I should have prepared for the damn Owl deck.
Ladies (I know you're out there) and gentlemen, I finished 81st at Pro Tour Honolulu, and I'm not feeling quite as bad as I should.
The title of this tournament report is "Level Up, Game Over". That is not a coincidence. Not like, for example, having to play your Singaporean roommate at Pro Tour Chicago 1999 (the Bob Maher versus Brian Davis one) in the second round when you have both travelled literally half way around the world (Malaysia is north of Singapore. Look it up!). And this is your first Pro Tour. No, not like that.
Although I didn't do so well, I feel I've gotten better. It was a nice holiday. I can't really complain. Still, I wish that there were a Grand Prix season to take advantage of what I’ve learnt. It kind of sucks to know that there will no longer be any more relevant tournaments to prepare for with the stuff that has come out of the PT — Team Constructed notwithstanding, is still a different format — hence the “Game Over.”
This tournament report is for those that helped me on my way here, those that hung out with me during the trip and for those of you that want to get better at Constructed Magic (Pro Player's Club Levels 3-6 can stop reading here; you know all this stuff already). It is also for me to come back and read when I am old, or am about to prep for my next tour, so I can remember what not to do wrong! So, let's go. Allez!
In the misty town of Kuala Lumpur, people prosper, suffer, laugh, cry, fight, win, lose, sweat, bleed, and die. This is a very peculiar place, a hodgepodge of cultures, not refined and civilised like that of London but an edgier, grimier version. Here, pedestrians do not have the right of way, and are considered roadkill opportunities. Remember this! On no account should you ever rely on a zebra crossing. On what passes for public transportation, the crowds push to be the first ones on the buses and trains, conveniently ignoring the fact that people have to get out first. Not only stupid, but rude! Put one way, it is a land where the rule of the jungle applies: the fit survive, and the weak are stranded waiting at least forty minutes for the next bus. Myself? I take the Komuter train - it's a smaller crowd to shove past.
But Kuala Lumpur is still a magical place. It is the land where in 2000, Chris Pikula triumphed over the best American Magic player ever, The Finkeltron (oops I mean Johnny Magic) Jon Finkle (mise well Aziz Al-Doory) in the Magic Invitational (was it the Duelist Invitational then?). Here, the Meddling Mage was born! Also, it is arguably the best Invitational location ever, with a fantastic hotel and a shopping mall that looks like a Sphinx, and a night market with cheap goods, delicious and affordable food, and what used to be the world's tallest buildings.
In that magical place, that is Kuala Lumpur, lives a Kard Lord: his name is Keat Loong. Now normally narcissistic writers would be all too happy to attribute their success to themselves, but hopefully I have alleviated this slightly by focusing on what has made a return to Magic possible: the patronage of a Kard Lord. He is the Matrix to my Keanu. I say "Guns, lots of guns", and they appear! Yeah, for this tournament I had guns. And Apprentice. And Chris Woltereck.
And a DJ.
Yes, a DJ.
Can you say it?
"Don't use my real name, just call me DJ" - Dennis (oops I mean DJ) Keysee
"Hey Mr. DJ, put a record on I want to dance with my baby" - Madonna
Here's what I took to the ball:
I decided I wanted a reactive deck after being pwned by Faith's Fetters. I was playing creatures.dec and attacking for two and then he played Faith's Fetters and then gained back all that life and stopped my creatures and then played a Dragon. I felt really silly. There's actually a article here that I wrote (shameless self-referencing, ha!) that suggested that reactive strategies might now have the potential to be successful earlier on in the season.
Evidentially, that is just rubbish. Unless you have a highly attuned sense of the metagame (i.e., being part of "The Network" as per Richard Feldman, and even then the failure of the beach house deck is further evidence), or you are Level 5/6, or your last name is Finkel or Budde, you will not be able to succeed with a reactive deck.
In my case, I ignored the warning signs and should have prepared for the damn Owl deck.
A conversation with PT Top 8 competitor and GP champion Albertus Law follows:
Bert: What have you got against Owl?
Ryan: Nothing. It is a noob deck. I don't expect to play against it.
Bert: You should prepare for it.
Ryan: I'm not worried about it. I'm prepared to lose to it.
Sure, I expected the Owl deck to be played at the PT. But not by Shuhei Nakamura and Tomohiro Kaji!
Omg omg omg omg.
If only I had asked the dealers what they sold out of.
Imaginary conversation with dealer follows:
Dealer: We sold out of Howling Mines
Ryan: Omg omg omg omg (packs Peace of Mind in sideboard)
But no. For me, Owl was a joke deck, to be played by noobs. C'mon, it has no chance against the best aggressive deck in the format. Who in their right mind would play it?
Who in their right mind indeed.
Well, as it stood, I should have pushed the Zoo deck harder (definition of Zoo here being decks that play Kird Ape turn 1 and a three-toughness creature on turn 2, so this covers both Messrs Herberholz and Jones) and identified Flames of the Blood Hand and Giant Solifuge as the cards it needed to have... which was a bit too late, having been enlightened the morning of Day 2. In any case, the Knell deck I played really should have had three Peace of Mind in the sideboard; resolving one against Owling Mine should have made the matchup much easier.
As for the Knell deck, I still think it is a great and extremely powerful deck and has a good game against pretty much anything - the cards work well together, and I would definitely consider playing this deck again. I'll do a card by card if there is interest in the forums.
Ok, enough deck talk, time to fight.
Round 1 - Ervin Tormos w/ Zoo
Ervin made Top 8 at Pro Tour LA last season.
Strangely enough, a little color screw and Castigate lets me take out Watchwolves from his hand and then he has nothing! Game 2 is also a bit of a blowout, with cheap removal and Wrath plus Fetters dragging the game long enough for me to play and race with Dragons. My deck is good against Zoo.
Round 2 - Jeremy Berthoux w/ Owl
Jeremy is a Frenchman, and like the rest of the French stayed in the same hostel as I did. Here's a big shoutout to the French - Matt, Oli, Pierre, Erwan, Remy, and everyone else whose name I've forgotten for being great sports and being generous with sharing what they had. Actually, I thought Matt had it spot on when he summed up the metagame as "Will people play Zoo, even though it's bad?" But apparently we didn't get the version right. Ho hum. In a bizarre coincidence Jeremy, asked me earlier at the hostel to split a cab to the site and I turned him down, preferring to walk (about 30 minutes) to the venue with Chris and DJ, whom I was rooming with. I turned him down, and now I had to play him!
And he trashed me! With the Owls!
Omg omg omg omg omg.
He is kind enough to walk me through how to play against the deck, and it is only after the match that I realised that I should be mulliganing on purpose.
LESSON 1: STOP PLAYING ON AUTO-PILOT
Every decision should not be taken for granted. For that specific match, against that specific player, with that specific hand, you have to a specific reason for the play you are making - not just because it has succeeded well in the past, or based upon thorough analysis this has always been the way to go - time allowing, the same questions need to be asked each time a new situation comes up and you have to think before you even make the most mundane or basic of plays, whether it is keeping a good seven card hand, playing that Godless Shrine tapped on your first turn even if you have no first turn plays (did you consider that keeping it untapped against a deck with Elves might represent Darkblast to your opponent who might be too scared to then play it?), or that Arena on turn 3.
Also, if in the future a French competitor at the hotel I am staying at requests to share a cab to the tournament site on the morning of the start of the Pro Tour, I am damn well taking that cab.
Round 3 - Robert J Kadlec w/ B/W/G Control
Rob is a youngish looking player, but it doesn't show in his play.
I think I got extremely lucky in the first game. He gets an Arena into play and I try to win quickly before he overwhelms me, but he deals with all my stuff. I am out of gas but I draw into Debtors' Knell, and after some thinking decide to play it even though he has a grip of something like four cards (soon to be six), having played one or zero Mortifies so far - but if the game drags on longer I will surely lose. In what must be a Twilight Zone moment, it stays in play long enough to put enough pressure on the board to get him to less than five. At some point I had Angel of Despair, and used a judgement call to kill one of his creatures to prevent me from losing a damage race, but on hindsight maybe it would have been better to just use it on the Arena.... from which he drew a Mortify and killed my Knell. No matter. I draw a Kokusho and that worked just as well with Miren to finish him off.
LESSON 2: TAKE THE RISKS YOU NEED TO WIN
If I didn't go for the Knell despite it almost certainly going to be destroyed, I wouldn't have done enough damage in enough time for it to let me win. He couldn't get rid of it immediately, and I maximised my chances of victory by allowing myself to topdeck Kokusho to do the final points even after the Knell has been destroyed.
The second game wasn't very close - I think it was either Arena advantage or Ink-Eyes that did me in.
The third game was also pretty strange. I made a Yosei on turn 4 and attacked, and he said "take it." It goes all the way! What just happened? Omg omg omg omg! After winning this I felt like such a lucksack.
Much like everyone else, I actually tried building the BW deck with Green for Hierarch and Vitu-Ghazi. Practically, I failed - I just couldn't find the right mana configuration to make the deck work. I wanted to play with Basilicas, and this would be much harder to do with a third color in the deck - which is why I appreciate the beach house deck, because it managed to do that. Conceptually, I felt like I didn't need the third color. This is because in between Wrath of God, Mortify, Last Gasp, and Faith's Fetters you already have sufficient creature control - Hierarch feels like a luxury... and by the time you are done casting all of that, you have enough mana to move on to better things... specifically Kokusho. Also, I wasn't so hot on Vitu-Ghazi. It makes sense in the beach house deck because it has Putrefy in addition to Mortify and four main deck Extractions, reducing it to a top deck race and allowing the tokens to really matter, especially with Ink-Eyes... but.... at the end of the day it is only Ink-Eyes that makes the tokens fearsome. I felt that in testing, and versus this matchup in particular, there were instances where my opponent would make 1-3 tokens at EOT and I wouldn't care. It was just a mosquito bite, inconsequential to my 5/5 DRAGON that was going to suck your life or never give you an untap step forever etc. The 1/1s just didn't do enough... either by letting me win the game because they did so too slowly or not lose, by being ineffective at blocking dragons or Meloku etc to justify playing them.
Round 4 - Robert Peacock w/ Zoo
Rob is a quiet player that prefers to let his play do the talking.
He hardly made mistakes, and his Kamis of Ancient Law were useful, but I don't recall him playing with Flames and I think I cast Wrath more than once this match. It was over in less than half an hour.
Well okay, I'll explain a bit more. The deck has been modified to beat Zoo and it does so on the back of Last Gasp, Mortify, Faith's Fetters, Wrath of God, and Orzhov Basilica. The first four are straightforward, but the Basilica's value is more subtle. Essentially, it means you’ll not miss a land drop and with a Signet allows you to reply with a Dragon not long after neutralising your opponent’s offence. With four Kokusho it becomes possible, even very likely, to be able to end the game quickly enough before he draws enough burn for it to matter... which is why I think this version is superior to the De Rosa deck which only plays two Kokusho and has a lot of slower cards in the form of various one-ofs and multiple Dimir House Guard. The problem is not having access to Wrath of God and Faith's Fetters... but rather of containing the damage before you get to four mana to be able to Wrath at a life total high enough so you don't get within burn range. So this is why Last Gasp is so important... and if you are extra paranoid, even Cruel Edict. Additionally, it is also about coming back with a counterattack quick enough to end the game once it is in your favor... minimising the number of turns in which he can topdeck burn to kill you.
Round 5 - Tom Ross w/ Eminent Domain
Tom is a player from Louisiana.
I lose the first game to a Confiscate on my Arena, giving him enough gas to keep my land count to a minimum whilst pecking away with me with a Searchlight, and I am actually winning the race because of the Arena, but he gets a Shard Phoenix in time to come out ahead.
I win the second game because I manage to set up a Castigate (taking away a Confiscate), bait him with an Annex on my Basilica, holding a Mortify in my hand to take it back the next turn. He would have done better to just attack with the Genju of the Spires he had in play, which I couldn't deal with easily at the time. This turns out to be important, because a few turns later I am at six - so it's possible that he could have won here, but hindsight is twenty-twenty.
The third game is uneventful: he is light on land destruction and he eventually has to blow a Confiscate on my Dimir House Guard to prevent him from dying. I play a Knell and it's all over.
Unlike the Owl decks, which I wilfully chose to ignore, I spent a good amount of time thinking and deciding that I didn't really need the Sacred Grounds in the sideboard. As it stood I had decent enchantment removal against Domain, and Extraction against Magnivore, and Basilicas to help rebuild faster. Also, I still believe that one-for-one land destruction is a terrible strategy to follow, and that Wildfire really is just a mediocre deck. Further, in testing against a random field both online and in real life, I've hardly ever seen Wildfire, suggesting that it wasn't going to be very popular. Reading Ted Knutson's “there could be up to 25% Wildfire in the field” prediction gave me a good dose of anxiety, but I decided this was rubbish. As it stands, Sean McKeown's article seems to indicate that they did perform badly.
Round 6 - Adam Yurchick w/ Magnivore
Losing these games quickly, I guess I should eat my words. We play another match for fun after and I pull that out, but it's still not a good matchup. Still, not a good matchup, but not impossible.
Round 7 - Timothy Gruenich w/ Kagemaro/Meloku UB Control
A surprisingly easy match, I know I have the first game won when he has to Remand my Castigates instead of countering them. In the second game I literally Cranial him out, removing all his win conditions. He drew poorly.
Round 8 - Mike Kvetkosky w/ the Beach House deck
Not a good matchup for me, but I lose this match in the third game when I Extract for Mortifies when I didn't have to. Instead, I should have smelled the second Arena in his hand (dang delayed spider sense) after killing the first one. That would have at least not made it a blowout. I did mulligan to five, but this is not an excuse - the harder the matchup and the harder the starting odds against you, the more rigorous and the better you have to play. I screwed up, and lost when I didn't have to.
5-3 going into Day 2
Round 9 - Takuma Morofuji w/ Greater Gifts
I get sucker-punched in the first game! I am stuck on four lands and had just untapped the turn after recovering from being tapped down from Yosei. He had just tapped out to play Greater Good - in my hand I have Fetters, Mortify and have just drawn Castigate. The spider sense tingles when I consider using the Fetters on the Good, and when I Castigate instead he does have the Mortify. I remove Yosei from the game, but he has been keeping the Vengeance and the Reach on top of his library with the Top! The better play would have been to let him put Yosei or the Vengeance on the stack, then killing the Good and finishing up after. At the time I just rationalised that the Castigate would have taken out whatever was relevant... but I should have realised that the Good should just not stay in play, ever.
Games 2 & 3: They don't stay in play. I made quite a lot of mistakes in this match, but they hardly mattered. The deck has so much removal, and a single Castigate or Extraction is crippling.
Round 10 - Adrian Olivera w/ BW X?
I honestly hardly remember anything from this match. All I have in my notes is that he was playing with Last Gasp, Mortify, and Ink-Eyes, the latter of which I removed from the game with Castigate. I probably won the games very quickly.
Round 11 - Jan Ruess w/ Boros
Jan is with Paladins and Legionnaires, among other things.
The first game takes quite a long time because he has an active Eight-and-a-half Tails I can't get rid of, and a Jitte and a Sunhome with enough mana to pump it! This is a rather spicy combination, but fortunately the Debtors’ Knell and the Kokusho in the yard, plus the two Kokushos in my hand (!) plus the Miren I have in play are just enough to drain him out. You can't do that with Angel or Ink-Eyes!
The second game is textbook, with Gasp killing some early guys, Fetters and Wrath for the advantage and Dragons he can't really deal with.
Round 12 - Wesimo al-Bacha w/ Heartbeat
Wesimo is a cool name! Apparently it is Arabic, but he is from Germany.
I mulligan six times this match. I end up having to discard in my first game, not being able to do anything else if I want to keep mana up for Mortify, but a lack of land drops and multiple Reaches put him too far ahead. In the second game I only have to mulligan once and I destroy him with Dragons, but it really was a game he should have won. It's not a good idea to try and go off without a Swamp in play! In the third game I put Needle out on Drift of Phantasms and nearly pull it off, but he manages to use his Top to find the one Rending Vines in his deck to smash it and go off.
I am still not quite sure what to think about the Heartbeat deck. Having played it several times myself in the Tournament Practice room on Magic Online, my own conclusion is that it is an extremely fragile combo deck, losing to singular cards like Extraction and Specter. Obviously it made Top 8, and Wesimo eventually finished 19th, so it looks that view needs to be re-examined.
Round 13 - Nikolas Nygaard w/ Magnivore
Nikolas is from Norway. I tell him the only Norwegian player I know is Nicolai and he tries to hide his irritation. Don't worry Nikolas, the MagictheGathering.com staff are starting to recognise you!
I’m not really sure how to describe how the games went out - some fairly back and forth stuff, with the only major decision being to take a Tidings over a Wildfire - was that the right play? I don't even remember whether I won that game, but surely there is an answer in the abstract? I take the second game by Extracting all his win conditions, and he hopes to win by mising with Researches, but I don't mess up and after Castigate takes one of them away he counts his library and concedes. In the third game he starts first, and I never really do come back from continuous land destruction.
Round 14 - Tomohiro Kaji w/ Owl
ARGH! What the hell is Tomohiro Kaji doing here? He's supposed to be up in the top ten tables, not in the forty-something table with us. Anyway, he is one of the better Japanese pros, and unless he was playing Greater Good Gifts I start the match reasonably confident, but faced with the reality that I will probably get owned.
I get owned.
But I learnt something. After the match is over, I go over the plays I made with him that he felt were mistakes - I had removed the wrong card from the game (Drift of Phantasms over Cerebral Vortex) and named the wrong card with my second Needle (Meloku instead of Drift or Muddle the Mixture). Drift or Muddle the Mixture. Let that sink in for a while.
LESSON THREE: TRY TO UNDERSTAND THE ROLE EACH CARD PLAYS IN YOUR OPPONENTS DECK
I understood the Drift's role in being additional Exhaustion. But what blew me away was how the Drifts were not just Exhaustions but also Vortex, and how after sideboarding he had four Muddles and just one Ebony Owl! This meant that they were not only counterspells, but also backup copies of Howling Mine, Kami, Twincast, and Boomerang. My analysis of my opponents’ cards and what they could do was not good enough - what I further needed to try and do was understand the role they played in his deck. If I had been more careful about doing so, I might have deduced that there is a House Guard style tutor engine built in, and then play accordingly - by naming Sudden Impact instead of Owl, like I did when I used Castigate to remove his only Owl from the game, and by naming Vortex with the Extraction after.
I lost this match, and it is still a terrible matchup, but the insight I got from this really made me feel like my XP bar had filled up a bit.
Round 15 - Tomohide Sasagawa w/ Zoo
A good version of Zoo, and five mulligans this match. I lose the first game when I am forced to Fetters into Flames of the Blood Hand. I win the second fairly comfortably having to mulligan only once, and in the third game I almost pull it out, but for him having double Char. I could have used Faith's Fetters and lasted one or two more turns, but I was fearing Flames of the Blood Hand... so it was a judgement call here that lost me the game. My current strategy is to leave the Castigates in, taking out slower cards like Debtors' Knell and using the discard to make sure that my Fetters and Wrath become effective when I use them. This has been working quite well for me, and it's removed plenty of Solifuges before they became troublesome. Unfortunately, this means that in many cases you end up playing the Fetters last - and this worked to my detriment in the third game of the match, which I needed to win to stay in contention for making some money.
Sigh. And I started the day off up 3-0 as well. Having taken four straight losses in a row, at that point I guess I should have felt disappointed, not being able to finish in the money and having invested a considerable amount of time testing for it. But instead, I felt the same sense of calmness that I felt when winning that PTQ, or that Grand Prix, or that National Championship. It was a feeling of having just “levelled up,” knowing that from now on that my play has improved for the better, and that I would make it harder for future opponents to beat me, and giving myself more chances to win. It was just too bad it will not be at this tournament.
Neither will it be against the team drafts I got into later in the day, which featured stellar plays such as Pyromatics for 1 on an Ordruun Commando with him having Plains untapped, and against Gruul letting a 1/1 hit me whilst I am holding Electrolyze and then him following up with Ghor-Clan Savage. I did win those matches, but, somewhere, the Bad Player still lurks within!
I briefly consider dropping now that I have no chance to win any money, but am inspired by recalling Chad Ellis' approach to the Pro Tour: NO DROPPING AT PRO TOURS. It's a point of honor to all the PTQ players who have worked so hard to get here.... and are still working. If he had to go 0-7, he'd go 0-7. And he did just that, at what I think was a Block Constructed Pro Tour.
C'mon Ryan, it's just one match. Find the nerve.
Round 16 - Luca Chiera w/ Zoo
I ask him what his placing is, and he tells me we are both not winning any money.
Hawaii! How beautiful it is! How the sun swept beaches sleep alongside the rolling waves, and the tanned (preferably young and female) holidaymakers! How the 410 participants from all around the world flew in to battle in glorious rain and sunshine, in the great halls of King Kamehameha, for the honor of being crowned Pro Tour Standard champion! How they fought, struggled and perished - some to misfortune, some to cunning, and of course, some to Lightning Helix.
This one is for the honor.
I lost the first game. How it happened, I can hardly remember. It is a blur now. But it was quick, and it was brutal.
The second game started well for me. I had lands, and I had Signet and Arena. But lo! A hooligan from Tin-Street came to vandalise my Signet, and Stone Rained down upon my Basilica, destroying it. With three creatures pecking away at my life total, and bleeding from my Arena, it was a curse and a blessing that I had two Swamps and a Miren in play. A curse, for Wrath would not save me now, and even then I had no White mana anywhere. But it was a blessing, for the Dimir House Guard in my hand would fetch the Night of Souls' Betrayal to keep the dream alive. And attack later, and my life total fell to two. In my hand were double Faith's Fetters. Would it be a Plains? I have four in the deck.
Upkeep, go to one, draw a card.
A skull looks back at me. A Swamp. Death. Will this be how your Pro Tour will be remembered?
Draw step, draw a card.
And like a light piercing through a cloudy vale, much like you would expect how the sun still managed to find the shore despite the gloomy weather forecast for that week, there it was. The sun. The glowing fields. The light. The Plains.
I played it, and went up to five. The next turn, I took a point from the Arena and from the last creature, down to three.
So I just played the next Fetters, neutralising his last guy and went up to seven. I think right after this I might have eaten another burn spell, but that didn't matter.
After that, Kokusho came down - with the Miren in play. From here, it was all over but the crying.
9-7, 27 points, *81st* place
Cheers,
Ryan Soh
ryansoh on SCG Forums
ryansoh@hotmail.com on MSN Messenger
Props
Homies in the hood: Shaun Yap, Lim Keat Loong, Albertus Law.
Homies Stateside (is there such a thing?): Jun-Wei, Chris Woltereck and DJ Keysee. Magic. It makes the people, come together, yeah.
All my opponents: for they were all gracious in winning and losing, courteous, and for the lessons they taught me.
Pro Tour Wizards people: For the aloha shirts, flip-flops, the Pro Lounge, and for the cooked breakfast served on Sunday morning.
Craig Jones: Go England! Maybe you could convince David Ball, who stays in Northampton, to take up Constructed Magic again. It might then be discovered that he is actually of royal descent, (a king!) making the place in which he resides a stately home. With Lord Gomersall, and knights Stuart Wright and David Grant, English magic experience a renaissance. Ball's home will be the laboratory that unleashes tech waves of death upon the unsuspecting masses, and take its rightful place as the new center or innovation and destruction. Yes, it will be called: NorthHampton Court Palace.
The French, Czechs and Slovaks at the Waikiki Beachside Hostel: for being just cool people in general and for their generosity in advice and testing. Just some names: Matt, Remy, Erwan, Danial, Petr. Oli, for the thrashing and Pierre for suggesting the second Miren - which was incredible and won me games all day long. Matej for the interesting conversations, and Arnost and Ivan for the pointers on Ravnica Limited.
magic-league.com: I don't care if they're “not well tuned,” it's still great for getting a picture of what a random field will look like.
Shaheen Soraani, Todd, Alex Maljaton, Tom Smart and various people from Virginia, Maryland and the relevant parts: for good times and random bad beat stories, especially that incident with the cop! LOL
Slops
Just me: I should have prepared for the damn Owl deck.
May or May Not
I may or may not be related to Terry Soh
I may or may not have a sub-1600 constructed rating playing Affinity on Magic Online with a 0-7 streak in tournaments
I may or may not have, against better judgement, decided to play it in the qualifier anyway despite knowing I was going to get owned
I may or may not have gotten owned in the first match to Katakis turns 2 and 3, and with follow up Anthem to boot, so I couldn't even Darkblast them.
I may or may not have lost the first game of the second round, a game away from dropping out and going home
I may or may not have come back to win the said PTQ
I may or may not have gotten my visa on the last working day before my flight to the States.
I may or may not know what it's like trying to convince the consular officer of the United States I'm not a terrorist from an Islamic state
Shaheen Soorani may or may not be the President of the The Unofficial Billy Moreno Fan Club
DJ Keysee may or may not be a DJ in real life
Chris Woltereck may or may not have a '1UP' tattoo "just in case he needs the extra life"
Alex Maljaton may or may not have recanted from wearing that terrifyingly kitsch and shocking pink cap, and is now under the tutelage of Tom Ford, ex-designer for Gucci and the epitome of style. Who am I kidding, you are a great guy, ditch the cap man!
Pro Tour Honolulu Soundtrack 2006
1. Music by Madonna
2. Somebody Told Me by The Killers
3. Twilight's Last Gleaming by High Society
4. Five Millenia Later by Eric Serra, Fifth Element OST
5. Headlock by Imogen Heap
6. Carnival by Tori Amos
7. Eye of the Tiger by Survivor
8. Won't Back Down by Fuel
9. Let's Get It Started by The Black Eyed Peas
10. Destroy Everything You Touch (thanks Mr. Knutson!) by Ladytron
11. Protect Life by Eric Serra, Fifth Element OST
12. Theme from Hikaru No Go by , Hikaru No Go OST
Bonus Track: Won’t Back Down by Tom Petty and the Heartbreakers
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