For this week's exploration into the Do Over Project, Sheldon Menery Embraces the Chaos once again and transforms his signature Commander, Kresh the Bloodbraided, into a whole new experience via a brand-new deck.
Killing off creatures is a big part of what Commander is about, people play mass removal there the way Standard players play spot removal. Sheldon Menery concludes his comprehensive look at how to wipe the board with today's look at mass removal spells that hit all of the things!
Killing off creatures is a big part of what Commander is about, people play mass removal there the way Standard players play spot removal. Sheldon Menery continues his comprehensive look at how to wipe the board with today's look at damage- and toughness-based removal spells.
Wrath effects are the bread and butter of Commander, you're either playing them or you're building your deck to work around them - possibly both. Today, Sheldon Menery examines all the ones you can find in print, ready to use your next Commander deck!
It's a common question - "how does the Commander Rules Council make its decisions about contentious cards?" Today Sheldon shows a peek inside that process as he tests Prossh, Skyraider of Kher to see how it impacts games as a Commander.
Today Sheldon Menery well and truly Embraces the Chaos with an astounding play-by-play of a game with truly epic proportions.
What makes a player worthy for the Magic: the Gathering Hall of Fame? Sheldon explores what he looked at this year as he casts his ballot, and expands his view beyond the Pro Players to ask whether non-players should also be inducted into the Magic Pro Tour Hall of Fame.
With Magic Origins coming out tomorrow, Sheldon pores through the new set and updates his host of decks with the Origins cards that best Embrace the Chaos!
For the 300th edition of Embracing The Chaos, Sheldon takes an in-depth look at Magic Origins with his quarterly set review. This set is pretty chock-full of awesome Commander cards!
It's time for another play-by-play, and today's action features Sheldon's latest go-to Commander, Yasova Dragonclaw, who excels at shifting the dynamic of the table by literally Threatening to take your stuff and hit you with it.
So many people took interest in the Mishra, Artificier Prodigy deck Sheldon played against last week that it just had to present itself here. Commander is a puzzle, and solving for a way to make use of a commander whose ability sounds "bad" in a singleton format is awesome.
Sheldon pulls out his trusty Karador deck for this week's play-by-play, wading through a massive five-player game full of chaos and oddities.
Everyone knows Phelddagrif is the "hug" commander, but Sheldon's version of hugging hurts. His new Hippo deck focuses on stopping the love, not spreading it.