Rules Tip of the Day: Even if a Spirit or Arcane spell you play is countered, all relevant Spiritcraft triggered abilities will still trigger, because you've played the spell.
Q: Does using Kaho, Minamo Historian take the played spell out of the removed from the game zone such that you would not be able to re-use that spell on subsequent turns? Or are the removed spells stored there for later use?
A: When you play one of the cards removed from the game by Kaho's coming into play ability, the card goes on the stack. When this spell resolves the card will go to the graveyard, so you won't be able to play it again using Kaho's ability.
Q: What happens if I Twincast my own Epic spell? Do i get a double effect every upkeep, or is it an illegal play, or simply does nothing?
A: You will get a copy of the Epic spell at the beginning of each of your subsequent upkeep steps.
Q: I have Erayo, Soratami Ascendant that is currently being controlled by my opponents Vedalken Shackles. If it flips, do I get the enchantment or does my opponent?
A: He will, as he is the controller of this permanent when it flips. If he loses control of the Shackles or it untaps, you will regain control of this permanent.
Q: My Question is a two-parter. First Part: is about the interaction of moving the enchantment Threads of Disloyalty via a flipped Kitsune Mystic onto creatures greater than two mana cost. My perhaps limited understanding is: it will work until a state based effect is checked, were it will then fall off. An example would be moving in onto a Kodoma of the North Tree
A: That is incorrect. You cannot move a local enchantment onto a permanent that it can not legally enchant. It would be the same as moving an enchant creature onto a land. If you attempt to make such a move the local enchantment will stay where it is.
Q: Second Part: is about the interaction of moving the enchantment Threads of Disloyalty onto a creature with protection for the color of the enchantment. Notably I am interested in how it interacts with an opponent's Eight and a Half Tails and how the stack can be used to successfully steal Eight and a Half Tails.
A: There is not much to stack. Autumn Tail's ability only targets the enchantment that you move, it does not target the creature that you intend to stick this enchantment onto. If your opponent responds to Autumn-Tail's ability by giving Eight-and-a-Half Tails protection from white and making Threads of Disloyalty white, then you won't be able to move Threads of Disloyalty to Eight-and-a-Half Tails. If he lets Autumn Tail's ability resolve, then you can move Threads of Disloyalty to Eight-and-a-Half Tails. At that point you will control Eight-and-a-Half Tails and he won't be able to use Eight-and-a-Half Tails' abilities.
Q: If I control Tomorrow, Azami's Familiar can I lose the game do to failure to draw a card?
A: No. Tomorrow's ability replaces the draw entirely so you will be unable to lose the game due to 'decking.'
Q: If I Fork Traumatize, will the opponent have to put his entire library into the graveyard or will he have to put 3/4 of it into the graveyard?
A: He'll end up putting 3/4 of his library into his graveyard. The second Traumatize to resolve will only remove one half of the this players current library, it will not remove all of what was left over after the first Traumatize resolved.
Q: Attacking and blocking creatures are still attacking and blocking until the end of the End of Combat step, right? So does that mean you could attack with a Shadow creature, deal combat damage, and during the end of combat step use the Maze of Shadows to untap the shadow creature even though that creature already dealt combat damage and that damage already resolved?
A: Yes that works exactly as you have described. Preventing the damage from a creature after it has already dealt damage will not retroactively make that damage not happen.
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