Drafting With Olivier - Zendikar #34
[SCROLL DOWN TO READ THE ARTICLE!]
Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!
PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!
A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!
If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.
Pack 1 pick 1:My Pick:
I like Baloth Woodcrasher a lot, but Plated Gepoede is excellent itself, while being a lot cheaper.
Pack 1 pick 2:
My Pick:
That one’s a close pick. I like Surrakar Marrauder a little better than Kor Sanctifiers, but WR a little more than RB. However, I also feel like White is overdrafted online at the moment, so I go for the 2/1, but both picks are definitely okay.
Pack 1 pick 3:
My Pick:
The card is likely to finish in the sideboard, but if I end up being Mono Red, it will be my MVP, and if I’m RB, the best card in this pack is either Magma Rift or a sideboard Bog Tatters, which doesn’t really sound better.
Pack 1 pick 4:
My Pick:
Pack 1 pick 5:
My Pick:
I like Vampire Hexmage almost as much as Torch Slinger, but I’ve plenty of two-drops so I won’t need it.
Pack 1 pick 6:
My Pick:
Pack 1 pick 7:
My Pick:
This pick is just bad, I have no idea what went through my mind for picking it over Tuktuk Grunts. Even Slaughter Cry is probably better.
Pack 1 pick 8:
My Pick:
Pack 1 pick 9:
My Pick:
Pack 1 pick 10:
My Pick:
Two cards I want to coutnerdraft very much. However, Kraken Hatchling is “only” a pain, while Seismic shudder is like an instant speed Plague Wind versus me.
Pack 1 pick 11:
My Pick:
Pack 1 pick 12:
My Pick:
Pack 1 pick 13:
My Pick:
Let’s forget about that Bala Ged Thief horrible pick. A second late Teetering Peaks contributes to making my deck quite good after pack 1.
Pack 1 pick 14:
My Pick:
Pack 1 pick 15:
My Pick:
Pack 2 pick 1:
My Pick:
I won't pick Zektar Shrine Expedition when I’m so aggro and already have so many early drops.
Pack 2 pick 2:
My Pick:
Pack 2 pick 3:
My Pick:
My curve is so low at the moment that I almost picked Geyser Glider here. Nevertheless, I want to strengthen the explosive aspect of my deck, and Shortcutter will help for that. Also, Shortcutter is a rather good drop on turn 4 or 5. I still can’t say if that choice was good... I guess the Glider was pretty close.
Pack 2 pick 4:
My Pick:
Pack 2 pick 5:
My Pick:
Bushwacker would surprisingly be about as good, but I don’t mind at all facing the 1/1 while the 1/3 stops almost all of my deck.
Pack 2 pick 6:
My Pick:
Pack 2 pick 7:
My Pick:
Close pick with the Minotaur. As I have Bala Ged Thief and Highland Berserkers, I could end up playing Hagra Diabolist and making it good. On the other hand, the Minotaur will always be decent filler.
Pack 2 pick 8:
My Pick:
Pack 2 pick 9:
My Pick:
I’m not playing it, but I don’t want to pass a card which can block my Marauders.
Pack 2 pick 10:
My Pick:
Stop!
Pack 2 pick 11:
My Pick:
Pack 2 pick 12:
My Pick:
Pack 2 pick 13:
My Pick:
Pack 2 pick 14:
My Pick:
Pack 2 pick 15:
My Pick:
Pack 3 pick 1:
My Pick:
Probably the best removal for such a deck. Clearing the path and dealing damage is the ideal combination.
Pack 3 pick 2:
My Pick:
Pack 3 pick 3:
My Pick:
I’d love to have a Vampire’s Bite for this deck, but not as much as to pick it over a Torch Slinger. I’d pick it over anything else here.
Pack 3 pick 4:
My Pick:
Pack 3 pick 5:
My Pick:
The more things progress, the more this card kills me. At least, with three already in my sideboard, I shouldn’t be facing it.
Pack 3 pick 6:
My Pick:
I’m planning on running a few more Swamps than Mountains, so Molten Ravager shouldn’t be very good.
Pack 3 pick 7:
My Pick:
I may play all those Allies after all.
Pack 3 pick 8:
My Pick:
Pack 3 pick 9:
My Pick:
Even with several allies, Murasa Pyromancer is not a card I’m willing to play. The problem with the allies, and the reason why I shouldn’t have picked Bala Ged Thief, and therefore not Hagra Diabolist nor Kazuul Warlord neither, is that there will be a conflict inside my deck between the aggro early dudes and the allies, which will hurt my deck’s synergy.
Pack 3 pick 10:
My Pick:
Pack 3 pick 11:
My Pick:
Pack 3 pick 12:
My Pick:
Pack 3 pick 13:
My Pick:
Pack 3 pick 14:
My Pick:
Pack 3 pick 15:
My Pick:
This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!
10 Swamp
6 Mountain
3 Teetering Peaks
1 Vampire Lacerator
1 Guul Draz Vampire
1 Plated Geopede
1 Goblin Shortcutter
1 Highland Berserker
3 Surrakar Marauder
1 Gatekeeper of Malakir
1 Ruinous Minotaur
1 Giant Scorpion
2 Torch Slinger
1 Hellfire Mongrel
1 Bala Ged Thief
1 Hagra Crocodile
1 Hagra Diabolist
1 Kazuul Warlord
1 Soul Stair Expedition
1 Hideous End
2 Inferno Trap
Sideboard
3 Seismic Shudder
1 Desecrated Earth
1 Vampire's Bite
2 Bog Tatters
1 Spire Barrage
1 Quest for Pure Flame
1 Island
1 Swamp
1 Mountain
1 Unstable Footing
2 Piranha Marsh
1 Mindless Null
1 Archmage Ascension
1 Caravan Hurda
2 Hedron Scrabbler
I like my deck a lot, and I definitely think I can go 3-0 with it, but it would have been a little better if I hadn’t make that Bala Ged Thief mistake.
In first round, I face a Mono Red deck. In the first game, I race with a couple of Marauders he can’t handle, despite showing a good resistance including the scary Obsidian Fireheart.
I put him under pressure in the early stages of game 2, and he needs to play one spell a turn to try and contain my beating. When I play Hellfire Mongrel, he still doesn’t have a choice but to keep on playing one spell a turn. Eventually, after the dog dealt him eight, he’s only on three and I’ve tremendous advantage. Until he plays his eighth land and casts Lavaball Trap for my two Swamps and my 4 guys and his Bushwacker. I’m then up 7-3 in life and, luckily, I’m better at topdecking than he is, and I take the game four turns later.
My second round goes quite smoothly as, facing a UW deck, I start (again) with a pair of Surrakar Marauder in the first game. Even though his draw is rather decent, he will not find an answer to either of them, and won’t be able to pull up the race as I won’t miss a single land drop, including a pair of Teetering Peaks. In the second game, we’re having a close race while I can’t find my third Black to kick Gatekeeper of Malakir. I reach the point when I instantly win if I draw a Swamp or a removal spell, and die if I draw a Mountain or a Black guy. I draw Ruinous Minotaur and play both guys. Now I have just enough guys to keep him from attacking if he draws a land, as well as to kill him on my next attack. If he draws any spell, I’ll be almost dead. He draws and passes. I draw a land and swing with everyone, as the only thing he can have for the win is now a White trap or Shieldmate’s Blessing (as he would have played a bounce spell for the win on last turn). He concedes, and I advance to round 3.
Round 3... in which I won’t exist. I did cut the Seismic Shudders, but there’s not much I can do about a first-picked Marsh Casualties. Even though he mulligans to 5 in the first game, his sorcery takes down my first three guys and the momentum of the game I’ll never get back. In game 2, I’m going with an aggro start once again, but as he’s Mono Black, he doesn’t have any trouble dealing with my Marauders. He stops my beating when he’s still on 13, then casts Mind Sludge for my last two cards. Not that he really needed it, but there is now officially no way I come back in that game. Unless I topdeck the best mid-game card in my deck and concede. Maybe would have it been smart sideboarding out Hideous End!
Until next time...
Oli


















