Tinker
66 decks
20.8%
Tinker is back in force after the premiere of Mirrodin. Running a ton of artifact mana, Tinkers, Myr Incubators, Masticores, and Mindslavers, the deck has seen a lot of mirror matches on the day - and even more great Mindslaver stories.
Gobvantage
47
14.8%
Originally a Japanese concoction, Gobvantage has morphed from its original form to include Goblin Charbelchers - but the original engine of Goblin Recruiters, Goblin Ringleaders, Goblin Warchiefs, and Goblin Piledrivers has remained.
Psychatog
28
8.8%
Psychatog may finally be dead in Standard, but many players felt it was still a good choice in Extended, as the deck provides disruption, Counterspells, and has gained some sick tricks with the inclusion of Isochron Scepter. Oh yes, and don't miss the occasional Fling in the Cunning Wish-based sideboard.
Mana Belcher
25
7.9%
This U/B deck is based around fast artifact mana, Goblin Charbelcher, and Mana Severance. It was discussed underground before the tour, and was rumored to have relatively consistent turn 3 kills. That rumor was proven to be a fact to many players on the day.
Food Chain Goblins
23
7.2%
What's Food Chain, you ask? Click the link and buy it now before StarCityGames raises the price. This deck featured filthy Goblin chain tricks, where they would recruit up Goblin Ringleaders, Goblin Recruiter, and a bunch of random Goblins with a Warchief, and send the little red men into the zone on attack, notching up twenty points of damage as early as Turn 2.
The Rock
21
6.6%
Who says The Rock is dead? Jeroen Remie is sitting at eighteen points with his trademark deck, and twenty other folks thought it was a solid idea as well. With all the combo decks running around, having access to Cabal Therapy and Duress must have seemed like a good idea.
Angry Hermit
19
6.0%
Many of former Reanimator players, including Rob Dougherty, have opted for Angry Hermit since the banning of Entomb. The idea behind the deck is to use Angry Hermit to flip your deck into the graveyard (they run no basic lands) as early as possible, and then to send a hasted (provided through Dragon Breath) and very large Sutured Ghoul screaming at the opponent.
Turbo Oath
14
4.4%
Brian Kibler designed a new Oath deck that uses Isochron Scepter in combination with Counterspells, Fire / Ice, and Cognivores to reprise the Oath success the team has had at past Extended events. At the end of Day 1, Kibler was sitting on 18 points, and sundry YMG team members have made Day 2.
Aluren
12
3.8%
Free Creatures? Single Turn kills? Great Ideas! Less of a great idea than the last Extended Pro Tour though, as most of the players running this older deck seemed to play it because they hadn't put that much work into the format, or they simply had some tech that they didn't notify the rest of the world about.
Tinker Stax
11
3.5%
A U/R variant of regular Tinker, this deck is modelled after the famed Stax deck in Vintage, abusing Goblin Welders to dominate the other Tinker matchups. Having access to Rack and Ruin in the sideboards of a Tinker-heavy environment doesn't hurt, either... Well, it doesn't hurt you.
U/G Madness
7
2.2%
Yep, just like Tog, this deck still exists in Extended as well. Most of the pros felt it was simply too slow to keep up with Tinker and Charbelcher decks of the world, but some players just can't let go.
Red Deck Wins
7
2.2%
Fast red decks are great, right? Not when combo decks rule the format and kill on turn 3 with some regularity. Most of the cards from last season are still around for this"Burn and Goblins" deck, but other Red decks have passed it by in speed, explosiveness, and reliability.
Mind's Desire
5
1.6%
Tsuyoshi Fujita helped design the Japanese version of this deck that had the Pros ooo'ing and ahh'ing all day long. Unfortunately, he was unable to make Day 2 with it. We watched Fujita"go off" with the deck as early as turn 3 from a seemingly impossible position, but the deck seemed to be particularly susceptible to early disruption.
Goblins
5
1.6%
Little red men without the Recruiter/Ringleader engine comprise this group - but few are able to fathom why people would choose to run a slower version of Mon's favorite kids. Gobvantage is simply a better deck.
Scepter Control
4
1.3%
This is a U/W deck based around doing cool things with Isochron Scepter like imprinting Counterspells, Card Drawing, or *yawn* Orim's Chant. These decks were able to win primarily through boring their opponents to death.
Draco Explosion
3
.94%
Last year's deck. Not fast enough. Too easily disrupted. My dog ate my homework.
Confinement
3
.94%
Speaking of decks that bored their opponents to deck - er, death - a few brave souls chose to run Solitary Confinement decks.
White Weenie
2
.63%
Nope, we're not talking about Ben Bleiweiss here - instead, we're discussing everyone's favorite little pale men. Two brave souls thought the deck was a good idea while everybody else decided to run things considered more"tech."
Enchantress
2
.63%
Enchantress was an excellent Combo choice last year, but Mirrodin has pushed Tinker and Charbelcher decks flying right past it. The deck can do lots of cool things, but wasn't given much time to do them today.
Turbo Land
2
.63%
Zvi didn't play Turbo Land this time, but some other crazy fans of the mad scientist did. If Zvi isn't playing his pet deck, maybe you shouldn't either.
Ponza
2
.63%
Arc-Slogger. Flametongue Kavu. Lots of land destruction, and no Chrome Moxen. No Day Two, either.
...And The Rest
Rector Therapy 2 .63%
W/U Weenie 2 .63%
Pirates 1 .31%
Crush Weaver 1 .31%
Final Fantasy 1 .31%
Stax 1 .31%
Elves 1 .31%
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