The inability of white to field a credible Devotion deck has been a long-running joke for this past year of Standard, but it finally got its moment to shine at the World Championships by getting Sam Black into the elimination rounds.
Experimenting with different cards in different formats is how we find new decks. As important as it is to remember to polish your experiments into fully-crafted decks before taking them to a major competition, remember this as well: nothing ventured, nothing gained.
For this week's exploration into the Do Over Project, Sheldon Menery Embraces the Chaos once again and transforms his signature Commander, Kresh the Bloodbraided, into a whole new experience via a brand-new deck.
We've seen Hangarback Walker start to dominate everywhere else, what about Jeskai? Better yet, what about Jeskai Ascendancy? Double the untaps means double the fun, after all...
It's been quite a while since we've seen U/W Control at the top of the standings in Modern, but this weekend saw not one but two strong finishes for the archetype as it begins making its resurgence.
With Standard having come around full-circle, it should come as no surprise that Mark Nestico wants to circle back to one of his old favorites too - if this format really is all about Hangarback Walkers, shouldn't Kolaghan's Commands (and thus Mardu) be king?
Matt Higgs loves to take all sorts of weird cards and staple them together, and today's weirdness is a melding of the minds between two very different things: The Great Aurora and... Dreadwaters?
Sean McKeown visits to help a reader's friend not quit Magic by fixing her Brago, King Eternal deck - and if you've ever wanted to write for Star City Games, you should definitely check this article out!
It's been a while since we've seen Mono-Red do well in Standard, but new additions to compensate for the changes to the rest of the format might offer the deck a new lease on life now that the metagame is not fixated solely on attacking it out of existence.
While Anthony had high hopes for the Season Three Invitational and took some big risks in order to try and capitalize on the state of the Legacy format, there are lessons to be learned even when things don't quite go your way - and those lessons can thankfully be shared.
Commander is all about exploratory deckbuilding in a fun, flavorful format, and Abe takes that to heart while continuing to explore non-legendary creatures filling in that Commander's role by building a new deck around a crazy axe murderer.
Powerful combo decks utilizing two different combos that attack from separate angles will always give GerryT that warm fuzzy feeling, but it's especially potent when the thing joining them is a tutor that otherwise optimizes the first combo anyway.
Join BBD and CVM as they test for the Season Three Invitational, bringing back the red beatdown machine and testing the greed level of G/R Dragons by splashing two other colors just to pump up the power level!
The five Magic Origins flip-Planeswalkers are all pretty exciting for Commander, and today Bennie explores a color he'd normally shy away from — mono-white — to build around Kytheon, Hero of Akros.
While Adrian Sullivan won't be at the Season Three Invitational this weekend, he's highly invested in seeing how Legacy plays out at that event - join him as looks at where the format stands after the last few major tournaments to see where it might be going at the #SCGINVI!
Ross Merriam takes a look at his weekend playing Standard at the WMCQ as well as some Legacy on the side as he prepares for the Season Three Invitational this weekend!
While we're used to seeing Counterbalance only in the U/W Miracles deck, there's no reason it can't be used in other shells as well - as today's deck showcases quite neatly.
Killing off creatures is a big part of what Commander is about, people play mass removal there the way Standard players play spot removal. Sheldon Menery concludes his comprehensive look at how to wipe the board with today's look at mass removal spells that hit all of the things!
As Jim Davis prepares for the Season Three Invitational, he looks back at some of Standard's top decks from just a few months ago to see if they might be positioned to reclaim some of their former glory this weekend.
Doomsday is computationally the most difficult deck to play in all of Magic - there are just too many permutations and computations and you rarely Doomsday exactly the same way twice. So when a pilot achieves a good result with it, you should pay attention...