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STORE CATEGORIES

Good or Bad: Conditional Spells In Type One

Philip Stanton

By Philip Stanton
03/29/2005

About Philip Stanton: Nicknamed the Vintage Supercomputer, Phil compiles results from major Vintage tournaments around the world, then uses the information to present an incredibly detailed analysis of the Vintage metagame.

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Casting costs are relatively important in Type One, for more purposes than just evaluating how much mana you need to put in your deck (especially since cheating on casting costs is the primary goal of many if not most Type One strategies). Its actual import reveals itself through the usefulness of other cards: Powder Keg, Smother, Engineered Explosives, Pernicious Deed, as well as the classically sidelined counterspells, Prohibit and Spell Blast. Other cards ranging from Overload and Plaguebearer to Gorilla Shaman and Chalice of the Void also care very much about this aspect of a card.

Most of these cards are removal, and Disrupting Shoal adds itself to the group of counterspells that would be so delicious if only cards had a consistent enough cost spread. Those players familiar with Workshop prison decks will also know how much difference one mana makes to a player's ability to escape a lock in a sticky moment.

In the middle of my draft* for this article, I realized that arraying cards by mana cost and then type also made it convenient to consider color, so I reached for other types of conditional spells. The Elemental Blast spells especially came to mind, so I used those as the main lens, but, well, you'll see in a moment.

* : No booster packs involved; if you try really hard you might remember some other definitions of "draft", one of which should fit here.

Chalice of the Void
2005 February Casting Costs
(Out of 4827, X-spells excluded)
0: 604 - 12.5%
1: 1297 - 26.9%
2: 987 - 20.5%
3: 992 - 20.6%
4: 282 - 5.9%
5: 384 - 7.9%
6: 175 - 3.6%
7: 42 - 0.9%
8: 48 - 1.0%
11: 16 - 0.3%

X
113 Chalice of the Void
38 Engineered Explosives
25 Skeletal Scrying
18 Decree of Justice
11 Mind Twist
2 Stroke of Genius

The average non-X-spell casting cost is 2.32 mana. The single most nuclear option is X=1, and that gets even better when you notice how few artifacts it blocks. In the shadow of Trinisphere and Crucible of Worlds, Chalice was noticed less and less over 2004, but it quietly held its most-used artifact spot and now that Trinisphere has fallen, I expect it will ascend to staple status in Prison decks. (Rudy van Soest of Dutchieland has already said of a suggested Stax list, "You need to run Chalice maindeck. Until you do, I cannot comment on anything else.") This gets even better if you go the bold, Kevin Cron-approved path of excluding Goblin Welder from your build. (Noting that Cron has called his build "highly metagamed".)

Since Chalice doesn't usually matter above X=2, you're playing a spell that doesn't affect essentially 40% of all spells. Fortunately, a large percentage of the spells above that range are (a) Force of Will, (b) cards that are only rarely hardcast anyway (e.g., Akroma), or (c) cards that are difficult or useless to cast without spells in the range that you do have control over (e.g., Tendrils of Agony).

Mmm, pie charts.

Disrupting Shoal
Blue Cards Only
(Out of 1750, 34.8% of total)
1: 494 - 28.2%
2: 454 - 25.9%
3: 400 - 22.9%
4: 74 - 4.2%
5: 306 - 17.5%
6: 20 - 1.1%
X+3: 2 - 0.1%

Considering Disrupting Shoal, the most useful evaluation is to see how it would perform with the set of Blue cards that everyone was playing anyway. If it forces you to play worse Blue cards so that you can assure the casting costs are right, then there's probably a bigger problem with the format (i.e., over-focus on turn one). Side-by-side, Blue has a superabundance of five-mana cards, and is fairly even with the most important one-to-three range. (Note that every color will have a slightly higher percent pattern than the overall because no color has zero-mana except artifacts.)

Given that, it's a matter of how likely it is that you'll have the right casting cost at the right time, that time clearly being any opposing main phase during which you lack double-Blue mana. It's also important that you consider it easier to expend those two cards immediately rather than deal with what's played in some other way (in other words, it's a rare day when anyone will pitch Ancestral Recall to Force of Will).

Disrupting Shoal's big drawback is that as the game goes on, it continues to be generally worse than Force of Will, because FoW has a solid cost of 3UU, while with Shoal you have to guess how much mana to leave open, and if you guess wrong, you might open a key window for the opponent. This may also be skill-testing, but since the opponent could have anything in hand, it's hard to feel like you're in control. Continuing to hold back the cards to pitch for it becomes worse as well. To me, this means that playing Shoal is a big effort for a diminishing payoff, and you should only do it if you need to shore up the first turn radically.

Engineered Explosives, Annul
2005 February Card Type Breakdown
(Out of 5035)
38.5% Instant: 1936
28.8% Artifact: 1450
9.8% Creature: 495
9.7% Sorcery: 486
7.8% Enchantment: 392
5.5% Art. Creature: 276

The Explosives are able to affect about 51.9% of the nonland cards. The mana curve on those cards is a little different than the whole card pool, though.

2005 Feb. Engineered Explosives Targets By Casting Cost
(Out of 2465)
0: 604 - 24.5%
1: 377 - 15.3%
2: 427 - 17.3%
3: 513 - 20.8%
4: 184 - 7.5%
5: 84 - 3.4%
6: 170 - 6.9%
7: 42 - 1.7%
8: 48 - 2.0%
11: 16 - 0.7%

For most decks, you don't want to rely on Explosives above X=3, and even three can be hard in the early game. That puts 77.9% of permanents within reach, but if you exclude the zero-cost group as largely irrelevant, it's more like two-thirds. This is enough to be convincingly better than Powder Keg, but the activation cost does make it less likely to be effective against prison decks. In fact, any artifact-based deck is likely to make Explosives ineffective or, more often, act as spot removal.

Annul is much more limited. The reason is that half of the artifacts are mana sources, rarely something you'd want to counter, and as you get higher, other counterspells are better - a single additional mana nets you the power of Mana Leak or even Mana Drain itself. This is less ambiguous than even Prohibit to my mind, because even in the best interpretation, Annul fights against 36.6% of spells, while un-Kickered Prohibit is almost twice that broad, and has at least arguable advantage over Mana Leak if the opponent has abundant mana later in the game. Heck, Flash Counter is more broadly effective than Annul. I suggest skipping it.

Gorilla Shaman
2005 Feb. Non-Creature Artifacts By Casting Cost
(Out of 1450, 28.8% of total)
0: 600 - 41.4%
1: 147 - 10.1%
2: 114 - 7.9%
3: 265 - 18.3%
4: 105 - 7.2%
5: 45 - 3.1%
6: 22 - 1.5%
8: 1 - 0.0%
X: 151 - 10.4%

I just wanted to briefly highlight this classic card's actual ability to turn things around. Since Xs are as good as zeroes, half of all noncreature artifacts can be wiped with ease. Since these are almost completely mana artifacts, there's not much new to say about the monkey; any veteran knows it's a mana denial card.

Blue Elemental Blast / Red Elemental Blast
Does Artifact Count as a Color? 2005 February Color Breakdown
(Out of 5035)
34.8% Blue: 1750
34.3% Artifact: 1726
12.0% Red: 605
9.1% Black: 460
5.2% White: 264
2.6% Green: 131
2.0% Gold: 99

BEB is well-recognized for its anti-Welder role, and considering that Welder is a sixth of all Red cards (combined with Rack and Ruin it makes up over a third of that entire color), it is near-exclusively good for Welders. Since colors have much better solutions to the Welder (Icatian Javelineers!), BEB is most useful for a Mono-Blue deck that doesn't have many other good options. Since the opportunity cost of playing another color is so low, though, this is rarely a good overall plan.

REB is much better. You'll remember I said to skip Annul when it fought against a similar portion of spells. The question with REB is twofold:

(1) Is the Blue subset a lot better to counter than most artifacts?
(2) How much benefit is derived from the ability to destroy permanents with REB?

The first question gets a definite yes - resolving a Smokestack versus resolving a Gifts Ungiven is worlds apart in terms of decisive game effect. With Trinisphere gone, this will only become more clear; old-school artifact prison components are often much more efficiently answered by mass removal like Rack and Ruin and Nevinyrral's Disk than by a narrowly tailored counterspell. Blue spells are very often the ones you use general counterspells on anyway, so a narrowly tailored solution is just fine.

The second point, about the added benefit of permanent removal, asks how many Blue cards are permanents. 20.8% of nonartifact creatures (103/495) are Blue as well as 40.8% of enchantments (160/392), but obviously no artifacts or artifact creatures. This is just 15% of all Blue spells, and a good chunk of that is cards like Standstill and Morphling which it makes no sense to consider as targetable. This part of REB is rarely important; it is usually a counterspell, and that function is usually enough to justify it.

The last time that I analyzed casting costs, some interesting questions arose on TheManaDrain concerning the usefulness of general data without context. In the intervening year, I've thought of two reasons why you should care about generalized information. First, while all of this information about any given deck can be ascertained by thorough playtesting, the reason you're reading articles instead of playing right this moment is that seeing generalized information and synopses of what is typical in recent events provides you with intellectual shortcuts - heuristics - when you see something in a real game.

Far more potentially important though, is that the proven best way to win Type One tournaments is to surprise everyone with a new deck. Given the size of the cardpool, it's even harder for teams and especially individuals to discover every idea and test it. Even a deck that everyone knows might exist, like the recent Doomsday and Oath of Druids decks, is far from a sure thing, and if you see it in the last round of the Swiss, it probably isn't the same as the build your team dismissed as crap. It's much easier to make mistakes against these unanticipated decks for the same reason it's easier to make mistakes against decks that you haven't playtested against even when you know the complete decklist. The good news, though, is that the Vintage playables pool is so much better than almost all the rest of the cards that any new deck will be 80-90% familiar.

And that means it will follow a very similar setup to what you see here.

Philip Stanton
prstanto at gmail.com

Appendix: Casting Cost Sort
0: 604
93 Tormod's Crypt
73 Black Lotus
71 Mox Sapphire
69 Mox Ruby
68 Mox Jet
66 Mox Pearl
64 Mox Emerald
56 Mana Crypt
26 Lotus Petal
6 Chrome Mox
4 Ornithopter
3 Mox Diamond
2 Lion's Eye Diamond
2 Welding Jar
1 Zuran Orb

1: 159
67 Sol Ring
36 Mana Vault
15 Claws of Gix
10 Skullclamp
7 AEther Spellbomb
4 Myr Servitor
4 Phyrexian Dreadnought
4 Scrabbling Claws
4 Arcbound Worker
3 Pyrite Spellbomb
3 Sensei's Divining Top
1 Black Vise
1 Phyrexian Furnace

U: 494
203 Brainstorm
65 Ancestral Recall
53 Blue Elemental Blast
53 Stifle
37 Mystical Tutor
24 Chain of Vapor
19 Annul
19 Curiosity
13 Hydroblast
3 Careful Study
3 Mental Note
1 Extract
1 Seal of Removal

B: 215
90 Duress
55 Dark Ritual
36 Vampiric Tutor
12 Cabal Therapy
8 Coffin Purge
4 Disciple of the Vault
4 Ebony Charm
4 Entomb
2 Demonic Consultation

R: 307
107 Goblin Welder
97 Red Elemental Blast
21 Gorilla Shaman
19 Pyroblast
18 Grim Lavamancer
12 Lava Dart
8 Lightning Bolt
6 Overload
4 Firestorm
4 Goblin Lackey
4 Jackal Pup
4 Mogg Fanatic
3 Skirk Prospector

G: 27
9 Xantid Swarm
4 Birds of Paradise
4 Oxidize
3 Crop Rotation
3 Nimble Mongoose
2 Quirion Ranger
1 Root Maze
1 Sylvan Safekeeper

W: 95
65 Swords to Plowshares
11 Orim's Chant
6 Enlightened Tutor
4 Savannah Lions
4 Weathered Wayfarer
3 Land Tax
2 Isamaru, Hound of Konda

2: 118
37 Null Rod
27 Sphere of Resistance
25 Defense Grid
7 Spawning Pit
4 Arcbound Ravager
4 Illusionary Mask
3 Cranial Plating
3 Helm of Awakening
3 Powder Keg
2 Grim Monolith
2 Lightning Greaves
1 Isochron Scepter

1U/UU: 454
131 Mana Drain
60 Accumulated Knowledge
55 Time Walk
44 Standstill
22 Daze
21 Hurkyl's Recall
21 Mana Leak
19 Cloud of Faries
16 Echoing Truth
14 Spiketail Hatchling
9 Brain Freeze
7 Chill
7 Impulse
6 Gilded Drake
5 Voidmage Prodigy
4 Artificer's Intuition
3 Compulsion
2 Merchant Scroll
2 Teferi's Response
2 Transmute Artifact
1 Counterspell
1 Flash Counter
1 Voidmage Apprentice
1 Waterfront Bouncer

1B/BB: 83
48 Demonic Tutor
13 Animate Dead
9 Diabolic Edict
7 Dance of the Dead
3 Chains of Mephistopheles
2 Night's Whisper
1 Tainted Pact

1R: 84
43 Pyrostatic Pillar
9 Pyroclasm
6 Shattering Pulse
4 Fling
4 Goblin Piledriver
4 Goblin Recruiter
4 Goblin Ringleader
4 Shrapnel Blast
2 Burning Wish
1 Dwarven Blastminer
1 Goblin Bombardment
1 Primitive Justice
1 Recoup

1G: 74
36 Oath of Druids
13 Ground Seal
8 Gaea's Blessing
8 Naturalize
4 Survival of the Fittest
3 Werebear
1 Living Wish
1 Regrowth

1W/WW: 88
21 Seal of Cleansing
19 Disenchant
17 Balance
6 Ray of Revelation
6 Serenity
4 Sacred Ground
4 Samurai of the Pale Curtain
4 Soltari Priest
4 True Believer
2 Silver Knight
1 Circle of Protection: Red

Gold: 86
54 Fire/Ice
23 Meddling Mage
5 Lim-Dul's Vault
4 Artifact Mutation

3: 293
88 Crucible of Worlds
86 Trinisphere
56 Tangle Wire
28 Metalworker
16 Damping Matrix
6 Ensnaring Bridge
5 Sword of Fire and Ice
4 Staff of Domination
3 Serum Powder
1 Vedalken Shackles

2U: 400
70 Thirst for Knowledge
59 Cunning Wish
53 Intuition
49 Energy Flux
39 Tinker
30 Rebuild
22 Rushing River
22 Timetwister
21 Arcane Laboratory
7 Windfall
5 Ambassador Laquatus
4 Old Man of the Sea
4 Trinket Mage
3 Meditate
3 Seasinger
3 Volrath's Shapeshifter
2 Back to Basics
2 Barrin, Master Wizard
2 Frantic Search

2B/BBB: 72
34 Yawgmoth's Will
14 Necromancy
13 Necropotence
5 Engineered Plague
4 Death Wish
2 Buried Alive

2R: 179
105 Rack and Ruin
25 Squee, Goblin Nabob
15 Wheel of Fortune
9 Blood Moon
8 Viashino Heretic
5 Gempalm Incinerator
4 Goblin Warchief
4 Pillage
3 Goblin Matron
1 Goblin Sharpshooter

2G: 21
11 Elvish Spirit Guide
4 Food Chain
3 Choke
1 Caller of the Claw
1 Eternal Witness
1 Uktabi Orangutan

2W/1WW: 16
3 Abolish
3 Dust to Dust
3 Empyrial Armor
2 Aura of Silence
2 Orim's Thunder
1 Aura Fracture
1 Devout Witness
1 Hanna's Custody

Gold: 11
8 Psychatog
3 Pernicious Deed

4: 147
75 Smokestack
17 Juggernaut
15 Nevinyrral's Disk
12 Jester's Cap
8 Synod Centurion
7 Su-Chi
4 Frogmite
3 Arcbound Crusher
3 Masticore
3 Uba Mask

3U/2UU: 73
28 Fact or Fiction
19 Gifts Ungiven
17 Deep Analysis
5 Control Magic
2 Plagiarize
1 Diminishing Returns
1 Illusions of Grandeur

3B/2BB: 34
23 Tendrils of Agony
5 Night of Souls' Betrayal
5 Snuff Out
1 Cranial Extraction

3R/1RRR: 8
4 Blistering Firecat
4 Flametongue Kavu

3W/2WW: 20
11 Academy Rector
7 Auriok Salvagers
2 Wrath of God

5: 71
30 Memory Jar
21 Karn, Silver Golem
15 Gilded Lotus
5 Razormane Masticore

4U/3UU/2UUU: 305
244 Force of Will
48 Misdirection
4 Thoughtcast
3 Future Sight
3 Gush
3 Morphling
1 Submerge
1 Treachery

3RR: 4
2 Kumano, Master Yamabushi
2 Siege-Gang Commander

3GG: 2
2 Woodripper

6: 106
52 Triskelion
32 Duplicant
22 Mindslaver

5U/4UU: 20
13 Mind's Desire
5 Time Spiral
2 Somber Hoverguard

4BB: 13
13 Yawgmoth's Bargain

3RRR: 19
19 Worldgorger Dragon

4WW: 17
12 Exalted Angel
4 Pristine Angel
1 Akroma's Vengeance

7: 33
21 Platinum Angel
6 Memnarch
6 Pentavus

3BBBB: 1
1 Phage, the Untouchable

5RR/4RRR: 4
2 Form of the Dragon
2 Shivan Hellkite

5WW: 2
2 Eternal Dragon

5GW: 2
2 Phantom Nishoba

8: 27
26 Sundering Titan
1 Possessed Portal

5BBB: 6
5 Spirit of the Night
1 Scion of Darkness

5GGG: 7
7 Verdant Force

5WWW: 8
8 Akroma, Angel of Wrath

11: 16
16 Darksteel Colossus

X
113 Chalice of the Void
38 Engineered Explosives
25 Skeletal Scrying
18 Decree of Justice
11 Mind Twist
2 Stroke of Genius

Creature: 495
1: 194
2: 99
3: 90
4: 26
5: 9
6: 47
7: 9
8: 21

4 Disciple of the Vault
107 Goblin Welder
21 Gorilla Shaman
18 Grim Lavamancer
4 Goblin Lackey
4 Jackal Pup
4 Mogg Fanatic
3 Skirk Prospector
9 Xantid Swarm
4 Birds of Paradise
3 Nimble Mongoose
2 Quirion Ranger
1 Sylvan Safekeeper
4 Savannah Lions
4 Weathered Wayfarer
2 Isamaru, Hound of Konda
19 Cloud of Faeries
14 Spiketail Hatchling
6 Gilded Drake
5 Voidmage Prodigy
1 Voidmage Apprentice
1 Waterfront Bouncer
4 Goblin Piledriver
4 Goblin Recruiter
4 Goblin Ringleader
1 Dwarven Blastminer
3 Werebear
4 Samurai of the Pale Curtain
4 Soltari Priest
4 True Believer
2 Silver Knight
23 Meddling Mage
5 Ambassador Laquatus
4 Old Man of the Sea
4 Trinket Mage
3 Seasinger
3 Volrath's Shapeshifter
2 Barrin, Master Wizard
25 Squee, Goblin Nabob
8 Viashino Heretic
5 Gempalm Incinerator
4 Goblin Warchief
3 Goblin Matron
1 Goblin Sharpshooter
11 Elvish Spirit Guide
1 Caller of the Claw
1 Eternal Witness
1 Uktabi Orangutan
1 Devout Witness
8 Psychatog
4 Blistering Firecat
4 Flametongue Kavu
11 Academy Rector
7 Auriok Salvagers
3 Morphling
2 Kumano, Master Yamabushi
2 Siege-Gang Commander
2 Woodripper
2 Somber Hoverguard
19 Worldgorger Dragon
12 Exalted Angel
4 Pristine Angel
1 Phage, the Untouchable
2 Form of the Dragon
2 Shivan Hellkite
2 Eternal Dragon
2 Phantom Nishoba
5 Spirit of the Night
1 Scion of Darkness
7 Verdant Force
8 Akroma, Angel of Wrath

Art. Creature: 276
0: 4
1: 12
2: 4
3: 28
4: 42
5: 26
6: 88
7: 33
8: 26
11: 16

4 Ornithopter
4 Myr Servitor
4 Phyrexian Dreadnought
4 Arcbound Worker
4 Arcbound Ravager
28 Metalworker
17 Juggernaut
8 Synod Centurion
7 Su-Chi
4 Frogmite
3 Arcbound Crusher
3 Masticore
21 Karn, Silver Golem
5 Razormane Masticore
52 Triskelion
32 Duplicant
21 Platinum Angel
6 Memnarch
6 Pentavus
26 Sundering Titan
16 Darksteel Colossus

Artifact: 1450
0: 600
1: 147
2: 114
3: 265
4: 105
5: 45
6: 22
8: 1
X: 151

93 Tormod's Crypt
73 Black Lotus
71 Mox Sapphire
69 Mox Ruby
68 Mox Jet
66 Mox Pearl
64 Mox Emerald
56 Mana Crypt
26 Lotus Petal
6 Chrome Mox
3 Mox Diamond
2 Lion's Eye Diamond
2 Welding Jar
1 Zuran Orb
67 Sol Ring
36 Mana Vault
15 Claws of Gix
10 Skullclamp
7 AEther Spellbomb
4 Scrabbling Claws
3 Pyrite Spellbomb
3 Sensei's Divining Top
1 Black Vise
1 Phyrexian Furnace
37 Null Rod
27 Sphere of Resistance
25 Defense Grid
7 Spawning Pit
4 Illusionary Mask
3 Cranial Plating
3 Helm of Awakening
3 Powder Keg
2 Grim Monolith
2 Lightning Greaves
1 Isochron Scepter
88 Crucible of Worlds
86 Trinisphere
56 Tangle Wire
16 Damping Matrix
6 Ensnaring Bridge
5 Sword of Fire and Ice
4 Staff of Domination
3 Serum Powder
1 Vedalken Shackles
75 Smokestack
15 Nevinyrral's Disk
12 Jester's Cap
3 Uba Mask
30 Memory Jar
15 Gilded Lotus
22 Mindslaver
1 Possessed Portal

X
113 Chalice of the Void
38 Engineered Explosives

Enchantment: 392
1: 24
2: 210
3: 130
4: 11
5: 4
6: 13

19 Curiosity
1 Seal of Removal
1 Root Maze
3 Land Tax
44 Standstill
7 Chill
4 Artificer's Intuition
3 Compulsion
13 Animate Dead
7 Dance of the Dead
3 Chains of Mephistopheles
43 Pyrostatic Pillar
1 Goblin Bombardment
36 Oath of Druids
13 Ground Seal
4 Survival of the Fittest
21 Seal of Cleansing
6 Serenity
4 Sacred Ground
1 Circle of Protection: Red
49 Energy Flux
21 Arcane Laboratory
2 Back to Basics
14 Necromancy
13 Necropotence
5 Engineered Plague
9 Blood Moon
4 Food Chain
3 Choke
3 Empyrial Armor
2 Aura of Silence
1 Aura Fracture
1 Hanna's Custody
3 Pernicious Deed
5 Control Magic
1 Illusions of Grandeur
5 Night of Souls' Betrayal
3 Future Sight
1 Treachery
13 Yawgmoth's Bargain

Sorcery: 486
1: 111
2: 149
3: 130
4: 44
5: 4
6: 19
X: 29

3 Careful Study
90 Duress
12 Cabal Therapy
6 Overload
55 Time Walk
2 Merchant Scroll
2 Transmute Artifact
48 Demonic Tutor
2 Night's Whisper
9 Pyroclasm
2 Burning Wish
1 Primitive Justice
1 Recoup
8 Gaea's Blessing
1 Living Wish
1 Regrowth
17 Balance
39 Tinker
22 Timetwister
7 Windfall
34 Yawgmoth's Will
4 Death Wish
2 Buried Alive
15 Wheel of Fortune
4 Pillage
3 Dust to Dust
17 Deep Analysis
1 Diminishing Returns
23 Tendrils of Agony
1 Cranial Extraction
2 Wrath of God
4 Thoughtcast
13 Mind's Desire
5 Time Spiral
1 Akroma's Vengeance

X
18 Decree of Justice
11 Mind Twist

Instant: 1936
1: 809
2: 401
3: 349
4: 55
5: 295
X: 27

203 Brainstorm
65 Ancestral Recall
53 Blue Elemental Blast
53 Stifle
37 Mystical Tutor
24 Chain of Vapor
19 Annul
13 Hydroblast
3 Mental Note
1 Extract
55 Dark Ritual
36 Vampiric Tutor
8 Coffin Purge
4 Ebony Charm
4 Entomb
2 Demonic Consultation
97 Red Elemental Blast
19 Pyroblast
12 Lava Dart
8 Lightning Bolt
4 Firestorm
4 Oxidize
3 Crop Rotation
65 Swords to Plowshares
11 Orim's Chant
6 Enlightened Tutor
131 Mana Drain
60 Accumulated Knowledge
22 Daze
21 Hurkyl's Recall
21 Mana Leak
16 Echoing Truth
9 Brain Freeze
7 Impulse
2 Teferi's Response
1 Counterspell
1 Flash Counter
9 Diabolic Edict
1 Tainted Pact
6 Shattering Pulse
4 Fling
4 Shrapnel Blast
8 Naturalize
19 Disenchant
6 Ray of Revelation
54 Fire/Ice
5 Lim-Dul's Vault
4 Artifact Mutation
70 Thirst for Knowledge
59 Cunning Wish
53 Intuition
30 Rebuild
22 Rushing River
3 Meditate
2 Frantic Search
105 Rack and Ruin
3 Abolish
2 Orim's Thunder
28 Fact or Fiction
19 Gifts Ungiven
2 Plagiarize
1 Submerge
5 Snuff Out
244 Force of Will
48 Misdirection
3 Gush

X
25 Skeletal Scrying
2 Stroke of Genius

Land: 1584
176 Wasteland
163 Polluted Delta
149 Island
143 Volcanic Island
116 Flooded Strand
107 Underground Sea
100 Mishra's Workshop
55 Strip Mine
51 Tundra
44 Tolarian Academy
43 Ancient Tomb
40 Mishra's Factory
35 Mountain
32 Forbidden Orchard
31 Swamp
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26 Gemstone Mine
24 Bazaar of Baghdad
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22 Library of Alexandria
20 Tropical Island
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4 Savannah
4 Taiga
4 Underground River
4 Vault of Whispers
4 Windswept Heath
3 Phyrexian Tower
3 Scrubland
2 Forest
1 Boseiju, Who Shelters All
1 Plateau


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