Rules Tip of the Day: When calling a judge over to answer a question, settle a dispute, or correct a game, it is best to call 'judge' in a clear, forceful voice. It is also very important that both players in that match raise their hands and keep them raised until the attention of a judge is gained.
Q: I have a lone Bitterblossom in play and my opponent plays Disenchant. Can I counter it with a Spellstutter Sprite, since the Bitterblossom is a "Faerie" enchantment?
A: Yes. Spellstutter Sprite's comes-into-play ability counts all Faeries in play, including those that are not creatures.
Q: I have a Dread and a Colfenor's Urn in play. When the Dread goes to the graveyard, can remove it from the game with Colfenor's Urn instead of shuffling it back into my library?
A: Yes. When Dread goes to the graveyard, both its ability and the Urn's ability will trigger. As the controller of these two abilities, you can determine the order that they go on the stack. To remove the Dread from the game, you would have to put the Urn's trigger on the stack last, so it resolves first.
Q: Can a creature played for its evoke cost block and then be sacrificed?
A: No. If you play a creature via its evoke cost, an ability will trigger and go on the stack. You sacrifice it when this ability resolves. You still have to play creatures via their evoke costs when you can normally play them, so unless other effects are involved that change when you can play creature spells, you will have to play and sacrifice this creature before the combat phase even begins. [And even if you do have a way to play it during combat, there's still no way to declare it as a blocker while the evoke trigger is on the stack... -Seamus]
Q: My opponent is playing the Dredge deck and he Dread Returns Flame-Kin Zealot with ten 2/2 Zombies in play. After the Zealot comes into play, and before his combat phase begins, I Mortify the Zealot. Do the Zombie tokens still get +1/+1 and haste?
A: Yes. The effect from the Zealot's comes-into-play triggered ability is still applied to other creatures that this player controls, even if the Zealot leaves play. This effect is not contingent upon the Zealot remaining in play.
Q: Shroud makes a creature an invalid target for spells and abilities. If a creature with the ability to regenerate is also given the shroud ability, can the creature use the regenerate ability on itself?
A: Most regeneration abilities do not target; however, some—like Black Poplar Shaman—do. A regeneration ability that only affects the creature that the ability is on does not target it, so you can use it even if the creature has shroud.
Q: Let's say that I have Adakar Valkyrie and Gutless Ghoul in play. I use Corpse Dance to haul some creature out of my graveyard, then sacrifice it to the Ghoul and return it to play with the Valkyrie. Do the effects of Corpse Dance linger?
A: Technically, yes, the delayed triggered ability will still trigger at the beginning of the next end of turn step. But the creature that was put into play when Corpse Dance resolved is no longer in play. When it left play and then returned to play via the Valkyrie's ability, it became a new object with no connection to the creature that was previously in play. It may be represented by the same card, but it is a different creature, so it will remain in play.
Q: I have a Wonder in my graveyard, giving all my guys flying. I have five 1/1's that normally don't fly. Does Radiant Archangel get +5/+5?
A: Yes. Radiant Archangel's ability counts all creatures with flying, regardless of whether they inherently have the ability or gain it due to some other effect.
Q: I have a Hidden Stag and an Argothian Enchantress. If my opponent plays a land, and I play a land, my Stag becomes an Enchantment again. Does the Enchantress ability trigger or not?
A: No. The Stag in play will become an enchantment, but you did not play an enchantment spell. Because you did not play an enchantment spell, the Enchantress's ability will not trigger.
Q: I tap Sand Squid to lock down a creature, untap the Squid with Puppeteer, then tap Sand Squid to lock down another creature. Does the first creature the Squid locked down remember that and stay tapped?
A: If you asking if the first creature will not untap in its controller's untap step, then the answer is no. When Sand Squid's ability resolves, it creates a continuous effect that keeps the targeted creature from untapping during its controller's untap step. This effect lasts until Sand Squid becomes untapped. Once the effect ends, the targeted creature will untap as normal. Even if Sand Squid becomes tapped before the untap step of this creature's controller, the effect has ended and will not be applied any longer. There is not a check to see if the Sand Squid is tapped when this creature would untap during its controller's untap step, but a continual check to see if the Sand Squid becomes untapped.
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