
[REPORT MIRRODIN NEWS HERE!]
Much of the information contained below comes to us courtesy of Wizards of the Coast. The rest was either reported at MTGNews.com, pieced together from various other places around the internet or sent directly to StarCityGames.com.
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Artifact
Aether Spellbomb
1
Artifact (C)
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
1, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged." - Spellbomb inscription
Illus. Jim Nelson
#141
Alpha Myr
2
Artifact Creature - Myr (C)
2/1
#142
Altar of Shadows
7
Artifact (R)
At the beginning of your upkeep put a charge counter on Altar of Shadows.
At the beginning of precombat mainphase add B for each charge counter on Altar of Shadows to your mana pool.
7, T: Destroy target creature and put a charge counter on Altar of Shadows.
#143
Banshee's Blade
2
Artifact - Equipment (U)
Equipped Creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip 2
#144
Blinkmoth Urn
5
Artifact (R)
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1to his or her mana pool for each artifact he or she controls.
The Vedalken embued such urns in their living artifact creations.
Illus. David Martin
#145
Bonesplitter
1
Artifact - Equipment (C)
Equipped creature gets +2/+0
Equip: 1(1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Darrell Riche
# 146
Bosh, Iron Golem
8
Artifact Creature - Golem Legend (R)
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature ot player.
6/7
As Glissa searches for the truth about Memnoch, Bosh searches to unearth the secrets of his past.
Illus. Brom
# 147
Bottle Gnomes
3
Artifact Creature - Gnome (U)
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements... or refreshments?
1/3
#148
Cathodian
3
Artifact Creature (U)
When Cathodian is put into a graveyard from play, add 3 to your mana pool.
Cathodians repair the Great Furnace by welding parts of themselves to the mechanism. Eventually, the become one with the machine.
3/3
#149
Chalice of the Void
XX
Artifact (R)
Chalice of the Void comes into play with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on this, counter that spell.
#150
Chromatic Sphere
1
Artifact (C)
1,Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons...plus another?" - Ponifex, elder researcher
#151
Chrome Mox
0
Artifact (R - but what did you expect?)
Imprint - When Chome Mox comes into play you may remove a nonland, nonartifact card in your hand from the game. (The removed card is imprinted on this artifact.)
T: Add one mana of any color that is the same as the imprinted card to your mana pool.
#152
Clockwork Beetle
1
Artifact Creature - Insect (C)
Clockwork Beetle comes into play with two +1/+1 counters on it.
At end of combat, if Clockwork Beetle attacked or blocked this turn, remove a +1/+1 counter from it.
An ability to add +1/+1 counters?
0/0
Illus. Arnie Swekel
#153
Clockwork Condor
4
Artifact Creature - Bird (C)
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Illus. Arnie Swekel
#154
Clockwork Dragon - 7
Artifact Creature - Dragon (R)
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.
0/0
Illus. Arnie Swekel
#155
Clockwork Vorrac
5
Artifact Creature - Beast (U)
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T: Put a +1/+1 counter on Clockwork Vorrac.
0/0
#156
Cobalt Golem
4
Artifact Creature - Golem (C)
1U: Cobalt Golem gains flying until end of turn.
2/3
Centuries before the first tide of the Quicksilver Sea rose to meet the sun, Mirrodin's light shone on the golems alone.
#157
Copper Myr
2
Artifact Creature - Myr (C)
T: Add G to your mana pool.
1/1
#158
Crystal Shard
3
Artifact
3, T or U, T: Return target creature to it's owner's hand unless its controller pays 1.
#159
Culling Scales
3
Artifact (R)
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.
#160
Damping Matrix
3
Artifact (R)
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
#161
Dead-Iron Sledge
1
Artifact - Equipment (U)
Equip: 2(2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.
Illus. Ray Lago
#162
Dragon Blood
3
Artifact (U)
3,Tap: Put a +1/+1 counter on target creature.
#163
Dross Scorpion
4
Artifact Creature (C)
Whenever Dross Scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
3/1
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
#164
Duplicant
6
Artifact Creature - Shapeshifter (R)
Imprint - When duplicant comes into play you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, duplicant has that card's power, toughness, and creature types. It's still a shapeshifter.
2/4
Illus. Thomas M. Baxa
#165
Duskworker
4
Artifact Creature (U)
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
#166
Elf Replica
3
Artifact Creature - Elf (C)
1G, sacrifice Elf Replica: Destroy target enchantment.
2/2
#167
Empyrial Plate
2
Artifact - Equipment (R)
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#168
Extraplanar Lens
3
Artifact (R)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Illus. Lars Grant West
#169
Farsight Mask
5
Artifact (U)
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untaped, you may draw a card.
#170
Fireshrieker
3
Artifact - Equipment (U)
Equipped creature has double strike.
Equip 2
#171
Frogmite
4
Artifact Creature (C)
Affinity for Artifacts (This spell costs 1less to play for each artifact you control)
2/2
#172
Galvanic Key
2
Artifact (C)
You may play Galvanic Key at any time you could play an instant
3, T: Untap target artifact.
#173
Gate to the Aether
6
Artifact (R)
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
#174
Gilded Lotus
5
Artifact (R)
Tap: Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
#175
Goblin Charbelcher
4
Artifact (R)
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
#176
Goblin Dirigible
6
Artifact Creature (U)
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
4/4
#177
Goblin Replica
3
Artifact Creature - Goblin (C)
3R, Sacrifice Goblin Replica: Destroy target artifact.
2/2
The goblins didn't think anything of the myr at all, which allowed the myr to observe everything unhindered.
#178
Goblin War Wagon
4
Artifact Creature (C)
Goblin War Wagon Doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
3/3
#179
Gold Myr
2
Artifact Creature - Myr (C)
Tap: Add W to your mana pool.
1/1
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
#180
Golem-Skin Gauntlets
1
Artifact - Equipment (U)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2
#181
Granite Shard
3
Artifact - Uncommon
3, T or R, T: Granite Shard deals 1 damage to target creature or player
#182
Grid Monitor
4
Artifact Creature (R)
You can't play creature spells.
4/6
#183
Heartwood Shard
3
Artifact
3, T or G, T: Target creature gains trample until end of turn.
#184
Hematite Golem
4
Artifact Creature - Golem (C)
1R: Hematite Golem gets +2/+0 until end of turn
1/4
#185
Icy Manipulator
4
Artifact (U)
1,Tap: Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
#186
Iron Myr
2
Artifact Creature - Myr (C)
Tap: Add R to your mana pool.
1/1
The goblins didn't think anything of the myr at all, which allowed the myr to observe everything unhindered.
#187
Isochron Scepter
2
Artifact (U)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, Tap: You may copy the imprinted instant card and play the copy without paying its mana cost.
Illus. Mark Harrison
#188
Jinxed Choker
3
Artifact (R)
At the end of your turn, target opponent gains crontrol of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.
#189
Krark's Thumb
2
Legendary Artifact (R)
If you would flip a coin, instead flip 2 coins and ignore one.
#190
Leaden Myr
2
Artifact Creature - Myr (C)
T: Add B to your mana pool.
1/1
#191
Leonin Bladetrap
3
Artifact (C)
You may play Leonin Bladetrap any time you could play an instant.
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
#192
Leonine Scimitar
1
Artifact - Equipment (C)
Equip: 1(1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +1/+1.
Illus. Doug Chaffee
#193
Leonin Sun Standard
2
Artifact (R)
1W: Creatures you control get +1/+1 until end of turn.
#194
Leveler
5
Artifact Creature (R)
When Leveler comes into play, remove your library from the game.
10/10
#195
Liar's Pendulum
1
Artifact (R)
2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
#196
Lifespark Spellbomb
1
Artifact (C)
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep" - Spellbomb inscription
Illus. Jim Nelson
#197
Lightning Coils
3
Artifact (R)
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
#198
Lightning Greaves
2
Artifact - Equipment (U)
Equipped creature has haste and can't be target of spells or abilities.
Equip 0(0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#199
Lodestone Myr
4
Artifact Creature - Myr (R)
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
#200
Loxodon Warhammer
3
Artifact - Equipment (U)
Equipped creature gets +3/+0, has trample, and has"Whenever this creature deals damage you gain that much life."
Equip 3(3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Jeremy Jarvis
# 201
Malachite Golem
6
Artifact Creature - Golem (C)
1G: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
Illus. Paolo Parente
#202
Mask of Memory
2
Artifact - Equipment (U)
Equip: 1(1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Illus. Alan Polack
#203
Mesmeric Orb
2
Artifact (R)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
A step in one direction is two steps away from another.
Illus. David Martin
#204
Mind's Eye
5
Artifact (R)
Whenever an opponent would draw a card, you may pay 1. If you do, you draw a card also.
#205
Mindslaver
6
Artifact (R)
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
#206
Mindstorm Crown
3
Artifact (U)
At the beginning of your upkeep, if you have no cards in your hand, draw a card. Otherwise, you lose one life.
#207
Mirror Golem
6
Artifact Creature - Golem (U)
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game.
Mirror Golem has protection from each of the imprinted card's types (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
3/4
#208
Mourner's Shield
4
Artifact (U)
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
#209
Myr Adapter
3
Artifact Creature - Myr (C)
Myr Adapter gets +1/+1 for each equipment attached to it.
1/1
"The simplest way to plan ahead is merely to be ready for everything." - Pontifex, elder researcher
Illus. Ben Thompson
#210
Myr Enforcer
7
Artifact Creature - Myr (C)
Affinity for artifacts
4/4
Most myr monitor other species. Some myr monitor other myr.
Illus. Greg Staples
#211
Myr Incubator
6
Artifact (R)
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
#212
Myr Mindservant
1
Artifact Creature - Myr (U)
2, Tap: Shuffle your library.
1/1
#213
Myr Prototype
5
Artifact Creature - Myr (U)
At the beginning of your upkeep put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1for each +1/+1 counter on it.
2/2
#214
Myr Retriever
2
Artifact Creature - Myr (R)
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
1/1
#215
Necrogen Spellbomb
1
Artifact (C)
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand
1, sacrifice Necrogen Spellbomb: Draw a card.
#216
Needlebug
4
Artifact Creature - Insect (U)
Protection from artifacts
You may play Needlebug any time you could play an instant.
2/2
Near Tel-Jihad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
#217
Neurok Hoversail
1
Artifact - Equipment (C)
Equipped creature has flying.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Alan Pollack
#218
Nightmare Lash
4
Artifact - Equipment (R)
Equipped creature gets +1/+1 for each swamp you control.
Equip - Pay 3 life. (Pay 3 life: Attach to target creaure you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#219
Nim Replica
3
Artifact Creature - Zombie (C)
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3/1
#220
Nuisance Engine
3
Artifact (U)
2, T: Put a 0/1 Pest artifact creature token into play.
#221
Oblivion Stone
3
Artifact (R)
4, Tap: Put a fate counter on target permanent.
5, Tap, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
#222
Omega Myr
2
Artifact Creature - Myr (C)
1/2
Last to charge, last to fall.
Illus. Dany Orizo
#223
Ornithopter
0
Artifact Creature (U)
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Dana Knutson
0/2
#224
Pearl Shard
3
Artifact (U)
3,Tap or W,Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
#225
Pentavus
7
Artifact Creature (R)
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Illus. Greg Staples
#226
Pewter Golem
5
Artifact Creature - Golem (C)
1B: Regenerate Pweter Golem
4/2
#227
Platinum Angel
7
Artifact Creature - Angel (R)
Flying
You can't lose the game and your opponents can't win the game.
4/4
Illus. Brom
#228
Power Conduit
2
Artifact (U)
Tap, remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with thier creatures.
#229
Proteus Staff
3
Artifact (R)
2U, T: Put target creature on the bottom of its owner's library.
That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
That player puts that card into play and the rest on the bottom of his or her library in any order.
Play this ability only any time you could play a sorcery.
#230
Psychogenic Probe
2
Artifact (R)
Whenver a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
#231
Pyrite Spellbomb
1
Artifact (C)
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen." - Spellbomb inscription
Illus. Jim Nelson
#232
Quicksilver Fountain
3
Artifact (R)
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an island as long as it has a flood counter on it. If all lands in play are islands, remove all flood counters from all lands.
#233
Rust Elemental
4
Artifact Creature - Elemental (U)
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
#234
Rustspore Ram
4
Artifact Creature (U)
When Rustspore Ram comes into play, destroy target equipment.
1/3
Where herds have passed, the dented ground is lined with dust.
#235
Scale of Chiss-Goria
3
Artifact (C)
Affinity for artifacts
You may play Scale of Chiss-Goria any time you could play an instant.
Tap: Target creaure gets +0/+1 until end of turn.
Illus. Alan Pollack
#236
Scrabbling Claws
1
Artifact (U)
T: Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
#237
Sculpting Steel
3
Artifact (R)
When Sculpting Steel comes into play, it becomes a copy of any artifact in play
#238
Scythe of the Wretched
2
Artifact - Equipment (R)
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Schythe of the Wretched to that creature.
Equip 4
#239
Serum Tank
3
Artifact (U)
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.
#240
Silver Myr
2
Artifact Creature - Myr (C)
Tap: Add U to your mana pool.
1/1
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
Illus. Kev Walker
#241
Skeleton Shard
3
Artifact (U)
3, Tor B, T: Return target artifact creature from your graveyard to your hand.
#242
Slagwurm Armor
1
Artifact - Equipment (C)
Equip: 3(3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +0/+6.
#243
Soldier Replica - 3
Artifact Creature - Soldier (C)
1W, Sacrifice Soldier Replica: This deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
Illus. Carl Critchlow
#244
Solemn Simulacrum
4
Artifact Creature (R)
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
2/2
Illus. Greg Staples
#245
Soul Foundry
4
Artifact (R)
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact).
X, Tap: Put a creature token into play that's a copy of the imprinted card. X is the converted mana cost of that card.
Illus. Arnie Swekel
#246
Spellweaver Helix
3
Artifact (R)
Imprint - When spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
#247
Steel Wall
1
Artifact Creature - Wall (C)
0/4
We sculpt the land into what we need - homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain." - Raksha Golden Cub, leonin kha
Illus. David Day
#248
Sun Droplet
2
Artifact (U)
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Illus. Tim Hildebrandt
#249
Sunbeam Spellbomb
1
Artifact (C)
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.
#250
Sword of Kaldra
4
Legendary Artifact - Equipment (R)
Equipped creature gets +5/+5
Whenever equipped creature deals combat damage to a creature, remove that creature from the game.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#251
Synod Sanctum
1
Artifact (U)
2, T: Remove target permanent you countrol from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
#252
Talisman of Dominance
2
Artifact (U)
Tap: Add 1to your mana pool.
Tap: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.
#253
Talisman of Impulse
2
Artifact (U)
Tap: Add 1to your mana pool.
Tap: Add R or G to your mana pool. This deals 1 damage to you.
#254
Talisman of Indulgence
2
Artifact (U)
Tap: Add 1to your mana pool.
Tap: Add Bor R to your mana pool. This deals 1 damage to you.
#255
Talisman of Progress
2
Artifact (U)
Tap: Add 1to your mana pool.
Tap: Add Wor U to your mana pool. This deals 1 damage to you.
#256
Talisman of Unity
2
Artifact (U)
Tap: Add 1to your mana pool.
Tap: Add Gor W to your mana pool. This deals 1 damage to you.
#257
Tanglebloom
1
Artifact (C)
1, Tap: You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
Illus. Val Mayerik
#258
Tangleroot
3
Artifact (R)
Whenever a player plays a creature spell, that player adds G to his or her mana pool.
#259
Tel-Jilad Stylus
1
Artifact (U)
Tap: Put target permanent you own on the bottom of your library.
#260
Thought Prison
- 5
Artifact (U)
Imprint - When Thought Prison comes into play, you may reveal target player's hand. If you do so, choose a non-land card and remove it from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell of the same color or with converted mana cost equal to the imprinted card, Thought Prison deals 2 damage to him or her.
Illus. Glen Angus
#261
Timesifter
5
Artifact (R)
At the beginning of each player's upkeep each player removes the top card or his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more player's cards are tied for highest cost, the tied players repeat this process until the tie is broken.
#262
Titanium Golem
5
Artifact Creature - Golem (C)
1W: Titanium Golem gains first strike until end of turn.
3/3
Centuries before the first blades of the razor fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
#263
Tooth of Chiss-Goria
3
Artifact (C)
Affinity for artifacts
You may play Tooth of Chiss-Goria any time you could play an instant.
Tap: Target creature gets +1/+0 until end of turn.
#264
Tower of Champions
4
Artifact (R)
8, T: Target creature gets +6/+6 until end of turn
#265
Tower of Eons
4
Artifact (R)
8, tap: You gain 10 life.
#266
Tower of Fortunes
4
Artifact (R)
8, tap: Draw four cards.
#267
Tower of Murmurs
4
Artifact (R)
8, T: Target player put the top eight cards of his or her library into his or her graveyard.
#268
Triskelion
6
Arifact Creature (R)
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
Illus. Christopher Moeller
#269
Viridian Longbow
1
Artifact - Equipment (C)
Equipped creature has"Tap: This creature deals one damage to target creature or player."
Equip 3(3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Jeremy Jarvis
# 270
Vorrac Battlehorns
2
Artifact - Equipment (C)
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1
#271
Vulshok Battlegear
3
Artifact - Equipment (U)
Equip: 3(3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +3/+3.
Illus. Ken Dobler
#272
Vulshok Gauntlets
2
Artifact - Equipment (C)
Eqiupped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 (3:Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#273
Welding Jar
0
Artifact (C)
Sacrifice Welding Jar: Regenerate target artifact.
#274
Wizard Replica - 3
Artifact Creature - Wizard (C)
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
1/3
It responds with unnatural precision.
Illus. Carl Critchlow
#275
Worldslayer
5
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5(5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Greg Staples
#276
Yotian Soldier
3
Artifact Creature - Soldier (C)
Attacking doesn't cause Yotian Soldier to tap.
1/4
#277
Non-Basic Land
Ancient Den
Artifact Land (C)
(This isn't a spell.)
Tap: Add W to your mana pool.
Ash Nar, throne of Rashna Golden Cub, doomed leader of the leonin prides.
#278
Blinkmoth Well
Land (U)
Tap: Add 1to your mana pool
2,Tap: Tap target noncreature artifact.
When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.
#279
Cloudpost
Land - Locus (C)
Cloudpost comes into play tapped.
Tap: Add 1to your mana pool for each Locus in play.
"He watches from above. He watches from below. He watches from within." - Inscription on Tal-Jilad, the Tree of Tales
Illus. Martina Pilcerova
#280
Glimmervoid
Land (R)
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
Tap: Add one mana of any color to your mana pool.
On a blank canvas, there are unlimited possibilities.
Illus. Lars Grant-West
#281
Great Furnace
Artifact Land (C)
(This isn't a spell.)
Tap: Add R to your mana pool.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
#282
Seat of the Synod
Artifact Land (C)
(This isn't a spell.)
Tap: Add U to your mana pool.
Lumengrid, site of the Knowledge Pool, source of vedalkin arcana.
#283
Stalking Stones
Land (U)
Tap: Add one colorless mana to your mana pool.
6: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
#284
Tree of Tales
Artifact Land (C)
(This isn't a spell.)
Tap: Add G to your mana pool.
Tel-Jihad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Illus. John Avon
#285
Vault of Whispers
Artifact Land (C)
(This isn't a spell.)
Tap: Add B to your mana pool.
Ish Sah, den of the warlord Geth, commander of countless men.
#286
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