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So Many Insane Plays - If It Ain't Broke, Fix It

Stephen Menendian

By Stephen Menendian
09/06/2010

About Stephen Menendian: Steve was the 2007 Vintage World Champion and has long been one of the premier innovators in Vintage. As a result of his efforts, he was invited to participate in the 2007 Magic Invitational, as the pick of the R&D team.

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It's that time of year again. The DCI will announce changes, if any, to the Banned and Restricted List on September 20th. The purpose of the Banned and Restricted List is to make sure that Vintage is a fun and healthy format. It accomplishes this goal by adjusting the Restricted List to maintain competitive balance and format diversity (for reasons I've already described here).

Both goals can be achieved by restricting cards that dominate the format (based upon tournament results). But they can also be achieved by unrestricting cards to increase deckbuilding options and to give existing decks new tools. With that recognition, I will explore possible unrestrictions as well as restrictions for the September announcement.

The State of the Format
Empirically, Vintage is a healthy format. By almost any quantifiable measure, the format's thriving.

In terms of format diversity, Vintage is about as diverse as it has ever been. According to the Q2 results in 2010, we see the following:

1) Six different archetypes accounted for more than 5% of Top 8s
2) No single archetype constitutes more than 20% of Top 8s
3) Only 3 archetypes make up more than 10% of Top 8s.

In other words, there are many options with a legitimate chance to Top 8 or win tournaments with to choose from.

Anecdotally, the results of the 2010 Vintage Championship confirm this insight. The Top 8 featured:

2 Time Vault Control
2 TPS
3 Workshops (1 Workshop Aggro, 2 Workshop Control)
1 Mono Black Aggro

Looking at trendline data, no single archetype has been the top performing archetype for two consecutive periods in the last 12 months:

Archetype Sept-Oct, 09 Nov-Dec, 09 Q1 2010 Q2 2010
1st Tezzeret Fish Tezzeret W. Aggro
2nd Fish/Stax Tezzeret Fish Tezzeret
3rd Stax/Fish Dredge W. Aggro Oath
4th Dredge W. Aggro Oath Fish/Dredge

This shows how Vintage is churning. It is evolving according to both the introduction of new cards (which have been quickly adopted in the last year) and metagame shifts.

The results of the Vintage Championship indicate a metagame shift. As you can see, Workshop Aggro was the best performing archetype in Q2. It's easy to understand why Tezzeret that plays maindeck Trygon Predators (or Nature's Claim) be a good choice if Workshops and Oath were the 1st and 3rd best performing archetypes.

From an engine-level perspective, things aren't quite so rosy:

Mana Drain/blue based control decks, fifteen years after the invention of The Deck, are still top dog in the format — but they aren't nearly as dominant as they were before the restriction of Thirst for Knowledge last year. Workshops, Dark Rituals, Bazaars, et cetera, each can (and have!) won many tournaments in the last year.

You can see exactly where Thirst was restricted, at the end of June 2009, and the effects of that restriction are now known. The restriction of Thirst has helped reign in Mana Drain's dominance over the format. Mana Drain has remained remarkably stead at about 30% of all Vintage Top 8s.

Take a look at the ten most frequently played cards in Vintage Top 8s in the month of June:

Place Name (Amount/Decks/# Per Deck)
1 Force of Will (216/54/4.0)
2 Wasteland (141/39/3.6)
3 Underground Sea (109/42/2.6)
4 Nature's Claim (102/45/2.3)
5 Leyline of the Void (100/27/3.7)
6 Mana Drain (97/33/2.9)
7 Chalice of the Void (96/25/3.8)
8 Spell Pierce (91/31/2.9)
9 Tormod's Crypt (90/53/1.7)
10 Misty Rainforest (88/34/2.6)

What's notable is that eight of the ten top most played cards in Vintage aren't combo parts or broken spells like Ad Nauseam, but disruption! Vintage is a very interactive format!

Vintage is not a format of turn one kills. MYTH: BUSTED.

Lodestone Golem
Given Workshop Aggro's outbreak performing following the printing of Lodestone Golem in Worldwake in the early Spring, some people were arguing that Lodestone Golem should be restricted. Lodestone Golem has clearly made Workshop decks much better, but Workshop Aggro is only 18% of Top 8s — well below 4 Thirst for Knowledge Tezzeret's pre-restriction levels of around 25% of Top 8s.

Moreover, I expect that those numbers will level off, particularly given the success of the Vintage Championships anti-Workshop Tezzeret lists, and the increasing prevalence of both Nature's Claim and Trygon Predator.

Jace, The Mind Sculptor
The buzz coming out of the Vintage Championships was whether Jace should be restricted. The argument in favor of its restriction goes something like this:

a) There were six Jaces in the Vintage Championship finals.
b) Jace is basically as good as Fact or Fiction or Gifts Ungiven, both of which are restricted.
c) It's a 4cc blue spell that pretty much wins the game when it resolves.

When looking at the August stats so far, Jace has made a huge impact, appearing in nineteen of the forty-eight decks that have registered a Top 8 appearances, or about 40%.

That seems like a pretty compelling argument in favor of restriction. I have to concede that Jace is probably better than Fact or Fiction. On the other hand, I don't think it's nearly as powerful as Gifts Ungiven. That said, people are cutting Gifts for Jace. I think that's more a consequence of the ways in which Jace changes your deck than a statement about the relative power levels of those cards, however. Some people feel that it's just a matter of time.

On the other hand, the reasons not to restrict Jace are more compelling. First of all, Jace didn't even make it into the top 50 most played cards in Vintage Top 8s in the month of July. That means that Jace is largely a Johnny-come-lately into the format. The format hasn't yet had time to adjust. The list of cards that can deal with Jace is very long; Black, Blue, and Red each have excellent ways of answering it (e.g. Red Elemental Blast, Lightning Bolt, Duress, Thoughtseize, etc). Almost every deck in the format runs at least one of those colors. Let's give the format a chance to incorporate those answers.

Second and third, Jace has not reached Thirst-like numbers either in terms of the number of decks running them or the number of copies being played. Seven of the nineteen decks that ran Jace in August only ran one. Eight of the decks that ran Jace in August only ran two. Restriction in this case would mostly mean forcing people to play a single Jace instead of two.

Finally, I ran a poll on the Mana Drain.com asking people if Jace should be restricted. The results of the poll are:

Question : Should Jace 2.0 be Restricted?  
Yes - 12 (11.4%)
No - 51 (48.6%)
Too Soon to Tell - 41 (39%)
Don't Know - 1 (1%)

Clearly, most people feel that Jace should not be restricted, and the second largest number think it's simply too early to tell. The people don't want it.

What do you think?

Should Jace 2.0 be restricted?

Poll closed on September 11th, 2010 at 11:59 PM, EST.
Total votes: 506
(15.61%) results!Yes.
(42.89%) results!No.
(41.50%) results!It's too soon to tell.

Dark Confidant
The more intriguing alternative is Dark Confidant. Dark Confidant has become the replacement to Thirst For Knowledge as Tezzeret's primary draw engine. It's simply the most efficient card drawing engine left in the format… And it was in both Hiromichi Itou and Owen Turtenwald's 2009 and 2010 Vintage Championship decklist.

The argument for restricting Dark Confidant is largely numerical. In July, Dark Confidant was the 8th most-played card in Vintage Top 8s, appearing in 28.75% of Top 8s. That's not quite Thirst numbers, but that's not bad. In addition, Dark Confidant makes Jace stronger, by both protecting it and from the fact that Jace powers up Bob, making it less likely that Bob will flip a big mana card.

On the other hand, Dark Confidant isn't always that great. Lodestone Golem punishes people for playing Bob. And its May and June numbers aren't that great, since Lodestone Golem saw much more play than Bob in either month. What turned the tide was the use of Nature's Claim, which can also give you an emergency life boost. Dark Confidant also struggles against cards like Oath of Druids or Darkblast.

I don't think anything needs to be restricted in Vintage, or should be. The format is healthy, and there are plenty of ways that the format can adjust, and has, to these threats. However, there are a few cards that could come off of the Restricted list.

The standard for unrestriction is same as it is for restriction, but inverted: will a card dominate the format, reduce format diversity, or otherwise make the format less fun? If we can confidently answer both questions in the negative, then I don't think such a card should be restricted.

Burning Wish
Burning Wish was restricted in January, 2004, along with Lion's Eye Diamond and Chrome Mox, which has since been unrestricted. The DCI explained that Burning Desire a.k.a. Long.dec, could goldfish 60% of the time on turn 1. They restricted both Burning Wish and Lion's Eye Diamond to neuter the deck. Burning Wish was used to Tutor up Yawgmoth's Will from the sideboard, and then Tendrils of Agony. It could also find situational answers like Hull Breach or Balance.

Both the M10 Rules changes and the legalization of Grim Tutor (and Imperial Seal) from portal have made Burning Wish significantly weaker. With the density of Tutors now allowed, no one in their right mind would put cards like Yawgmoth's Will into their sideboard. M10 also makes the wishes significantly weaker, since they can no longer retrieve cards that have been removed from game in the course of play. Thus, more abusive actions such as playing Yawgmoth's Will more than once per game are no longer possible.

Applying the standard of “whether a card would promote diversity or create a dominant deck,” I can't possibly see how Burning Wish could contribute to a dominant deck. Combo decks have far more efficient options, and Burning Wish is probably not an option for other archetypes that other decks can't combat. If anything, I imagine that it would contribute to the diversity of the format by enabling decks like Belcher to have more options and greater consistency.

Do you believe that Burning Wish can be safely unrestricted?

Poll closed on September 11th, 2010 at 11:59 PM, EST.
Total votes: 400
(77.25%) results!Yes.
(22.75%) results!No.

Frantic Search
Frantic Search was restricted as one of the eighteen cards restricted in October, 1999, the largest ever wave of restrictions since the inception of the format (and that only had nineteen restrictions). It was restricted largely because of abuse with Tolarian Academy. Tolarian Academy decks dominated Vintage in 1999, even though Academy was restricted at the beginning of the year.

Scanning through Vintage databases, Frantic Search sees eclectic and infrequent play as a singleton. It will sometimes show up in Oath decks (where it's worse than See Beyond); in Sensei, Sensei, a blue based control deck built around Sensei's Top/Future Sight/Helm of Awakening; Drain Tendrils; and in a few storm decks as a singleton.

It's my opinion that Frantic Search would not produce a dominant deck. One of the elements that made Thirst For Knowledge so good was the generation of card advantage. Frantic Search is card disadvantage. The tempo is huge, but it's not good enough in most blue based control decks, even with Goblin Welders.

The real potential for Frantic Search would be in “Almost Blue,” a European-based storm deck:

Almost Blue
Featured by Tobias Egelhof on 2010-09-05 (Vintage)
As written about in http://www.starcitygames.com/magic/vintage/20015_So_Many_Insane_Plays_If_It_Aint_Broke_Fix_It.html
Print this deck!
Maindeck:

Artifacts
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
1 Sol Ring
2 Tormod's Crypt

Creatures
3 Dark Confidant

Instants
1 Ancestral Recall
2 Brain Freeze
1 Brainstorm
1 Chain of Vapor
4 Force of Will
1 Frantic Search
1 Gifts Ungiven
1 Hurkyl's Recall
1 Mystical Tutor
1 Rebuild
3 Repeal
3 Spell Pierce
1 Vampiric Tutor


Sorceries
1 Demonic Tutor
1 Merchant Scroll
1 Mind's Desire
1 Ponder
1 Tendrils of Agony
1 Time Walk
1 Timetwister
1 Tinker
1 Yawgmoth's Will

Basic Lands
3 Island

Lands
1 Flooded Strand
1 Library of Alexandria
4 Misty Rainforest
3 Underground Sea

Legendary Lands
1 Tolarian Academy
Stats:
Average mana: 1.45
Average creature mana cost: 2.00
Average creature power: 2.00
Average creature toughness: 1.00

Deck Composition:
Basic Lands: 5.00%
Instants: 35.00%
Lands: 15.00%
Artifacts: 23.33%
Sorceries: 15.00%
Creatures: 5.00%
Legendary Lands: 1.67%



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This deck might enjoy playing with more than one Frantic Search, especially since it can fuel Brain Freezes and Mind's Desire. But do think that with unrestricted Frantic Search, this deck would be too good?

Can Frantic Search be safely unrestricted?

Poll closed on September 11th, 2010 at 11:59 PM, EST.
Total votes: 339
(71.39%) results!Yes.
(28.61%) results!No.

Gush
While I think that Burning Wish and Frantic Search are by far the safest cards that can be peeled off of the Restricted list, there are a number of cards that can be used to promote format diversity because they are more likely to see play. Burning Wish and Frantic Search won't create a dominant deck because they are only marginally playable, and therefore satisfy the criteria for unrestriction as a matter of course.

I do not believe that unrestricting Gush would create a dominant deck. With Brainstorm, Merchant Scroll, and Ponder all restricted, the Gush-Bond engine remains dead and buried… but a Gush-based Aggro-Control decks could be viable.

The best reason to unrestrict Gush, though, is that it would provide an alternative to Jace decks in blue. Gush and Jace are not very synergistic, and thus unlikely to be maximally abused in same deck. With the rise of Jace control, Gush is a more and more attractive unrestriction. Gush could be the building block of an anti-Jace blue deck, like this one:

GroAtog with 4 Gush

GroAtog with 4 Gush
Featured by Stephen Menendian on 2010-09-05 (Vintage)
As written about in http://www.starcitygames.com/magic/vintage/20015_So_Many_Insane_Plays_If_It_Aint_Broke_Fix_It.html
Print this deck!
Maindeck:

Artifacts
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire

Creatures
4 Quirion Dryad

Enchantments
1 Fastbond


Instants
1 Ancestral Recall
1 Brainstorm
1 Echoing Truth
4 Force of Will
4 Gush
2 Misdirection
1 Mystical Tutor
4 Spell Pierce
1 Vampiric Tutor

Sorceries
1 Demonic Tutor
4 Duress
1 Imperial Seal
1 Merchant Scroll
1 Ponder
4 Preordain
1 Regrowth
1 Tendrils of Agony
2 Thoughtseize
1 Time Walk
1 Yawgmoth's Will

Basic Lands
1 Island

Lands
3 Flooded Strand
4 Polluted Delta
2 Tropical Island
4 Underground Sea
Sideboard:

2 Pithing Needle
2 Tormod's Crypt
3 Yixlid Jailer
2 Seal of Primordium
2 Hurkyl's Recall
1 Rebuild
3 Island



Download this deck in
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  Download this deck in
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This deck would be playable. It would have a very good game against the Jace decks (despite the fact that Dryad getting bounced is bad). Between the six to eight Duress effects it could run and the Spell Pierces, Jace is not gonna resolve.

On the other hand, this would struggle against the new Lodestone Golem decks. So unrestricting Gush would promote format diversity without creating a dominant deck.

Conclusion
Because the format is so healthy, there is a good argument to be made for doing nothing. If it ain't broke, why fix it? Well, for one thing, doing something would send the message that the DCI actually pays attention to the format, and cares about it. I think many Vintage players had expectations that the DCI would unrestrict something based upon the pattern of the previous three years. There are a few cards that can be safely unrestricted, and should be.

Stephen Menendian


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