Rules Tip of the Day: "Global enchantment" is an obsolete term that used to mean any enchantment that did not attach to another object in play. Now they are referred to as non-Aura enchantments.
Q: Does the Demigod of Revenge ability trigger if the spell is countered? And will it effectively bring itself and other copies in the graveyard into play?
A: Demigod of Revenge's ability triggers when it is played, not when the Demigod comes into play. This triggered ability will go on the stack on top of the Demigod spell itself. Whether or not this triggered ability can put that particular Demigod into play depends on when the Demigod spell is countered. If a player counters the Demigod spell before this triggered ability resolves, then yes, the Demigod that was just played will be brought back into play anyway. However, if the Demigod triggered ability is allowed to resolve first and then the Demigod spell is countered, then this Demigod card will not enter play; it will stay in its owner's graveyard.
Q: In a friendly three-player free-for-all match, one opponent has a Prison Term on my other opponent's Soltari Priest. On my turn, a Riftwing Cloudskate unsuspends, and I bounce Soltari Priest. My opponent attempts to move his Prison Term to Riftwing Cloudskate. While that ability is on the stack, I flash in Venser, Shaper Savant to bounce my Riftwing Cloudskate to my hand. Can my opponent move Prison Term to Venser while the ability is currently on the stack to attach it to Riftwing Cloudskate?
A: Yes. As you are the active player, each time a creature comes into play under your control, the comes-into-play triggered ability from that creature will go on the stack first, followed by the triggered ability from the Prison Term. Because the Prison Term ability resolves first, your opponent will be able to move the Prison Term to the new creature before either of your abilities resolve.
Q: If a Murderous Redcap is hit by a Nameless Inversion in response to its comes-into-play trigger, becoming a 5/-1 and going to the graveyard, how much damage does it do when the trigger resolves?
A: Five; the power of the Murderous Redcap is checked when its comes-into-play ability resolves. If it is not in play, the game will use last-known information. In this example, the Redcap left play with a power of five, so the ability will deal five damage to the targeted creature or player.
Q: A creature has a -1/-1 counter from a Grim Poppet. If I Return to Mist the creature with the -1/-1 counter on it, does the creature have -1/-1 when it returns to the game at end of turn?
A: No. When a permanent leaves play and then later returns to play, it is a new object with no connection to the one that was previously in play. It does not matter that it is represented by the same card that was in play earlier.
Q: When you use Blightsoil Druid's ability, are you limited to paying one life and producing one mana, or can you pay more life to produce more mana?
A: Each time you activate Blightsoil Druid's ability, you tap the Druid and pay one life. You are not given the opportunity to pay additional life in order to generate more than one mana.
Q: When Reveillark goes into my graveyard, do the creatures that get returned to play have to be the two on the top of my graveyard or can they be anywhere in my graveyard?
A: They can be any two creature cards in your graveyard with a power of two or less, not just the top two creature cards that meet this criteria.
Q: If I have a Nevermaker in play and my opponent plays a Lash Out to kill it, do we clash before or after Nevermaker's triggered ability resolves?
A: You will clash first, as the Nevermaker won't even leave play until after Lash Out resolves. When Lash Out resolves, you deal three points of damage to the targeted creature and then clash. If your opponent wins the clash, then you will be dealt three points of damage. Then, after Lash Out has completely resolved, state-based effects are checked. At this point, the Nevermaker has received lethal damage, so it will go to the graveyard. When this happens, its leaves-play triggered ability will trigger. This ability will go on the stack as soon as a player receives priority and you will choose a target creature at this point. Finally, when this ability resolves, the targeted creature will be placed on top of its owner's library.
Q: I have Sunflare Shaman and Vigor in play; is the damage from the Shaman's ability still dealt to the targeted creature or player?
A: Yes. The damage to your Sunflame Shaman is prevented, but that does not mean that the targeted creature or player does not receive damage.
Q: I've stolen a creature with Cytoplast Manipulator, and someone enchants the Manipulator with Lignify. Do I keep the stolen creature or does it return to its owner because of the "loses all abilities" effect of the Lignify?
A: The change of control effect created by Cytoplast Manipulator's ability continues to be applied as long as that permanent remains in play. Removing the abilities from the Manipulator will not cause the effect to stop being applied.
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