• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Tips For R2R Standard

Gerry Thompson
10/04
#Standard 
  •  
  •  

No decklists this time. Instead I aim to enlighten you with a handful of things I've learned over the course of my Standard testing with Return to Ravnica.

Why no Bonfire of the Damned?

It's flashy it's powerful it helped create this—what more could you want in a card? Well how about something that is a little efficient?

Last season's Standard was all about x/2s such as Huntmaster of the Fells Geist of Saint Traft Insectile Aberrations lowly mana creatures and tokens. This year's Standard appears to be about beefy hard to kill dudes like Geralf's Messenger Lotleth Troll and Thragtusk.

First of all Bonfire doesn't even kill much right now. Secondly it's basically only good if it's a one-sided sweeper. Sometimes you'll miracle it for lethal but most of the time you're using it to kill their team while keeping yours alive.

Finally there are more efficient options available such as Mizzium Mortars. If you're looking to kill a couple of 1/1s then Bonfire is the best card for the job. However if you think the board is going to stall out with x/3s and higher you want Mortars as your Doom Blade and as your Bonfire. If you don't need either of those cards then you shouldn't be playing Bonfire in the first place.

Flames of the Firebrand is another solid card that's worthy of Constructed play yet whenever I post a decklist I get the same "Why Flames over Bonfire?" question. Sometimes you want to kill a Centaur Healer and sometimes you want to kill Knight of Glory and Avacyn's Pilgrim and Flames is far more efficient at doing that than Bonfire.

Bonfire is a fantastic card that will certainly reappear as the metagame shifts. However maindecking Bonfire right now is like playing four maindeck Doom Blades in anticipation of the Zombie mirror match.

Why no Izzet Charm?

Again mostly because of metagame considerations. As I've said before I'm not in the market for Shock Spell Pierce or Careful Study. Most people think that having options is a good thing and I agree. However what if your options are all do-nothings?

Against Zombies you have few good targets for Shock or Spell Pierce. Any sort of green-based deck is going to be the same way. Control exists to some degree but the games go long enough to the point where Izzet Charm is hardly a true counterspell.

Oh I can sift through some cards if I don't want Shock or Spell Pierce? I guess that's good because I probably won't be using the other sides of the card anytime soon. Is 'draw two discard two' ever worth a card though? Think about how many decks play Faithless Looting maindeck. Chances are that most of the ones you've seen do it because they get some benefit from discarding a card like Griselbrand so they can Unburial Rites it.

In the various Izzet Charm decks I've seen like Delver or RUG Control they have next to nothing to take advantage of that effect. You can certainly build Delver to take advantage of it with things like Runechanter's Pike or Skaab Ruinator but then you're working super hard for what? A couple extra power on your Pike?

That doesn't seem worth it to me.

Again like Bonfire Izzet Charm is primed to impact Standard in a large way just not in this metagame. Shock is fine against things like Rakdos Cackler and Diregraf Ghoul but basically nothing else. My main issue with it is that you're trading two mana for their one mana and UR isn't exactly easy to come by in the early turns.

Thanks to the shocklands mana bases are going to be good but not perfect. Imagine a scenario where you have two core set dual lands but no way to turn them on or where you have two duals of your third color. Izzet Charm isn't easily castable has no real upside when killing one-drops and isn't the best tool for the job.

If you want to stop one-drops Augur of Bolas is probably where you want to be.

Why don't you like Abrupt Decay?

Aside from Detention Sphere Decay doesn't kill anything that any other removal spell wouldn't kill. The uncounterable clause is mostly useless in Standard and BG isn't exactly easy to come by in Zombies. For the most part you want to be killing big things that are in your way or exiling things like Geralf's Messenger. You are never going to draw an Abrupt Decay and be super happy about it.

Similarly to Izzet Charm you're losing tempo when you're using it early on small dudes and it's hard to cast. I recognize that it's new and flashy but overall it isn't anything special.

Abrupt Decay is a completely different story in Legacy but that's something I'll probably touch on in a future article.

Is Delver of Secrets viable?

Gonna have to go with no on this one (although I hope to be proven very wrong). U/W Delver wasn't all about a single card; it was about the sum of its parts. Delver and Geist of Saint Traft provided the beats while cantrips like Ponder and Gitaxian Probe allowed you to play a low land count keep the gas flowing and win even though your opponents had more powerful cards than you did.

Without Ponder Delver has to play more lands and flips less consistently both because of a higher land count (and therefore lower spell count) but also because you don't have Ponder to set it up. Hitting a third of the time isn't bad but I'd rather be closer to 50%. If your Delvers aren't transforming then your deck isn't very impressive.

Delver was also one of the decks that won by inches most of the time. With the Delver decks giving up a lot of edges the cards getting more powerful and the fact that aggro-control basically has no one to prey on means that Delver of Secrets may very well be dead.

Is Geist of Saint Traft viable?

This guy is certainly easier to make work than Delver. You basically need zero setup aside from blue and white mana and he pays you ridiculous dividends. I've tried various things like White Weenie splashing blue for Geist and Spectral Flight Bant with Rootborn Defenses and Bant with more hexproof guys and Spectral Flights.

Overall the Rootborn Defenses seemed nice when I had Geist but not worth a card when I did. Even when I had turn 2 Call of the Conclave I didn't want to spend three mana to make a 3/3. The other main issue was the mana base. With only Temple Garden and no Breeding Pool Arbor Elf doesn't work some of the time. Perhaps we have to wait until Gatecrash before we can fully explore Bant strategies.

Whatever happened to Lingering Souls?

Initially I was very happy with Lingering Souls. Then I played with Zombies against it and saw how easily I could attack with all of my creatures into four 1/1 fliers and lose basically none of my team. Souls tokens don't end up trading with much if anything in Standard. It's a fine way to buy some time but you have to be building up to something spectacular.

If you're playing with Lingering Souls you almost certainly need to be running Intangible Virtue or Favorable Winds otherwise Jace Architect of Thought is going to destroy you every single time. Not only that but Detention Sphere is a very real card and there isn't a good answer to it.

Esper used to be my control wedge of choice but I have since moved on to U/W/R. Lingering Souls will allow you to activate Jace a couple more times than normal and maybe that's worth it. The fact that it's so bad in any other situation makes me strongly avoid it.

Why no Desolate Lighthouse / Kessig Wolf Run?

Colorless lands might be a trap. I've played with both of these lands and while a fine draw on turn 5 or so once your mana base is already complete these are not what you want in your opening hand as your second or third lands.

Now I typically err on the side of caution and assume that if I get to cast my spells that should typically be enough. In this day and age it might not be enough. I have a feeling that you might have to get a little greedy with your mana base and the cards you play in order to succeed but I won't be doing it until I'm sure it's correct.

What version of Zombies should I play?

Thankfully Brad Nelson has you covered and you can check out his article on Friday.

I will say that I don't like Rakdos Cackler or Rakdos Shred-Freak in Zombies although they do get better with Rancor. Blood Artist is similarly underpowered but is pretty good in mirror matches and decks that aim to stall the ground. Your dinky little guys just get outclassed so quickly while any draw with Lotleth Troll Geralf's Messenger and Falkenrath Aristocrat is usually a good one.

Ultimately I'd say that Jund Zombies is where you want to be as far as power level is concerned but you won't win very many mirror matches. You certainly won't ever lose to Augur of Bolas though.

The meatier more midrange build of Zombies intrigues me and Brad has a super good list for that.

RUG vs. U/W vs. Grixis Control

In the words of Shuhei Nakamura: "Each is ok."

RUG is capable of beating Zombies by small balling them with Augur of Bolas and Pillar of Flame. However against a true control deck with Nicol Bolas Planeswalker or Entreat the Angels it's going to be tough. You might able to grind them out some games with Thragtusk but most of the time they'll resolve some giant finisher and you can't do anything about it.

In the games I've played with RUG against Zombies I've felt more in control during the entire game than I have with any other control deck. Against other control decks I mostly felt helpless. I'm not sure what you want to do with that information. Maybe there's something you can do to make the matchup against control better or maybe you flirt with danger and play some other control deck that's alright versus Zombies but better against the field.

The Miracle deck is good and most of the lists are so obvious that it's impossible to build your deck terribly. My problem with it is that it depends on having some opportune moments. You're never in control from the beginning so you have to rely on some of your draw steps to be favorable. I don't mind playing from behind every game but I would like to have the ability to control my destiny a little more than the Miracle deck provides.

The leaves me with small balling them with removal and eventually finding my win condition once I have control or staying alive until I can start slamming six-drops. Of these I like the first option best but that might not be the most viable.

Another option is playing U/W/R Control which gives you access to the powerful miracles and not being as reliant on them. If I were to play control it would be something similar to the U/W/R deck I've been talking about.

Jund vs. Control

This doesn't feel like an easy one for Jund to win. Rakdos's Return is a game changer but you can't exactly play that maindeck in a field full of Zombies. It will be a sideboard card at best hopefully with some Duresses for protection. U/W needs to sideboard counterspells already so Rakdos's Return won't be as impactful as you might expect.

Thragtusk is obviously a pain but it doesn't exactly compare to Jace Architect of Thought or Tamiyo the Moon Sage let alone Entreat the Angels. Nicol Bolas isn't a cakewalk either. Using Dreadbore doesn't exactly get you anywhere since they've already used their planeswalker at least once.

Overall it looks like Jund has a tough control matchup potentially a bad G/W matchup and Angel of Serenity seems difficult to deal with. For now I'd advise you to stay away.

***

I'm heading to the StarCityGames.com Open Series in Cincinnati this weekend and I'm very excited. Not only do I get to test whatever deck I decide on in a big tournament but I get to see what everyone else shows up with too. Even with a Modern Pro Tour on the horizon I can't stop thinking about Standard.

And I get to play Legacy? Don't mind if I do...

GerryT

@G3RRYT on Twitter

'What guild am I?' Leave me alone I'm not done with my research.

*goes back to notebook*

  •  
  •  
#Standard 
« Previous Article
The Kitchen Table #390 - Why Selesnya Is My Favorite Guild
Next Article »
SCG Open Series Preview: Cincinnati

About Gerry Thompson

GerryT has nine Grand Prix Top 8s, including wins in Denver and Nashville. He made his first Pro Tour Top 8 at Pro Tour Gatecrash and has made the Top 8 of half of the SCG Invitationals he's played in, with wins in Richmond and Atlanta.

G3RRYT

Read more by
Gerry Thompson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/24 August FNM Promo: Dimir Charm
  • 5/24 New Duels 2014 Decks!
  • 5/24 Vote SCG's Gerard Fabiano for KotN!
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Doylestown, US
  • 5/18 Invi Qualifier FAYETTEVILLE, US
  • 5/18 SCG Super IQ Littleton, US
  • 5/18 Invi Qualifier Roanoke, US
  • 5/18 Invi Qualifier Columbus, US
  • 5/18 Invi Qualifier Concord, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 Invi Qualifier Columbus, US
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.