
 


Mono-Green

This is a mono-green variant that eschews the burn for four copies of Dungrove Elder and also usually adds Ulvenwald Tracker and sometimes Predator Ooze and/or Bellowing Tanglewurm. Revenge of the Hunted is also sometimes part of the package. It seems less popular since M13 came out but it still shows up in places.

Mono-Green Aggro
Bill Adams
5th Place at StarCityGames.com Super IQ on 8/26/2012
Standard
 

Creatures (26)

  • 4 Birds of Paradise
  • 1 Champion of Lambholt
  • 4 Dungrove Elder
  • 4 Llanowar Elves
  • 1 Predator Ooze
  • 4 Strangleroot Geist
  • 1 Thragtusk
  • 1 Ulvenwald Tracker
  • 1 Viridian Corrupter
  • 3 Wolfir Silverheart
  • 2 Thrun, the Last Troll

Lands (23)

  • 23 Forest

Spells (11)

  • 3 Sword of War and Peace
  • 4 Rancor
  • 4 Green Sun's Zenith

    Sideboard

  • 2 Sword of Feast and Famine
  • 2 Phyrexian Metamorph
  • 1 Acidic Slime
  • 1 Silklash Spider
  • 1 Wolfir Silverheart
  • 2 Beast Within
  • 2 Crushing Vines
  • 2 Dismember
  • 1 Naturalize
  • 1 Melira, Sylvok Outcast
 


Minor Variants

G/W certainly bears a mention. I don't think this version of the deck has been that present in the meta except that it did take down the most recent SCG Standard Open and that usually generates some interest. There are Naya builds as well but those seem less common lately.

Key Losses at Rotation

This archetype doesn't lose very much: Birds of Paradise (maybe) Llanowar Elves and Swords are really about it. The mono-green version loses Dungrove Elder of course but as long as there's a chance to go turn 1 mana dork turn 2 Strangleroot Geist with Rancor my guess is that some version of this deck will survive rotation.

Control

Blue-based control isn't very good right now at least in part because of Cavern of Souls. So the few control decks floating around are fairly heterogeneous to the point that this almost isn't an archetype at all but more a loose (and small) collection. There are really only two versions with much traction these days:

Mono-Black Post (Black Market)

First let me say that I love the name "Black Market." It is roughly a quintillion times better than "Mono-Black Trading Post." Anyway since you can't counter stuff instead you just kill it all with Mutilate and maybe Black Sun's Zenith and Trading Post works wonders with Solemn Simulacrum and the Wellsprings. I like this deck a lot and will almost certainly be giving some version of it a try over the next month. Here is an example list from a recent SCG Standard Open Top 8.

Mono-Black Post
Matthew Pitzer
16th Place at StarCityGames.com Standard Open on 8/26/2012
Standard
 

Creatures (6)

  • 4 Solemn Simulacrum
  • 1 Wurmcoil Engine
  • 1 Grave Titan

Planeswalkers (5)

  • 2 Karn Liberated
  • 3 Liliana of the Veil

Lands (22)

  • 14 Swamp
  • 2 Buried Ruin
  • 2 Ghost Quarter
  • 4 Phyrexia's Core

Spells (27)

  • 1 Batterskull
  • 3 Ichor Wellspring
  • 1 Mimic Vat
  • 2 Mycosynth Wellspring
  • 3 Nihil Spellbomb
  • 3 Pristine Talisman
  • 3 Trading Post
  • 1 Dismember
  • 2 Doom Blade
  • 2 Barter In Blood
  • 2 Black Sun's Zenith
  • 4 Mutilate

    Sideboard

  • 1 Batterskull
  • 1 Mimic Vat
  • 3 Ratchet Bomb
  • 3 Vampire Nighthawk
  • 1 Curse of Death's Hold
  • 1 Go for the Throat
  • 1 Mindslaver
  • 1 Liliana of the Veil
  • 1 Sorin Markov
  • 2 Duress
 


Esper / Solar Flare

There has been some disagreement as to what the difference is between these two decks. As far as I'm concerned it's all Esper Control but if you have an Unburial Rites in there and want to then call it Solar Flare whatever. Pretty prototypical control deck: sweepers (Day of Judgment) spot removal (Go for the Throat) card draw (Forbidden Alchemy) and a fatty finisher (Sun Titan Elesh Norn). This deck also seems to have been on the decline since M13 came out maybe even before then but is still around in places. Here's one from the World Magic Cup.

Minor Variants

There are a few Grixis lists running around (check out King Feeble's list from the Top 8 of an online PTQ) once in a while a U/W/R Miracles deck makes an appearance and occasionally a not Mono-Black Trading Post list will show up but the field here is not deep.

Key Losses at Rotation

Obviously this depends entirely on the build. I think it's safe to say we have no concrete idea at all what the "control deck" landscape will look like until RTR actually comes out and people have had a few weeks to brew with it. However since Cavern will still be around I don't expect to see any heavy blue lists dominating the metagame unless they're more aggro-control like Delver.

Miscellaneous

There are a few decks worth mentioning that don't really quite fit into any of the above categories and that don't take up much of the more competitive metagame but are still kicking around at FNMs and on Magic Online.

U/W/x Midrange

"Delverless Delver" is what the straight U/W variant has been called; basically U/W Delver with a little more land no Delvers plus a few other goodies like Day of Judgment and Gideon. (See _Derek_Pendarvis_'s 4-0 list from a recent Daily Event.) There was an Esper variant floating around for a while but that seems to have vanished. I also rather like the U/W/R version of this that ran red for—you guessed it—Bonfire but also a much more interesting card Thundermaw Hellkite. It made a bit of a splash on camera at a recent SCG Standard Open but it hasn't really gotten that much traction since then.

U/W/R Midrange
Adam Percy
9th Place at StarCityGames.com Standard Open on 7/22/2012
Standard
 

Creatures (17)

  • 4 Blade Splicer
  • 3 Phantasmal Image
  • 4 Restoration Angel
  • 2 Snapcaster Mage
  • 1 Sun Titan
  • 3 Thundermaw Hellkite

Lands (25)

  • 4 Island
  • 5 Mountain
  • 1 Plains
  • 3 Cavern of Souls
  • 4 Clifftop Retreat
  • 4 Seachrome Coast
  • 4 Sulfur Falls

Spells (18)

  • 3 Desperate Ravings
  • 2 Dismember
  • 3 Bonfire of the Damned
  • 2 Devil's Play
  • 2 Pillar of Flame
  • 4 Ponder
  • 2 Whipflare

    Sideboard

  • 1 Sun Titan
  • 2 Celestial Purge
  • 2 Combust
  • 1 Divine Offering
  • 3 Mana Leak
  • 2 Surgical Extraction
  • 2 Day of Judgment
  • 2 Ghost Quarter
 


Frites

This is a B/W + others (dependent on build) Reanimator deck that looks to pitch a really serious fatty—like Elesh Norn or Griselbrand—into the graveyard and pop it right back out with Unburial Rites. Red and green are the most common off-colors; red lets you run Faithless Looting and green gives you cards like Mulch and Tracker's Instinct. People often run both (see tsuru's 4-0 Daily list). It's a fun deck to play but it's soft to cheap removal and countermagic so the Delver matchup isn't that great. It'll lose Elesh but not too much else and if there are any really serious monsters in RTR this deck might make the transition.

Elves

This G/W deck came from out of nowhere to a second place finish at an SCG Standard Open. Basically it's tons of mana ramp creatures with Village Bell-Ringer with the idea being to generate a ton of mana and cast a gigantic Genesis Wave into a Craterhoof Behemoth or just to hard cast the Behemoth with many creatures in play. Soul of the Harvest also helps the engine along and Ezuri Renegade Leader provides an alternate Elf-based win condition.

Personally I don't really like Genesis Wave decks; it feels too much like a Commander game has broken out at a Standard table but that's just me. The deck seems pretty easy to deal with if you can keep it off early mana dorks but kind of a challenge if not. It will die at rotation since Genesis Wave is leaving unless of course there's some kind of similar replacement in RTR.

G/W Elves
Kurt Crane
2nd Place at StarCityGames.com Standard Open on 7/29/2012
Standard
 

Creatures (31)

  • 4 Arbor Elf
  • 4 Birds of Paradise
  • 1 Craterhoof Behemoth
  • 4 Elvish Archdruid
  • 4 Elvish Visionary
  • 4 Llanowar Elves
  • 4 Restoration Angel
  • 3 Soul of the Harvest
  • 2 Village Bell-Ringer
  • 1 Ezuri, Renegade Leader

Lands (21)

  • 13 Forest
  • 4 Razorverge Thicket
  • 4 Sunpetal Grove

Spells (8)

  • 4 Genesis Wave
  • 4 Green Sun's Zenith

    Sideboard

  • 2 Mortarpod
  • 1 Acidic Slime
  • 2 Thragtusk
  • 1 Wolfir Silverheart
  • 2 Celestial Purge
  • 1 Crushing Vines
  • 1 Plummet
  • 4 Thalia, Guardian of Thraben
  • 1 Gavony Township
 


Minor Decks

But wait we're not quite done yet! There are still people sleeving up Tempered Steel (see reedeemeer85's 4-0 Daily list)! W/B Tokens (Sfugliatella's Top 8 list from a Magic Online PTQ) is apparently also still a deck—who knew right? Of course there are other viable strategies out there; even an article as long as this one cannot quite cover everything you could see at a Standard event.

Wrap Up

Whew that was quite a tour wasn't it? Right before rotation there tends to be a feeling that the metagame has gotten stale. The good news for the next month is that there are a pretty good number of viable archetypes out there and most have multiple variants so even if it isn't changing rapidly there are still a lot of options.

Everybody should be able to find something that appeals to them though if you're really committed to being a control player pickings are indeed a bit on the slim side. U/W Delver is certainly the deck to beat at big events like SCG Standard Opens but maybe not quite as much at your FLGS FNM depending on your local meta. If you hate Delver there are certainly plenty of other viable alternatives—try one out!

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About Mike Byrne

Mike Byrne's first Constructed tournament was a 104-person PTQ in 1997 that he Top 8ed; it's been all downhill from there. Now his current greatest pleasure in the game is when his 11-year-old son Top 8s at FNM. Outside of MTG, he's a professor of Psychology and Computer Science who studies human-machine interaction.

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Mike Byrne



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