Card Text: Kicker 1U and/or B If you paid the 1U kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying. If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter on it and has "Pay 3 life: Regenerate Anavolver."
Oracle Text: Kicker 1U and/or B(You may pay an additional 1U and/or B as you cast this spell.) If Anavolver was kicked with its 1U kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its B kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
This is it. It's all hitting the fan. And the fan's hitting back. The Signs of Apocalypse are here.
Enemy colors band together like never before. Volvers evolve into huge monstrosities if you pay one or both of their enemy-color kicker costs while Sanctuaries give you a benefit each upkeep if you control a permanent of one or both enemy colors.
Each factory-sealed display box contains 36 booster packs.
Card Text: 2, ocT: Sacrifice Apocalypse Chime to bury all cards from the Homelands expansion.
Oracle Text: 2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Flavor Text:"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." —Grandmother Sengir
Card Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Oracle Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Card Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Oracle Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Card Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Oracle Text: Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Card Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.
Card Text: Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Oracle Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target.