I've wanted to build a Phelddagrif "group hug" deck for a while ever since I heard about the notion of a Commander deck described as a group hug. Who doesn't love hugs? Basically it's the exact opposite of the vicious fast cutthroat combo-kill-the-table Spike Commander decks that so many fans of the format seem to loathe. Instead the "group hug" deck is chock full of cards that help everyone out—Tempting Wurm Howling Mine Veteran Explorer Indentured Djinn Heartwood Storyteller New Frontiers Rites of Flourishing.
The idea is that you're playing so many cards that everyone is enjoying that everyone is loathe to take you out of the game and hopefully you'll be able to ride that goodwill long enough to make it to the end or even steal the game. You typically want green because green has a long history of "sharing" effects with opponents. Phelddagrif is a green/blue/white legend and makes a good commander to build this style of deck around because he has abilities that help you while also helping out an opponent in some way (gain life draw a card or get a 1/1 green Hippo token).
I've not yet pulled the trigger on building my group hug Phelddagrif deck though in large part because so many folks around these parts lean more towards those vicious fast cut-throat decks I described above and the last thing I want to do is help those players pull off their kill-the-table combos even faster. Recently it occurred to me why not pick warm cuddly Phelddagrif as my Commander…but put a bunch of mean cards in it?
Thus Mean Hippo was born!
It reminds me of that opening scene from Who Framed Roger Rabbit? You've got the innocent little baby that roaming around is getting into trouble and Roger races to keep him from getting hurt. Then after the scene cuts that little baby ends up being a profanity-spewing cigar-chewing skirt-chasing jerk.
I may have to get another copy of Phelddagrif altered smoking a cigarette with devil horns and bat-wings and once my deck's true nature reveals itself flip it over to the Mean Hippo.
I expect this to be a work in progress; tweaking it here and there cutting cards that are too nice upping the mean quotient as time goes by. But for now this is what I've pulled together.
When I think of green blue and white I naturally think of the Bant shard and when I think of Bant I think of Exalted. This actually fits in nicely with what I want to do with this deck namely surprise everyone when my cute and cuddly Phelddagrif becomes a lethal rampaging hippo beast. I think back to how much damage I was able to do with a lowly Birds of Paradise backed by Rafiq of the Many and Finest Hour and imagine the fun I can have with a trampling double-striking lifelinked Phelddagrif with two attack steps ("Here's a hippo token for your trouble.").
Sovereigns of Lost Alara immediately jump to mind combining with Eldrazi Conscription…but I ultimately decided against it. I didn't necessarily want to put too many auras in the deck to make Sovereigns worth playing; though I guess I could squeeze in some ways to shuffle Conscription back into the deck if I need to—cards like Scroll Rack Loaming Shaman Mistveil Plains. What do you think: worth it?
I've always wanted to play Giltspire Avenger as a nice Rattlesnake card to ward off random hits from non-lethal creatures and Angelic Benediction can make it tough for opponents to keep back chump blockers…like maybe the Hippo token you gave an opponent for Phelddagrif's trample ability.
Playing with white also gives you the opportunity to play with the color's "rule-setting" themes that can really be mean to the entire table. Cards like Aven Mindcensor and Linvala Keeper of Silence spring to mind. Voidstone Gargoyle can turn off a troubling permanent or—even more fun/mean—prevent someone from playing their commander until they deal with the Gargoyle first.
One card I'm eager to try out is Oracle en-Vec. Forcing a player to commit to attacking or not on my turn can really throw a monkey wrench into a multiplayer game especially if it's the guy immediately to my right. Does he telegraph his attacks when there are three or four people whose turns are before he goes again? What if he's got a big scary monster and everyone is worried who it might attack? I think the politics of this card will be quite sweet!
There's another wrinkle I'm looking forward to: the Oracle's ability to destroy a creature that commits to attacking but then can't. Right now I've got Glare of Subdual and Azorious Guildmage to pair up with that but I'm also considering Stonehorn Dignitary.
Speaking of Azorious Guildmage what a great/mean card! Sure it's mana-intensive as hell but it can sure throw a big ass kink into all sorts of activated abilities. I'm also looking forward to slapping someone with a Curse of Echoes; I'm figuring by the time turn 4 or 5 rolls around it should be clear who's playing a lot of instants or sorceries—Demonic Tutors for everyone! Similarly I love how Edric Spymaster of Trest encourages everyone to attack everyone…else.
There's a special place in hell for people who play Proteus Staff and I've reserved my seat there with this deck. I am already priming my evil laugh for when I tuck someone's commander on the bottom of their deck and ask them politely if they're packing Cellar Door before I cackle with delight and stroke the bat wings on my Mean Hippo.
Storm Seeker! This old favorite (I've got the original Legends version) is a great way to be mean to Mr. Draw-Go at the table and since it's instant speed it's a perfect unpleasant surprise. I'd also chalk up Triumph of the Horde as a mean card turning what looked to be a manageable small army of creatures into a suddenly lethal force. In particularly I'm hoping to pull off some craziness like casting Triumph when I have a Hydra Omnivore and Finest Hour in play and an opponent who has no blockers…
Time Stop can be incredibly mean but sometimes it's also the only card that can potentially keep a player from combo killing a table. I try to put a Time Stop in any blue Commander deck I play but I think it also qualifies as a mean card!
I can't think of green white or blue creatures without thinking of Deadeye Navigator and all the creatures with sweet enters the battlefield abilities some of which definitely push into the realm of mean cards when you can Blink them at instant speed—cards like Stonecloaker Mystic Snake; Venser Shaper Savant; Acidic Slime; and Duplicant. Of course I want to add a bunch of just good stuff/value cards to Blink like Deadwood Treefolk Sun Titan Mulldrifter Reveillark Karmic Guide Eternal Witness Riftsweeper and Wall of Blossoms. It can reset my persist Glen Elendra Archmage. Mistmeadow Witch can do a slower Deadeye imitation of some of those but has the added value of being able to Blink out opposing creatures.
I'm super-stoked to play Alchemist's Refuge as a "free" replacement for Vedalken Orrery. Not free as in mana-free but free as in not really taking up a card slot since it just slips in one of the land slots. It's a Winding Canyons on steroids!
Here's the deck as of now:
- 1 Duplicant
- 1 Scuttlemutt
- 1 Academy Rector
- 1 Acidic Slime
- 1 Aven Mindcensor
- 1 Azorius Guildmage
- 1 Battlegrace Angel
- 1 Bloom Tender
- 1 Deadeye Navigator
- 1 Deadwood Treefolk
- 1 Eternal Witness
- 1 Giltspire Avenger
- 1 Glen Elendra Archmage
- 1 Hydra Omnivore
- 1 Karmic Guide
- 1 Mistmeadow Witch
- 1 Mother of Runes
- 1 Mulldrifter
- 1 Mystic Snake
- 1 Oracle en-Vec
- 1 Qasali Pridemage
- 1 Reveillark
- 1 Riftsweeper
- 1 Seedborn Muse
- 1 Stonecloaker
- 1 Sun Titan
- 1 Voidstone Gargoyle
- 1 Wall of Blossoms
- 1 Captain Sisay
- 1 Edric, Spymaster of Trest
- 1 Linvala, Keeper of Silence
- 1 Mageta the Lion
- 1 Phelddagrif
- 1 Rafiq of the Many
- 1 Saffi Eriksdotter
- 1 Sakashima the Impostor
- 1 Venser, Shaper Savant
- 6 Forest
- 4 Island
- 4 Plains
- 1 Alchemist's Refuge
- 1 Azorius Chancery
- 1 Bant Panorama
- 1 Breeding Pool
- 1 Command Tower
- 1 Exotic Orchard
- 1 Glacial Fortress
- 1 Hallowed Fountain
- 1 Hinterland Harbor
- 1 Maze of Ith
- 1 Reflecting Pool
- 1 Rupture Spire
- 1 Savannah
- 1 Seaside Citadel
- 1 Selesnya Sanctuary
- 1 Simic Growth Chamber
- 1 Stirring Wildwood
- 1 Sunpetal Grove
- 1 Temple Garden
- 1 Treetop Village
- 1 Tropical Island
- 1 Tundra
- 1 Vivid Creek
- 1 Vivid Grove
- 1 Vivid Meadow
- 1 Gaea's Cradle
- 1 Darksteel Ingot
- 1 Fellwar Stone
- 1 Lightning Greaves
- 1 Nim Deathmantle
- 1 Proteus Staff
- 1 Sensei's Divining Top
- 1 Skullclamp
- 1 Sol Ring
- 1 Swiftfoot Boots
- 1 Temple Bell
- 1 Tormod's Crypt
- 1 Angelic Benediction
- 1 Aura Shards
- 1 Curse of Echoes
- 1 Finest Hour
- 1 Glare of Subdual
- 1 Sylvan Library
- 1 Eladamri's Call
- 1 Storm Seeker
- 1 Swords to Plowshares
- 1 Time Stop
- 1 Rout
- 1 Triumph of the Hordes
Now I realize that I could make this deck a whole lot meaner but I mainly just want to have some cards that clash with the warm fuzzy feeling you usually get from playing against Phelddagrif. What would you suggest for a Mean Hippo deck? The cards can range from medium-mean to red-hot-mean!
I'm not working tonight but I think I'm going to skip Friday Night Magic and try to rustle up some Commander games with at least one game with Mean Hippo. I'll let you know how it goes.
Have a great weekend!
starcitygeezer AT gmail DOT com
Make sure to follow my Twitter feed (@blairwitchgreen). I check it often so feel free to send me feedback ideas and random thoughts. I've also created a Facebook page where I'll be posting up deck ideas and will happily discuss Magic life or anything else you want to talk about!
New to Commander?
If you're just curious about the format building your first deck or trying to take your Commander deck up a notch here are some handy links:
- Commander Primer Part 1 (Why play Commander? Rules Overview Picking your Commander)
- Commander Primer Part 2 (Mana Requirements Randomness Card Advantage)
- Commander Primer Part 3 (Power vs. Synergy Griefing Staples Building a Doran Deck)
- Commander Starter Kits 1 (kick start your allied two-color decks for $25)
- Commander Starter Kits 2 (kick start your enemy two-color decks for $25)
- Commander Starter Kits 3 (kick start your shard three-color decks for $25)
My current Commander decks (and links to decklists):
- Sigarda Host of Herons (Equipment-centric Voltron)
- Bruna Light of Alabaster (Aura-centric Voltron)
- Niv-Mizzet the Firemind (Chuck's somewhat vicious deck)
- Ruhan of the Fomori (lots of equipment and infinite attack steps)
- Phage the Untouchable (actually casting Phage from Command Zone!)
- Ghave Guru of Spores (Melira Combo)
- Glissa the Traitor (undying artifacts!)
Previous Commander decks currently on hiatus:
- Grimgrin Corpse-Born (Necrotic Ooze Combo)
- Damia Sage of Stone (Ice Cauldron shenanigans)
- Geist of Saint Traft (Voltron-ish)
- Glissa Sunseeker (death to artifacts!)
- Jor Kadeen the Prevailer (replacing Brion Stoutarm in Mo' Myrs)
- Thelon of Havenwood (Campfire Spores)
- Melira Sylvok Outcast (combo killa)
- Konda Lord of Eiganjo (The Indestructibles)
- Vorosh the Hunter (proliferaTION)
- Progenitus (Fist of Suns and Bringers)
- Savra Queen of the Golgari (Demons)
- Uril the Miststalker (my "more competitive" deck)