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Drafting With Olivier - Zendikar #31

Olivier Ruel

By Olivier Ruel
01/20/2010

About Olivier Ruel: Pro Tour mainstay Olivier Ruel's outstanding career includes five Pro Tour Top 8s, numerous Grand Prix Top 8s (including the recent victory at Grand Prix: Brighton), and induction in the Magic Hall of Fame class of 2008.

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  Pack 1 pick 1:

  My Pick:

Pretty good pack for me, as my first pick is good and I don't pass any relevant White card.


  Pack 1 pick 2:

  My Pick:

Once again, a good card while pushing my neighbors to Red and not passing any good White.


  Pack 1 pick 3:

  My Pick:

Windrider Eel would be good for the deck, but Adventuring Gear, even though it's not a card I like that much in most decks, is excellent in white.


  Pack 1 pick 4:

  My Pick:

I thought for a while about picking one of the two White auras here, but Into the Roil is a lot better, and Blue is the color I'm the most likely to play if I need a second. Indeed, I've passed too much Red to hope for a refill in pack 2, and WG or WB are not open, nor are they my favorite combinations anyway.


  Pack 1 pick 5:

  My Pick:

I don't like it much, but I'm not interested in anything else, and I don't feel like counterdrafting either.


  Pack 1 pick 6:

  My Pick:

I like Reckless Scholar in UB a lot more than I do in UW, in which I want my guys to be good for combat.


  Pack 1 pick 7:

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  Pack 1 pick 8:

  My Pick:

Bold Defense would be good to combine with Conqueror's Pledge, but I should be able to get one later, while Arrow Volley Trap is a card I could use as I'll be forcing races.


  Pack 1 pick 9:

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  Pack 1 pick 10:

  My Pick:

I didn't pay enough attention here. Because I've Conqueror's Pledge, I should be taking Seismic Shudder.


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  Pack 1 pick 15:

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  Pack 2 pick 1:

  My Pick:

As my curve is quite low for now, I don't consider picking one of the early drops.


  Pack 2 pick 2:

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  Pack 2 pick 5:

  My Pick:

Most of my guys are White, and I guess I should end up running around 12 White guys plus Pledge, which is good enough to run this. If I had a little fewer, I would probably have chosen Kabira Crossroads.


  Pack 2 pick 6:

  My Pick:


  Pack 2 pick 7:

  My Pick:

With Sphinx, Pledge, and a pair of Hookmasters, my deck can adapt to both fast and slow games. It's my confidence in my deck's ability to win long-term games which push me to pick the 0/3 here. If I didn't already have a Sky Ruin Drake, I would most probably have taken it here.


  Pack 2 pick 8:

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  Pack 3 pick 1:

  My Pick:

I like Kor Sanctifiers a lot, and I was really close to picking it, mostly for a matter of curve. However, I still have good three-drops, and I like the flyer a little bit more.


  Pack 3 pick 2:
Blessing

Buy This Card!
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  My Pick:


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  Pack 3 pick 6:
Blessing

Buy This Card!
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  My Pick:

I've enough flyers not to be concerned about Nimbus Wings, even though its combo with Blademaster would be good. I guess I won't run two Blessing, but I may use it against Red after board, while I don't see myself running the Aura in any situations.


  Pack 3 pick 7:

  My Pick:

Worse than the Drake, but a four-drop will be better utilized.


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10 Plains
6 Island
1 Kabira Crossroads
1 Sejiri Refuge

1 Kor Aeronaut
2 Kor Outfitter
1 Kor Skyfisher
1 Kazandu Blademaster
2 Cliff Threader
1 Gomazoa
2 Kor Hookmaster
1 Windrider Eel
1 Living Tsunami
1 Pillarfield Ox
1 Sky Ruin Drake
1 Sphinx of Jwar Isle

1 Adventuring Gear
1 Shieldmate's Blessing
1 Brave the Elements
1 Bold Defense
1 Whiplash Trap
1 Arrow Volley Trap
1 Conqueror's Pledge

Sideboard
1 Caller of Gales
2 Shoal Serpent
1 Cancel
1 Trapfinder's Trick
1 Khalni Heart Expedition
1 Kor Cartographer
1 Spreading Seas
1 Shieldmate's Blessing
2 Relic Crush
1 Cliff Threader
2 Lethargy Trap
1 Piranha Marsh
1 Jwar Isle Refuge
1 Beast Hunt
2 Sunspring Expedition
1 Greenweaver Druid
1 Nimbus Wings

Facing a Blue Black deck, I win the first game with turn 6 Sphinx of Jwar Isle followed by turn 8 Bold Defense with kicker, which deals him 10 damage and kills three of his guys. In the second, even if I draw well and feel like I'm winning the race, I lose the game in an unexpected way.

He opens with Umara Raptor, follows with Nimana Sell-Sword, Hagra Diabolist, and then, when I think I have him on next turn, he plays a second Diabolist!

I'm thinking to myself his UB Ally strategy must be extremely irregular, and he probably won't be drawing that well for game 3. I open with three lands, and Kor Hookmaster as my only early drop, but sphinx of Jwar Isle, and so I keep, while he mulligans down to four. While my friends are asking me if I want to go out for a drink, I decline as I've a semi final which will be starting shortly. 6 turns later, I still don't have a fourth land, but I keep on drawing my heavy drops, and when I eventually find it, Surrakar Marauder and Living Tsunami have already put me to 5 life. Two turns later, I pick up my phone to see what my friends are up to...

Until Friday...

Oli


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