• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Food for Thought: Sampling Darksteel Deck Ideas

John Samples
1/28
#Standard 
  •  
  •  

[Editor's Note: Frequently we will get submissions that try to tell us how good a"bad deck" is. Sometimes they are right, and sometimes they are completely off-base. With that in mind, I'm starting a new article tag called"Food For Thought." These articles will still be published as strategy, but when you read them you should recognize that they are testing wild, rogue ideas that work according to the author, or the decks that are discussed provide interesting builds that may not be rigorously tested, but perhaps exhibit a decent foundation for future decks.

Doing this allows us to continue publishing crazy decks like the one below while acknowledging that they may not be ready for primetime. After all, you never know when the next Trix deck will be discovered, or when Dream's Grip and Twiddle will become the catalysts for the latest rendition of Mind's Desire decks.]

Well, I have spent three solid days playing Darksteel Apprentice, and the verdict is in: It's all aggro. If you haven't been playing around with Darksteel, you won't believe the consistency that Standard can offer. And instead of writing about another Extended deck this week, I felt as though this would be a good change of pace. Well, before we get into all of the beautiful decks you have been thinking about, I am going to do a little card analysis, but not much, because I'm sure it will get overdone as it is.

The life-artifacts: Angel's Feathers, Demon's Horn, Dragon's Claw, Kraken's Eye, and Wurm's Tooth - They suck. Even if you and your opponent are both playing mono-Green, they still suck, with one exception with Wurm's Tooth.

Modular Guys: Well, unfortunately, they aren't very good. (But then again, I thought Madness was dumb when it came out.) The exception is Arcbound Ravager, of course.

Equipment: Just like Mirrodin, there was a lot of useless stuff with some real gems thrown in. The most notable exceptions to the bad Equipment are Skullclamp and Sword of Fire and Ice.

Indestructible: I personally think this was just a way to give Affinity the upper hand against W/U, but really, it comes in handy in certain situations, but the cost of the permanents is usually huge, most notably Darksteel Forge.

The Land: Affinity creatures: Oxida Golem, Razor Golem, Tangle Golem, and Dross Golem are broken as anything else in this format, especially Tangle Golem and Razor Golem. Go build mono-colored decks just to use these.

Charge Counters: It just isn't going to happen. Sorry.

Ageless Entity
Just incredible - play decks built around him.

Blinkmoth Nexus
Super beat down and good for chump blocking. Every deck aside from Affinity should run four.

Drooling Ogre
R&D really wants R/G beats to come back.

Juggernaut
Possibly the best card in the set. It really is too fast for Type 2.

Pristine Angel
Serra Angel on crack. This may replace Morphling in Type 1.

Well, those are my favorites from this set. Now, onto what decks you will run into.

Okay. I played twenty-seven or so matches of Darksteel Type 2, and these are what decks I ran into:

Mono Red Beats:
Creatures:
4 Slith Firewalker
4 Oxida Golem
4 Juggernaut
4 Drooling Ogre
4 Crazed Goblin

Instants/Sorceries:
4 Savage Beating
4 Volcanic Hammer
4 Shock
4 Flamebreak

Artifacts:
4 Skullclamp or Mask of Memory or Loxodon Warhammer

Lands:
16 Mountain
4 Blinkmoth Nexus

This deck is incredibly fast. Of course, there will be some variation from deck to deck, but I personally believe that this is the best build, or at least very good. It overruns you with creatures, and if you are running control, it burns you with Sulfuric Vortexes coming in from the board. It is a very consistent deck. Mask of Memory is my personal favorite for the Equipment slot, but Loxodon Warhammer would do better against control decks.

Green Beats:
Creatures:
4 Tangle Golem
4 Viridian Shaman
4 Juggernaut
4 Vine Trellis
4 Ravenous Baloth
4 Troll Ascetic
4 Molder Slug

Instants/Sorceries:
4 Oxidize
4 Nourish

Artifacts:
4 Loxodon Warhammer

Lands:
12 Forest
4 Wooded Foothills
4 Blinkmoth Nexus

This deck is basically exactly the same as red beats, but with the life gain, can become much more annoying much quicker. It is a force to be reckoned with. Affinity will crumble to this deck, with even more artifact/enchantment hate in the board, like four Naturalize and four Hum of the Radix.

Green Life:
Creatures:
4 Tangle Golem
4 Ageless Entity
4 Ravenous Baloth
4 Vine Trellis
4 Viridian Shaman

Spells:
4 Oxidize
4 Nourish

Artifacts:
4 Wurm's Tooth
4 Loxodon Warhammer

Lands:
4 Blinkmoth Nexus
4 Wooded Foothills
4 Windswept Heath
12 Forest

This is the one exception of the badness of Wurm's Tooth. Basically, this deck can pump an Ageless Entity to a 12/12 or higher by turn 6 or 7, and usually have some other beats to go along with it. Remember when Force of Nature was popular? Well, this is Force of Nature's little cousin. This deck is a lot faster than it looks on paper, and like all of the other decks, consistent. All of this variety is what makes Darksteel such a good set.

The only changes in our three big hitters is in Affinity, with the inclusion of Retract. This makes Akroma's Vengeance a big risk to cast. Affinity players tend to be sneaky, so you never really know. And now, I guess I've just been giving you decklists which I know the editor doesn't like, so here is a little more in depth look at my own deck that by the way, did extremely well. But that might have had something to do with the fact that I anticipated the environment.

White Beats:
Creatures:
4 Wall of Hope
4 Savannah Lions
4 Exalted Angel
4 Whipcorder
4 Razor Golem
3 Pristine Angel

Instants/Sorceries:
4 Holy Day
4 Wrath of God
4 Akroma's Vengeance

Artifacts/Enchantments:
2 Aurification
1 Sword of Fire and Ice

Lands:
14 Plains
4 Blinkmoth Nexus
4 Flooded Strand

Sideboard:
4 Circle of Protection: Red
4 Circle of Protection: Green
3 Loxodon Warhammer
2 Aurification
2 Mobilization

Definitely not what you were expecting, or maybe it was, but how should I know. Anyway, the point is that this deck really rocks. Here is a card choice analysis for the cards that have you raising your eyebrows:

Wall of Hope
Because so many decks rely on one really heavy hitter, this card, for W, gives me just the life burst I need for the next couple of turns, and it gains tempo magnificently.

Exalted Angel
Yes, four. They are part of my heavy hitting team. They also give huge amounts of life gain, which can really help, and Green and Red don't really have a good answer to it. (God it feels funny worrying about Green and Red)

Razor Golem
The best creature in the deck, especially for only three mana. A turn 3 3/4, attacking doesn't cause this to tap, is a good card in my book.

Pristine Angel
The Pristine Angels are really fun, and they have awesome artwork. Also, they might as well be invincible.

Holy Day
Read Wall of Hope.

Sword of Fire and Ice
Helps dramatically against control decks, plus it has really cool artwork.

Loxodon Warhammer
Kills control decks, hands down.

Aurification
This is really my Goblin and Green beats killer. This just about stops them dead in their tracks. Too bad Troll Ascetics dodge it, because they are a huge problem with me.

That's the briefest of looks at some new deck ideas that Darksteel brings to the table. I hope you enjoyed it and let me know what you think in the forums.

  •  
  •  
#Standard 
« Previous Article
Position Is King
Next Article »
The Sphere is Here!

About John Samples

Read more by
John Samples



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/04 Invi Qualifier Maryville, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville, US
  • 5/19 SCG Open Nashville,
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.