• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

More Brewing With R2R

Gerry Thompson
9/13
#Standard 
  •  
  •  

I don't need an intro. Y'all are just gonna skip to the decklists anyway.

Self-Mill

Gavin Verhey wrote an article here featuring Jarad's Orders. This was his decklist:

G/B Self-Mill
Gavin Verhey
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (27)

  • 4 Arbor Elf
  • 4 Boneyard Wurm
  • 1 Disciple of Bolas
  • 4 Dreg Mangler
  • 2 Ghoultree
  • 2 Gravecrawler
  • 1 Kessig Cagebreakers
  • 2 Korozda Guildmage
  • 4 Splinterfright
  • 1 Tree of Redemption
  • 2 Jarad, Golgari Lich Lord

Lands (22)

  • 9 Forest
  • 4 Swamp
  • 1 Grim Backwoods
  • 4 Overgrown Tomb
  • 4 Woodland Cemetery

Spells (11)

  • 4 Grisly Salvage
  • 3 Jarad's Orders
  • 4 Mulch
 


I think we can do better. Gavin was trying to go deep on Jarad's Orders but Standard doesn't really give you the time to mess around nor are the Tutor targets all that exciting. If you're milling yourself you will find Jarad eventually. From testing the Innistrad Block Constructed version of the deck it was pretty clear the deck just wanted to be an aggro deck utilizing undercosted creatures.

Try something like this:

G/B Self-Mill
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (26)

  • 4 Arbor Elf
  • 4 Boneyard Wurm
  • 4 Dreg Mangler
  • 2 Ghoultree
  • 2 Gravecrawler
  • 4 Lotleth Troll
  • 4 Splinterfright
  • 2 Jarad, Golgari Lich Lord

Lands (22)

  • 10 Forest
  • 4 Swamp
  • 4 Overgrown Tomb
  • 4 Woodland Cemetery

Spells (12)

  • 2 Rancor
  • 2 Gnaw to the Bone
  • 4 Grisly Salvage
  • 4 Mulch
 


I would love to be milling harder or at least splash Faithless Looting but I'm not sure that's doable. Would Arbor Elf be playable if I replaced some Forests with Rootbound Crags? It's entirely possible that it's not even good at all as there isn't much to accelerate into on turn 2. However once turn 3 rolls around and you can cast Mulch and Boneyard Wurm in the same turn you'll be pretty happy.

A lot of these decks in Innistrad Block Constructed splashed Kessig Wolf Run and there seems to be a lot of love for Rancor in my forums so it's possible that I should be playing more than two.

Abrupt Decay is a possibility but I think a deck like this mostly wants to be ignoring creatures. You are going bigger than them so there's not much you're worried about killing. Also you really want your Mulches and such to hit a bunch of creatures to make your other creatures large so you don't have a lot of space for random spells.

Miracles

Patrick Chapin posted a lot of interesting control decklists in his article this week. One of them was a U/W Miracle deck that Brad and I will be playtesting shortly.

U/W Miracles
Patrick Chapin
0th Place at Test deck on 9/9/2012
Standard
 

Planeswalkers (6)

  • 3 Jace, Architect of Thought
  • 3 Tamiyo, the Moon Sage

Lands (25)

  • 7 Island
  • 6 Plains
  • 2 Azorius Guildgate
  • 2 Ghost Quarter
  • 4 Glacial Fortress
  • 4 Hallowed Fountain

Spells (29)

  • 3 Azorius Charm
  • 3 Feeling of Dread
  • 4 Think Twice
  • 4 Thought Scour
  • 4 Entreat the Angels
  • 3 Supreme Verdict
  • 4 Temporal Mastery
  • 4 Terminus
 


My gut reaction is that this will not stand up to Zombies and will need Pillar of Flame and/or Oblivion Ring to be viable. Then again I usually err on the side of trying to play small-ball—I'd rather nickel and dime them out than ignore them and go over the top. Whether Miracles is the type of deck that can actually pull that off I'm not sure but we'll find out soon enough.

Maybe Azorius Charm and Feeling of Dread are enough to stem the early beats. Then again Hayne's Pro Tour winning deck had Devastation Tide over Azorius Charm so Chapin's list is losing a bit of punch there.

Delver

I played with a version of U/W/R Delver in the last playtesting video I did very similar to Patrick Chapin's build from his article earlier this week. I can't say that I was shocked at how much worse the deck flowed but it was very sad. Delver is still capable of winning but it's a shell of its former self.

Not only was the loss of Ponder a huge blow but Gitaxian Probe was a pretty big deal as well. With Thought Scour you have enough targets with Snapcaster Mage and you can make Runechanter's Pike matter but you have to play a higher land count and can't prevent flooding like a string of Ponders could.

Against Brad's Frites deck using Pillar of Flame to keep mana creatures in check was difficult. Pillar costing one mana slowed down my early game development a lot and reduced the effectiveness of Izzet Charm's Spell Pierce.

Cyclonic Rift is a card I'd like to have access to now. There are quite a few board stalls that develop between Delver and the green decks and getting to seven mana isn't that crazy. At least in current Standard if you get to seven mana on turn 7 chances are you dealt them some damage but can't quite close the game. That's about the only situation where something like Sleep is good but Cyclonic Rift could have been helpful in the early game as well.

I used to play a Disperse over a Vapor Snag mostly because I was an idiot but also because being able to bounce something like Gideon or Oblivion Ring on my Sword of War and Peace turned the tide in the control matchup. Those situations don't exist anymore though although maybe Oblivion Ring on Runechanter's Pike will be a common occurrence.

There's been some talk of Nivmagus Elemental but I don't think it's the real deal. For the most part you'd rather have your spell resolve than get some extra counters on your guy. If you think it's cool that you can exile spells that they are going to counter or when they are sacrificing the creature you targeted with a removal spell consider that Nivmagus Elemental is still not worth a card.

Regardless I assume people will try to make it work and I think the best way you can do that is by utilizing flashback. Changing a Thought Scour into a double Battlegrowth isn't a good use of the card but maybe exiling a flashbacked Think Twice is.

U/R Delver
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (15)

  • 3 Augur of Bolas
  • 4 Delver of Secrets
  • 4 Nivmagus Elemental
  • 4 Snapcaster Mage

Lands (20)

  • 8 Island
  • 4 Mountain
  • 4 Steam Vents
  • 4 Sulfur Falls

Spells (25)

  • 3 Runechanter's Pike
  • 4 Desperate Ravings
  • 2 Izzet Charm
  • 2 Syncopate
  • 3 Think Twice
  • 4 Thought Scour
  • 2 Unsummon
  • 1 Artful Dodge
  • 4 Pillar of Flame
 


That's immediately what I pictured in my head when I saw that card. One thing to note is the Artful Dodge which helps Nivmagus Elemental get through but is another card that can give +4/+4 or +2/+2 if it was milled or discarded.

Jund

Not much has changed since I posted my last list. Brad convinced me that I would probably need some Tragic Slips against Zombies specifically cards like Lotleth Troll and Falkenrath Aristocrat and he was right. Abundant Growth was fantastic in testing and allowed Liliana of the Veil to be cast easier and made Kessig Wolf Run playable without ruining the mana base.

One card I'm excited to see in action is Underworld Connections. I love me a Phyrexian Arena which this card is very similar to. It's not likely that you jam this on turn 3 (unless you have an Arbor Elf); I see it as a card you'll play once your hand is empty. One of the most powerful things in Magic is using your mana more efficiently than your opponent and this allows you to do that by keeping the gas flowing.

Zombies

Brad played with B/G Zombies last week and it looked very very good. A lot of people thought he should have been using Rancor which makes sense but it's also difficult to cast. Remember Zombies will be effective because right now it's the most brutally efficient deck in the format. When you start adding green cards with few ways to cast them the deck starts losing some of its punch. Granted Rancor is a fantastic card when it's castable but you have to keep that in mind.

The other suggestion we got the most was adding red or just being a B/R Zombies deck. Dreg Mangler and Lotleth Troll are both amazing cards and while Falkenrath Aristocrat is good I think B/G wins out at the moment.

Of course you could always play both colors but I imagine that mana base would be quite painful. With mirrors abound that's probably not something you want.

Reanimator

Earlier this week Brad played this deck in a playtesting video:

Junk Reanimator
Brad Nelson
0th Place at Test deck on 9/16/2012
Standard
 

Creatures (20)

  • 4 Arbor Elf
  • 4 Avacyn's Pilgrim
  • 4 Craterhoof Behemoth
  • 4 Lotleth Troll
  • 4 Thragtusk

Lands (24)

  • 6 Forest
  • 2 Swamp
  • 3 Gavony Township
  • 1 Isolated Chapel
  • 4 Overgrown Tomb
  • 4 Temple Garden
  • 4 Woodland Cemetery

Spells (16)

  • 4 Grisly Salvage
  • 4 Lingering Souls
  • 4 Mulch
  • 4 Unburial Rites

    Sideboard

  • 4 Knight of Glory
  • 3 Oblivion Ring
  • 3 Abrupt Decay
  • 3 Griselbrand
  • 2 Duress
 


While his deck performed well I don't think Craterhoof Behemoth is where you want to be. There was some outcry in our forums about not using Jarad's Orders but that card seems too slow. You don't necessarily want to be Reanimating fatties all the time. Sometimes you need to slow the game down and deal with their threats first. That said if you do end up including Jarad's Orders a singleton Behemoth is probably a good choice.

The Arbor Elf / Avacyn's Pilgrim version of the deck is certainly fine but there are other options when your mana dorks are constantly under fire.

R/B/W Reanimator
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (6)

  • 4 Griselbrand
  • 2 Olivia Voldaren

Lands (26)

  • 4 Mountain
  • 2 Plains
  • 2 Swamp
  • 4 Blood Crypt
  • 4 Clifftop Retreat
  • 2 Dragonskull Summit
  • 3 Evolving Wilds
  • 4 Isolated Chapel
  • 1 Vault of the Archangel

Spells (28)

  • 2 Oblivion Ring
  • 3 Tragic Slip
  • 4 Faithless Looting
  • 4 Lingering Souls
  • 3 Pillar of Flame
  • 4 Terminus
  • 4 Unburial Rites
  • 4 Wild Guess
 


Personally I like this style of Reanimator more. I feel like I'm more in control of my destiny since I get to play removal spells. Granted I miss Thragtusk. He'd be right at home in this deck. It would all be a matter of getting the mana to work.

Tokens

Populate seems like it's being pushed but all the cards with populate are so slow or do nothing but populate. Right now I'm skeptical unless you're using something like Grove of the Guardian or Geist of Saint Traft to populate things that matter. With most of the token generators making 1/1s populate just doesn't strike me as very powerful. The fact that there is no shortage of sweepers also makes populate look worse. All in all the mechanics in Return to Ravnica appear to be value-based and not things that demand you build around them such as dredge.

W/B Tokens was a solid deck for a while there so what would an update look like? It would probably contain these cards:

4 Gather the Townsfolk
4 Lingering Souls
4 Midnight Haunting
4 Intangible Virtue
4 Sorin Lord of Innistrad
2 Oblivion Ring
4 Tragic Slip

Past that I'm not quite sure where to go. You could go the whole Champion of the Parish / Doomed Traveler route. Champion doesn't seem all that impressive to me but you probably want some one-drops. Precinct Captain seems fine in the archetype as well. The Human subtheme really misses Honor of Pure though.

Tokens won't hit as hard as they used to versus control so I'd have the full amount of Sorins mostly for the emblem effect. The chump-blocking Vampires are solid versus Zombies too. While sweepers (and Detention Sphere) seem like a huge problem you can play around them with Lingering Souls or just force them to use a sweeper on two or three tokens. At that point you should easily refuel. When your guys only have one or two power it's tough to force them to sweep you often.

Gavony Township and Garruk Relentless are possible splashes or you could go the populate route with the Selesnya cards. As I said earlier those cards mostly seem slow and not very effective. In order for populate to be good you need to be able to populate more than just a 1/1. Hopefully some of the commons make bigger tokens. Even more Selesnya Charm effects would be a welcome addition.

White Weenie

This deck might be good if only because it gets to play Knight of Glory and Elite Inquisitor. Honor of the Pure is a huge loss but it might be able to function regardless. Most of your creatures are pretty good on their own. Instead of pumping up your whole team to invalidate theirs you might have to go back to clearing blockers.

White Weenie
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (34)

  • 4 Champion of the Parish
  • 4 Dryad Militant
  • 3 Elite Inquisitor
  • 3 Fiend Hunter
  • 4 Knight of Glory
  • 4 Precinct Captain
  • 4 Silverblade Paladin
  • 4 Sublime Archangel
  • 4 War Falcon

Planeswalkers (3)

  • 3 Ajani, Caller of the Pride

Lands (21)

  • 21 Plains

Spells (2)

  • 2 Bonds of Faith
 


Bonds of Faith doubles as anti-Bonfire and anti-Thragtusk. Ajani Sublime Archangel and Champion of the Parish give you some nice nut draws. Perhaps a splash for Lyev Skyknight would be warranted. Either way the deck seems efficient and could very easily be a player especially with all the Zombie hate maindeck.

Naya Aggro

I'll be using this in a future playtesting video:

Naya Aggro
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (24)

  • 2 Arbor Elf
  • 4 Avacyn's Pilgrim
  • 2 Borderland Ranger
  • 4 Loxodon Smiter
  • 4 Restoration Angel
  • 4 Strangleroot Geist
  • 4 Thragtusk

Lands (24)

  • 6 Forest
  • 1 Mountain
  • 2 Plains
  • 2 Gavony Township
  • 1 Grove of the Guardian
  • 4 Rootbound Crag
  • 4 Sunpetal Grove
  • 4 Temple Garden

Spells (12)

  • 2 Oblivion Ring
  • 3 Rancor
  • 4 Bonfire of the Damned
  • 3 Farseek

    Sideboard

  • 4 Knight of Glory
  • 2 Oblivion Ring
  • 2 Sigarda, Host of Herons
  • 4 Thalia, Guardian of Thraben
  • 3 Garruk, Primal Hunter
 


The G/W cards all seem pretty good but you need a way to break through. Obviously Bonfire of the Damned is the man for the job. Grove the Guardian looks fantastic especially with Rancor but do you really want to play it over Gavony Township? They do different things so having a mix seems good.

With Stomping Ground not out yet Arbor Elf is a little worse than I'd like it to be but I fixed that by adding Farseek. Once Stomping Ground is out the deck should function like a 1-3-4 deck instead of a 2-4-5 deck. After all the goal should be casting Loxodon Smiter on turn 2.

Bant Hexproof

Never thought I would see the day when I actually want Gladecover Scout to be legal. Right now there are a lot of solid things to pump with but not too many hexproof guys. Eight early ones might seem like a lot (with Sigarda to finish) but I want more!

Also we need Breeding Pool in order to make Arbor Elf work; otherwise the mana base will be too sketchy. I'm putting this one aside for now.

Storm

Is there a Storm deck? If there is it's probably using cards like Battle Hymn and Infernal Plunge to generate mana and Past in Flames or Reforge the Soul to keep it going. Of the available cards we have:

Enablers

Goblin Electromancer
Reforge the Soul
Past in Flames
Increasing Vengeance

Mana Producers

Battle Hymn
Infernal Plunge

Digging

Faithless Looting
Wild Guess
Augur of Bolas
Thought Scour
Izzet Charm
Epic Experiment

Dudes to Sac

Snapcaster Mage
Krenko's Command
Thatcher Revolt
Gather the Townsfolk

Win Conditions

Guttersnipe
Burn at the Stake

That brings our list to:

R/U Storm
Gerry Thompson
0th Place at Test deck on 9/9/2012
Standard
 

Creatures (11)

  • 4 Augur of Bolas
  • 4 Goblin Electromancer
  • 3 Guttersnipe

Lands (21)

  • 5 Island
  • 8 Mountain
  • 4 Steam Vents
  • 4 Sulfur Falls

Spells (28)

  • 4 Battle Hymn
  • 1 Burn at the Stake
  • 4 Faithless Looting
  • 4 Infernal Plunge
  • 4 Krenko's Command
  • 3 Past in Flames
  • 4 Reforge the Soul
  • 4 Thatcher Revolt
 


Note: I have no idea if this actually works or not.

Mono-Black Control

If this deck is going to be viable it's probably going to because you're splashing Thragtusk. The big argument will be if Mutilate is better than the Jund cards. Right now I'm a pretty big Jund fan but that's mostly because of Pillar of Flame. Huntmaster of the Fells and Bonfire aren't all that impressive versus Zombies so there's needs to be some midrange deck that becomes popular such as the above Naya deck.

***

That's it for this week. We aren't even halfway through the set and I can already see fifteen or so viable looking archetypes. It certainly won't end there. What's looking good to you guys? What would you like to see in some upcoming playtesting videos? And the most important question:

Does anyone have a good Standard Storm list?

GerryT

@G3RRYTon Twitter

  •  
  •  
#Standard 
« Previous Article
The Kitchen Table #389 - Tresserhorn Commander
Next Article »
Video: Drafting With Heezy! M13 #1

About Gerry Thompson

GerryT has nine Grand Prix Top 8s, including wins in Denver and Nashville. He made his first Pro Tour Top 8 at Pro Tour Gatecrash and has made the Top 8 of half of the SCG Invitationals he's played in, with wins in Richmond and Atlanta.

G3RRYT

Read more by
Gerry Thompson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, June 22
  • OPEN Philadelphia, PA
  • Super IQ Richmond, KY - Cosmic Oasis
  • IQ Roanoke, VA - Star City Game Center
  • IQ Lafayette, IN - The Game Preserve
  • IQ Biloxi, MS - Jak's
  • IQ Lutherville/Timonium, MD - Titan Games & Hobbies
  • IQ Tallahassee, FL - Gamescape
  • IQ St. Louis, MO - Ogres Games
  • THIS Sunday, June 23
  • OPEN Philadelphia, PA
  • IQ Sellersburg, IN - Silver Creek Game Shop
  • Friday, June 28
  • GP Miami, FL - StarCityGames.com
  • Saturday, June 29
  • GP Miami, FL - StarCityGames.com
  • Super IQ Indian Trail, NC - Be There Games
  • IQ Arbutus, MD - Xanadu Games
  • IQ Midlothian, VA - Richmond Comix
  • IQ Tupelo, MS - Tupelo Sportscards
  • IQ Stroudsburg, PA - The Gamer's Edge
  • IQ Normandy Park, WA - Card Advantage Games
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • IQ Warren, OH - All American Comics
  • IQ Oxford, AL - FCB Games and Comics
  • Sunday, June 30
  • GP Miami, FL - StarCityGames.com
  • IQ Harrisburg, PA - The Adventurer's Guild
  • IQ Columbia, TN - Collector's Alley
  • IQ Abingdon, MD - Critical Hit Games
  • IQ Carson City, NV - Dk's Sierra Mountian Comics
  • IQ Hatboro, PA - Stomping Grounds
  • IQ Poughkeepsie, NY - Dragon's Den
  • IQ Lenexa, KS - Collector's Cache
  • IQ Lynchburg, VA - Untamed Worlds
  • IQ Dover, DE - Scarecrow Games
  • IQ Fond du Lac, WI - The Mana Vault

STARCITYGAMES.COM EVENTS

  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ
  • Aug 3-4: OPEN Minneapolis, MN
  • Aug 3: CLASSIC Knoxville, TN
  • Aug 10-11: OPEN Salt Lake City
  • Aug 10: CLASSIC Albany, NY

ELITE QUALIFIERS

  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 6/17 YMTC 4 Art Descriptions!
  • 6/17 Weekend Results! June 15-16
  • 6/14 2013 MTGO Community Cup!
  • 6/14 WoW TCG comes to the Open Series!
  • 6/12 Team Sealed in Richmond for M14!
  • 6/11 New Worcester Formats For Theros...
  • 6/10 Weekend Results, June 8-9
  • 6/10 Liz Nugent Lithographs!
  • 6/7 SCG Presents: TURTLES!
  • 6/7 SCG 2013 Platinum Pros!
  • 6/5 MTGO Announcements
  • 6/3 Weekend Results! June 1-2
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 6/16 MTGO Daily Event
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Elite IQ Durham, US
  • 6/09 MTGO Premier Event
  • 6/09 SCG Open St. Louis, US
  • 6/08 Invi Qualifier Ooltewah, US
  • 6/02 Pro Tour Qualifier Hollywood, US
  • 6/02 SCG Open Baltimore, US
  • 6/02 Invi Qualifier Kansas City, US
  • 6/02 MTGO Daily Event
  • 6/02 Invi Qualifier Staten Island, US
  • 6/01 Invi Qualifier Columbus, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Open St. Louis, US
  • 6/02 SCG Open Baltimore, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.